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How can I make a selected image stay when the actor dies and respawn?
by Dell7730 ·(Quote) -
How can I make a selected image stay when the actor dies and respawn?
by Icebox ·@Dell Agarpo wouldnt a global attribute work ? so that it spawns and changes the color depending on a global attribute? -
How can I make a selected image stay when the actor dies and respawn?
by Dell7730 ·When Touch is pressed and if Attribute self.image is White then Change Image to Black -
As I get my actor skip from one place to another
by Icebox ·1) make an integer self attribute call it jump -
How can you display two integers in just one Display Text?
by Dell7730 ·(Quote) -
How can you display two integers in just one Display Text?
by Dell7730 ·(Quote) -
How can you display two integers in just one Display Text?
by Braydon_SFX ·Inside the expression editor, add your first attribute, then use the ".." Concatenation. -
Invalid Expression when concatenating text and variables in 13.23 Mac
by Agent Argyle ·Anyone else having trouble with this? I can no longer seem to concatenate text and data in the expression editor using the Display Text behavior. Now, with 13.23 on Mac I get an invalid expression whe -
Need help with grabbing/bounce physics issue
by hmgwy ·I've tried setting some rules such as change attribute 'bounciness' to 0 when actor collides with a landscape or setting the 'grabbed' attribute to false when colliding with a landscape (which doesn' -
Tips & tricks - what would you like to see
by Socks ·Cheers Armelline, if you want to switch off the 5° quantising just open up the rules for the 'grabber' and switch off Constrain Attribute (locked to 5° increments) and switch on Constrain Attribute (f -
Please Help Needed about unlimited enemies in platformer game?
by Balvamar ·In that actor create an index attribute and call it "myIndex". -
Actor Isuses
by Icebox ·In case you want it to be a moveable actor and you dont want it to move as it collides , just add a constrain behavior , and constrain the self.xposition and self.yposition to 0 . -
Help Pausing internal timer
by ookami007 ·Somewhere you will have a if attribute game.paused = false and then a bunch of code you do. The first line in there should be, if self.paused = true then add startPauseTime to your timer and then set -
Help Pausing internal timer
by tiger27 ·Try This. You need 3 actors, a displayer, pauser, and unpauser. You also need a boolean attribute titled Paused? and an integer titled Time. In the Displayer: -
A "ghetto" solution to not letting the touch screen go inactive
by Approw ·Timer "every 15 seconds"Change attribute: device.Mouse.Button to TRUE Timer "after 0.001 seconds" Change attribute: device.Mouse.Button to FALSE -
Question about picking coordinates at random
by KevinCross ·Let's say the number of actors to spawn is set in a game attribute which I'm going to call game.noOfActorsToSpawn. You set this number whenever you want. like level changes for example. -
Question about picking coordinates at random
by MassiveMapler ·I'm trying to make multiple different actors spawn at two different coordinates from the tables in a loop, after a button is pressed. I could just make the button change an attribute which executes th -
Question about picking coordinates at random
by KevinCross ·Then on the actor create an attribute called randomSpawnRow (call it what you like) -
Merge Table Cell Values to form a text attribute - SOLVED
by Balvamar ·I want all the items in table 1 to concatenate and become 1 text attribute I can then search another table with. -
How to add more time to a countdown timer?
by Dell7730 ·Constrain Attribute game.My Timer to 180-(game.Time-game.Start Time)