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  1. Split screen possible?

    AlchimiaStudios
    by AlchimiaStudios · June 2015
    It actually looks pretty decent in terms of movement. But almost everything has to be custom if built that way, such as collisions, movement algorithms, distance detection, etc.
  2. IAP - When do I request purchase data?

    Armelline
    by Armelline · June 2015
    Unfortunately you need to do a fair bit more than that. I'm afraid I don't have time to type it all up now, but your first problem will be that the Buy Behaviour will be triggered as soon as the butto
  3. Please help! making an actor visible by clicking another

    Icebox
    by Icebox · June 2015
    @robbiemcintosh@talktalk.net i did exactly what you said and it worked fine, but try making it when visible is true change attribute self.alpha to 1 otherwise self.alpha to 0,
  4. Please help! making an actor visible by clicking another

    goofyfoot
    by goofyfoot · June 2015
    The one I want revealed I uncheck visible under graphics in its attributes.
  5. Please help! making an actor visible by clicking another

    supafly129
    by supafly129 · June 2015
    -Create a game.attribute called "Visible"
  6. HitBoxes multiple versions of same actor

    RCT_Games
    by RCT_Games · June 2015
    Right now I have my actor spawn and when that happens it spawns a hitbox that is constrained to the actors x and y. It follows fine and when the hitbox gets hit a global attribute gets activated that
  7. detecting a radius around an actor

    Socks
    by Socks · June 2015
    (Quote)
  8. Problem with rules & real attributes

    Armelline
    by Armelline · June 2015
    It seems the most likely culprit. Not sure why you'd be prevented from putting a period in that attribute though.
  9. Help using light as an obstacle

    tiger27
    by tiger27 · June 2015
    @Cllezark You would have to create a new actor called light; you will also need a boolean attribute titled "LampOn?". Then put in this simple code:
  10. detecting a radius around an actor

    digitalzero
    by digitalzero · June 2015
    i need help detecting the radius around an actor... i already have the game attribute of the players x and y and i think that may be a good start but what should i do after that... i have abs(self.pos
  11. How to Constrain to Angled Path?

    zolnier@hotmail.com
    by zolnier@hotmail.com · June 2015
    Hey all! I have various actors that I need to constrain movement along various straight line, angled paths, but need them to stop when they bump into each other. It seems that when I set them to col
  12. Question about Collide

    floatingwoo
    by floatingwoo · June 2015
    constrain self. posX and Y to mouse posX andY
  13. Bullet shells & Debris, A few pre-development questions

    jamie_c
    by jamie_c · June 2015
    To limit the number of shells you would create an Integer Attribute and increment it each time a shell is spawned, if you only wanted 10 shells to ever display at once do a check like this:
  14. App Crash

    gingagaming
    by gingagaming · June 2015
    for row/column 0. What some people do is have an attribute controlling what row or column to goto depending on that attribute value however they either dont update the value from 0 or most commonly f
  15. Help with winning condition

    tatiang
    by tatiang · June 2015
    In the "bad guy" actor, Change Attribute game.enemyCount to game.enemyCount+1. This will quickly sum the number of enemies. If you have 14 enemies, game.enemyCount will be 14. Hav
  16. Spawning problem

    tatiang
    by tatiang · June 2015
    What is random.x? It's best to mention attribute names by their full names (e.g. game.newX or self.randomvalue). Are you changing self.Position.X? How do you know it's not working? With a scene wi
  17. Spare Code ? Dump It here.

    Armelline
    by Armelline · June 2015
    Concatenate Booleans using .. with one display text and no extra attributes
  18. Spawning problem

    http_gamesalad
    by http_gamesalad · June 2015
    I have a spawner that works properly till I add these rules. When game.screen.size.hieght = 568 DO : change attribute random.x to random (148,600) every 1 second & When game.screen.size.hieght
  19. How to make health for monsters and players?

    Armelline
    by Armelline · June 2015
    Give them an integer self attribute. Set it to the number of hits you want it to take to kill them. Every time they are hit, do a Change Attribute behaviour, changing their health to health-1. Add a r
  20. All in one scene vs change scene...

    Thunder_Child
    by Thunder_Child · June 2015
    For certain games this may not work...but in my case...with a slots game I am updating...v2.0, I found that where as I used to have several scenes (Menu, Loading, main Game, Bonus Round, Pay Tables an
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