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  1. Question about picking coordinates at random

    KevinCross
    by KevinCross · June 2015
    Then on the actor create an attribute called randomSpawnRow (call it what you like)
  2. Merge Table Cell Values to form a text attribute - SOLVED

    Balvamar
    by Balvamar · June 2015
    I want all the items in table 1 to concatenate and become 1 text attribute I can then search another table with.
  3. How to add more time to a countdown timer?

    Dell7730
    by Dell7730 · June 2015
    Constrain Attribute game.My Timer to 180-(game.Time-game.Start Time)
  4. Please Help Needed about unlimited enemies in platformer game?

    Balvamar
    by Balvamar · June 2015
    an attribute for each enemy to represent the count for each. Each time you spawn an enemy add 1 to the count. Each time an enemy is destroyed take 1 away from that enemy. Set a behaviour to spawn a
  5. Destroy actor on overlapping actor with specific image

    Socks
    by Socks · June 2015
    Nothing ! 1 and 0 and true and false are interchangeable, GameSalad will recognise either, but if you don't want to (or cannot) use 1 and 0 then use true and false or Cheese and Chocolate or X and Y o
  6. Destroy actor on overlapping actor with specific image

    Jeffrey97_0000
    by Jeffrey97_0000 · June 2015
    I see what you're trying to do but there's only one problem, whenever I create a boolean attribute and try to make the last rule you suggested I can't create the rule "and X=1" it sa
  7. Destroy actor on overlapping actor with specific image

    Socks
    by Socks · June 2015
    Make a boolean game.attribute - let's call it 'X'
  8. Destroy actor on overlapping actor with specific image

    Socks
    by Socks · June 2015
    Where you have a change image behaviour (or whatever you are using to change the image) I would instead use - Change Attribute Self.color.Alpha to 0.
  9. Destroy actor on overlapping actor with specific image

    Jeffrey97_0000
    by Jeffrey97_0000 · June 2015
    Yes I did it the correct way, maybe you know how to destroy an actor every time my score attribute goes up (+1)? Maybe that's the way to go?
  10. How can I make 2 integers add each other and show result?

    Dell7730
    by Dell7730 · June 2015
    (Quote)
  11. How can I make 2 integers add each other and show result?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · June 2015
    Create a new Integer Attribute named Total and then:
  12. Snap to Grid: With a Little less Snap

    floatingwoo
    by floatingwoo · June 2015
    Constrain ATt: self.distanceFromBlock to Mag(self.PosX- game.selectedX, self.Pos.Y-game.selectedY)
  13. How would I make a radar system?

    http_gamesalad
    by http_gamesalad · June 2015
    In hopes of helping you understand why the "distance from blast" attribute was there. I saw that this was causing more confusion than helping. I don't mind deleting everything &a
  14. Snap to Grid: With a Little less Snap

    floatingwoo
    by floatingwoo · June 2015
    What I have been trying to do is have the block (my Icon in this case) be able to snap to a grid, but with a little less snap. Right now the block seems to hit the outside of the grid and then sudden
  15. How would I make a radar system?

    http_gamesalad
    by http_gamesalad · June 2015
    some information.. for example .. in the change attribute behavior _set: ????????? to:magnitude ( self.X - NME.X , self.Y - NME.Y ) is less than 200 (or whatever) _ . I have no clue what to put in th
  16. Throwing objects going in wrong direction

    Socks
    by Socks · June 2015
    -- Constrain self.linear velocity X to 30 *( game.Mouse.Position.X - self.Position.X )
  17. Simple maths formula - help needed!

    DigiChain
    by DigiChain · June 2015
    I have 2 attributes (as percentages):
  18. Stopping two moving objects when a certain distance between them is reached?

    KevinCross
    by KevinCross · June 2015
    Have you tried setting up two game attributes object1X and object2X.
  19. Help with only tapping one actor at a time

    KevinCross
    by KevinCross · June 2015
    Change Attribute: game.objectToTap = random(1,5)
  20. How do you make one end of an actor turn while the other end stays put?

    Rainbros
    by Rainbros · June 2015
    Constrain Attribute: self.Position.X To:
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