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  1. Spawning problem

    http_gamesalad
    by http_gamesalad · June 2015
    I have a spawner that works properly till I add these rules. When game.screen.size.hieght = 568 DO : change attribute random.x to random (148,600) every 1 second & When game.screen.size.hieght
  2. How to make health for monsters and players?

    Armelline
    by Armelline · June 2015
    Give them an integer self attribute. Set it to the number of hits you want it to take to kill them. Every time they are hit, do a Change Attribute behaviour, changing their health to health-1. Add a r
  3. All in one scene vs change scene...

    Thunder_Child
    by Thunder_Child · June 2015
    For certain games this may not work...but in my case...with a slots game I am updating...v2.0, I found that where as I used to have several scenes (Menu, Loading, main Game, Bonus Round, Pay Tables an
  4. Mac Stable Release 0.13.24

    freneticz
    by freneticz · June 2015
    And i want a counter somewhere that shows how many rules/attribute that is set to Off in your code.
  5. How can I set my 3 digit countdown timer stay in 3 digit format all the way to zero?

    Socks
    by Socks · June 2015
    (Quote)
  6. How can I set my 3 digit countdown timer stay in 3 digit format all the way to zero?

    Dell7730
    by Dell7730 · June 2015
    if Attribute game.countdown =0 then Destroy this actor
  7. How can I set my 3 digit countdown timer stay in 3 digit format all the way to zero?

    Socks
    by Socks · June 2015
    (Quote)
  8. How can I set my 3 digit countdown timer stay in 3 digit format all the way to zero?

    Dell7730
    by Dell7730 · June 2015
    if Attribute game.countdown =0 then it's the end, lol
  9. Display Big Numbers (with commas) v4

    Armelline
    by Armelline · June 2015
    This method also avoids the need to spend time changing lots of attributes, which would normally be necessary. It does this by hijacking the self.Max Speed attribute and using that. What this means is
  10. Spare Code ? Dump It here.

    Armelline
    by Armelline · June 2015
    The annoying thing about the original methods is that they require a fair bit of effort to adapt into your own project. There are more than a couple of attributes that need to be changed and added.
  11. Boolean Attribute not working

    ElemetApps
    by ElemetApps · June 2015
    Ok so I have an actor the size of the screen and it is clear. When you touch it the attribute turns true. When the attribute turns true a ball falls and hits a tile. There are random tiles floating by
  12. Fading sounds out and in depending on the region

    ookami007
    by ookami007 · June 2015
    Create two reals at the game level ... game.playerX and game.PlayerY and constrain them to the player's X,Y in the player actor
  13. How to make my actor raise and lower ladder

    Icebox
    by Icebox · June 2015
    change attribute behavior >> change motion linear velocity y to 100 ( or any number you want depending on the speed)
  14. Multiple Custom Scores

    Braydon_SFX
    by Braydon_SFX · June 2015
    Constrain: self.Image to "Blue-"..floor((game.score%self.div/10)).
  15. Multiple Custom Scores

    ekappleyard@gmail.com
    by ekappleyard@gmail.com · June 2015
    -Constrain Attribute-
  16. Multiple Custom Scores

    Braydon_SFX
    by Braydon_SFX · June 2015
    Inside your constrain attribute, add this at the beginning of your expression:
  17. Multiple Custom Scores

    ekappleyard@gmail.com
    by ekappleyard@gmail.com · June 2015
    So i've seen TSbooth's video on how to use custom images as numbers to represent a score attribute in gamesalad, i.e. a custom number font. However I want to use two separate fonts to represent two se
  18. Align Currency Number in constant distance to actor based on amount. How?

    Armelline
    by Armelline · June 2015
    Yes, just do textLength(number.attribute). That'll give you the number of digits.
  19. Undoing deleting from scene

    MassiveMapler
    by MassiveMapler · June 2015
    @Socks Undo only works for things outside of the scene, adding an attribute etc.
  20. Destroy ander respawn actor when touched by other actor

    marc_greiff
    by marc_greiff · June 2015
    additionally, make sure that both actors have the have the the "movable" attribute set to true (in attributes/physics), this is necessary for the collides with rule to work.
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