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  1. Please Help Needed about unlimited enemies in platformer game?

    Balvamar
    by Balvamar · June 2015
    an attribute for each enemy to represent the count for each. Each time you spawn an enemy add 1 to the count. Each time an enemy is destroyed take 1 away from that enemy. Set a behaviour to spawn a
  2. Destroy actor on overlapping actor with specific image

    Socks
    by Socks · June 2015
    Nothing ! 1 and 0 and true and false are interchangeable, GameSalad will recognise either, but if you don't want to (or cannot) use 1 and 0 then use true and false or Cheese and Chocolate or X and Y o
  3. Destroy actor on overlapping actor with specific image

    Jeffrey97_0000
    by Jeffrey97_0000 · June 2015
    I see what you're trying to do but there's only one problem, whenever I create a boolean attribute and try to make the last rule you suggested I can't create the rule "and X=1" it sa
  4. Destroy actor on overlapping actor with specific image

    Socks
    by Socks · June 2015
    Make a boolean game.attribute - let's call it 'X'
  5. Destroy actor on overlapping actor with specific image

    Socks
    by Socks · June 2015
    Where you have a change image behaviour (or whatever you are using to change the image) I would instead use - Change Attribute Self.color.Alpha to 0.
  6. Destroy actor on overlapping actor with specific image

    Jeffrey97_0000
    by Jeffrey97_0000 · June 2015
    Yes I did it the correct way, maybe you know how to destroy an actor every time my score attribute goes up (+1)? Maybe that's the way to go?
  7. How can I make 2 integers add each other and show result?

    Dell7730
    by Dell7730 · June 2015
    (Quote)
  8. How can I make 2 integers add each other and show result?

    jamie_c
    by jamie_c · June 2015
    Create a new Integer Attribute named Total and then:
  9. Snap to Grid: With a Little less Snap

    floatingwoo
    by floatingwoo · June 2015
    Constrain ATt: self.distanceFromBlock to Mag(self.PosX- game.selectedX, self.Pos.Y-game.selectedY)
  10. How would I make a radar system?

    http_gamesalad
    by http_gamesalad · June 2015
    In hopes of helping you understand why the "distance from blast" attribute was there. I saw that this was causing more confusion than helping. I don't mind deleting everything &a
  11. Snap to Grid: With a Little less Snap

    floatingwoo
    by floatingwoo · June 2015
    What I have been trying to do is have the block (my Icon in this case) be able to snap to a grid, but with a little less snap. Right now the block seems to hit the outside of the grid and then sudden
  12. How would I make a radar system?

    http_gamesalad
    by http_gamesalad · June 2015
    some information.. for example .. in the change attribute behavior _set: ????????? to:magnitude ( self.X - NME.X , self.Y - NME.Y ) is less than 200 (or whatever) _ . I have no clue what to put in th
  13. Throwing objects going in wrong direction

    Socks
    by Socks · June 2015
    -- Constrain self.linear velocity X to 30 *( game.Mouse.Position.X - self.Position.X )
  14. Simple maths formula - help needed!

    DigiChain
    by DigiChain · June 2015
    I have 2 attributes (as percentages):
  15. Stopping two moving objects when a certain distance between them is reached?

    KevinCross
    by KevinCross · June 2015
    Have you tried setting up two game attributes object1X and object2X.
  16. Help with only tapping one actor at a time

    KevinCross
    by KevinCross · June 2015
    Change Attribute: game.objectToTap = random(1,5)
  17. How do you make one end of an actor turn while the other end stays put?

    Rainbros
    by Rainbros · June 2015
    Constrain Attribute: self.Position.X To:
  18. My new puzzle game 'matchmania' is out

    KC_Games
    by KC_Games · June 2015
    but they have to all have the same or different attribute (color, shape or number). So 3 tiles of 1 blue dot is a match but so would the same if they were all different shapes. It is based off a game
  19. Flashlight (torch, etc.) lighting effect

    Socks
    by Socks · June 2015
    Just constrain a camera size actor with a hole in the centre.
  20. Automated code for next lvl up

    tatiang
    by tatiang · June 2015
    @jay2dx By constraining the attribute to a value that changes each level, the condition for passing the next level continually changes. What I didn't mention is that you'd need a rule that says When
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