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  1. How can I make a selected image stay when the actor dies and respawn?

    Dell7730
    by Dell7730 · June 2015
    (Quote)
  2. How can I make a selected image stay when the actor dies and respawn?

    Icebox
    by Icebox · June 2015
    @Dell Agarpo wouldnt a global attribute work ? so that it spawns and changes the color depending on a global attribute?
  3. How can I make a selected image stay when the actor dies and respawn?

    Dell7730
    by Dell7730 · June 2015
    When Touch is pressed and if Attribute self.image is White then Change Image to Black
  4. As I get my actor skip from one place to another

    Icebox
    by Icebox · June 2015
    1) make an integer self attribute call it jump
  5. How can you display two integers in just one Display Text?

    Dell7730
    by Dell7730 · June 2015
    (Quote)
  6. How can you display two integers in just one Display Text?

    Dell7730
    by Dell7730 · June 2015
    (Quote)
  7. How can you display two integers in just one Display Text?

    Braydon_SFX
    by Braydon_SFX · June 2015
    Inside the expression editor, add your first attribute, then use the ".." Concatenation.
  8. Invalid Expression when concatenating text and variables in 13.23 Mac

    Agent Argyle
    by Agent Argyle · June 2015
    Anyone else having trouble with this? I can no longer seem to concatenate text and data in the expression editor using the Display Text behavior. Now, with 13.23 on Mac I get an invalid expression whe
  9. Need help with grabbing/bounce physics issue

    hmgwy
    by hmgwy · June 2015
    I've tried setting some rules such as change attribute 'bounciness' to 0 when actor collides with a landscape or setting the 'grabbed' attribute to false when colliding with a landscape (which doesn'
  10. Tips & tricks - what would you like to see

    Socks
    by Socks · June 2015
    Cheers Armelline, if you want to switch off the 5° quantising just open up the rules for the 'grabber' and switch off Constrain Attribute (locked to 5° increments) and switch on Constrain Attribute (f
  11. Please Help Needed about unlimited enemies in platformer game?

    Balvamar
    by Balvamar · June 2015
    In that actor create an index attribute and call it "myIndex".
  12. Actor Isuses

    Icebox
    by Icebox · June 2015
    In case you want it to be a moveable actor and you dont want it to move as it collides , just add a constrain behavior , and constrain the self.xposition and self.yposition to 0 .
  13. Help Pausing internal timer

    ookami007
    by ookami007 · June 2015
    Somewhere you will have a if attribute game.paused = false and then a bunch of code you do. The first line in there should be, if self.paused = true then add startPauseTime to your timer and then set
  14. Help Pausing internal timer

    tiger27
    by tiger27 · June 2015
    Try This. You need 3 actors, a displayer, pauser, and unpauser. You also need a boolean attribute titled Paused? and an integer titled Time. In the Displayer:
  15. A "ghetto" solution to not letting the touch screen go inactive

    Approw
    by Approw · June 2015
    Timer "every 15 seconds"Change attribute: device.Mouse.Button to TRUE Timer "after 0.001 seconds" Change attribute: device.Mouse.Button to FALSE
  16. Question about picking coordinates at random

    KevinCross
    by KevinCross · June 2015
    Let's say the number of actors to spawn is set in a game attribute which I'm going to call game.noOfActorsToSpawn. You set this number whenever you want. like level changes for example.
  17. Question about picking coordinates at random

    MassiveMapler
    by MassiveMapler · June 2015
    I'm trying to make multiple different actors spawn at two different coordinates from the tables in a loop, after a button is pressed. I could just make the button change an attribute which executes th
  18. Question about picking coordinates at random

    KevinCross
    by KevinCross · June 2015
    Then on the actor create an attribute called randomSpawnRow (call it what you like)
  19. Merge Table Cell Values to form a text attribute - SOLVED

    Balvamar
    by Balvamar · June 2015
    I want all the items in table 1 to concatenate and become 1 text attribute I can then search another table with.
  20. How to add more time to a countdown timer?

    Dell7730
    by Dell7730 · June 2015
    Constrain Attribute game.My Timer to 180-(game.Time-game.Start Time)
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