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Split screen possible?
by AlchimiaStudios ·It actually looks pretty decent in terms of movement. But almost everything has to be custom if built that way, such as collisions, movement algorithms, distance detection, etc. -
IAP - When do I request purchase data?
by Armelline ·Unfortunately you need to do a fair bit more than that. I'm afraid I don't have time to type it all up now, but your first problem will be that the Buy Behaviour will be triggered as soon as the butto -
Please help! making an actor visible by clicking another
by Icebox ·@robbiemcintosh@talktalk.net i did exactly what you said and it worked fine, but try making it when visible is true change attribute self.alpha to 1 otherwise self.alpha to 0, -
Please help! making an actor visible by clicking another
by goofyfoot ·The one I want revealed I uncheck visible under graphics in its attributes. -
Please help! making an actor visible by clicking another
by supafly129 ·-Create a game.attribute called "Visible" -
HitBoxes multiple versions of same actor
by RCT_Games ·Right now I have my actor spawn and when that happens it spawns a hitbox that is constrained to the actors x and y. It follows fine and when the hitbox gets hit a global attribute gets activated that -
detecting a radius around an actor
by Socks ·(Quote) -
Problem with rules & real attributes
by Armelline ·It seems the most likely culprit. Not sure why you'd be prevented from putting a period in that attribute though. -
Help using light as an obstacle
by tiger27 ·@Cllezark You would have to create a new actor called light; you will also need a boolean attribute titled "LampOn?". Then put in this simple code: -
detecting a radius around an actor
by digitalzero ·i need help detecting the radius around an actor... i already have the game attribute of the players x and y and i think that may be a good start but what should i do after that... i have abs(self.pos -
How to Constrain to Angled Path?
by zolnier@hotmail.com ·Hey all! I have various actors that I need to constrain movement along various straight line, angled paths, but need them to stop when they bump into each other. It seems that when I set them to col -
Question about Collide
by floatingwoo ·constrain self. posX and Y to mouse posX andY -
Bullet shells & Debris, A few pre-development questions
by jamie_c ·To limit the number of shells you would create an Integer Attribute and increment it each time a shell is spawned, if you only wanted 10 shells to ever display at once do a check like this: -
App Crash
by gingagaming ·for row/column 0. What some people do is have an attribute controlling what row or column to goto depending on that attribute value however they either dont update the value from 0 or most commonly f -
Help with winning condition
by tatiang ·In the "bad guy" actor, Change Attribute game.enemyCount to game.enemyCount+1. This will quickly sum the number of enemies. If you have 14 enemies, game.enemyCount will be 14. Hav -
Spawning problem
by tatiang ·What is random.x? It's best to mention attribute names by their full names (e.g. game.newX or self.randomvalue). Are you changing self.Position.X? How do you know it's not working? With a scene wi -
Spare Code ? Dump It here.
by Armelline ·Concatenate Booleans using .. with one display text and no extra attributes -
Spawning problem
by http_gamesalad ·I have a spawner that works properly till I add these rules. When game.screen.size.hieght = 568 DO : change attribute random.x to random (148,600) every 1 second & When game.screen.size.hieght -
How to make health for monsters and players?
by Armelline ·Give them an integer self attribute. Set it to the number of hits you want it to take to kill them. Every time they are hit, do a Change Attribute behaviour, changing their health to health-1. Add a r -
All in one scene vs change scene...
by Thunder_Child ·For certain games this may not work...but in my case...with a slots game I am updating...v2.0, I found that where as I used to have several scenes (Menu, Loading, main Game, Bonus Round, Pay Tables an