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  1. Automated code for next lvl up

    jay2dx
    by jay2dx · June 2015
    Ive been following this out of curiosity and please forgive me but i don't really understand this part, with automating the level change with constraining the points for next level, the code: &quo
  2. Tips & tricks - what would you like to see

    Socks
    by Socks · June 2015
    is more efficient than magnitude, so you can constrain a screen sized / invisible actor to the camera (or make its layer non-scrollable) and then actors can check for collisions with this area (make
  3. Tips & tricks - what would you like to see

    Socks
    by Socks · June 2015
    C, D, E, F, G, H, I, J and K are all just when attribute = 10 we probably wouldn't see much difference at all between nested and multi-conditional set ups.
  4. Automated code for next lvl up

    tatiang
    by tatiang · June 2015
    And example of non-linear growth would be Constrain Attribute game.pointsForNextLevel to 100*pow(game.level,2):
  5. Tips & tricks - what would you like to see

    AlchimiaStudios
    by AlchimiaStudios · June 2015
    * 1) intermediate/advanced
  6. Tips & tricks - what would you like to see

    Socks
    by Socks · June 2015
    * When attribute.A is 100
  7. Tips & tricks - what would you like to see

    Approw
    by Approw · June 2015
    (Quote)
  8. Distance to Size code?

    Chunkypixels
    by Chunkypixels · June 2015
    Constrain (object.size) To 4*(100-(object.distance))
  9. Tips & tricks - what would you like to see

    Armelline
    by Armelline · June 2015
    decide its order of execution? What strain is a constrain attribute really placing on it? Getting down to the nitty-gritty that would allow for really tight optimisation and deeper understanding of h
  10. simple problem about game score

    aieman
    by aieman · June 2015
    So i watched gshelper's video about choosing random attribute without repeat .
  11. Needing Help with my Simple Game

    Coto16
    by Coto16 · June 2015
    I'm a little confused with what you said? I've done the If Red Overlap actor Blue, I don't understand the " => attribute1(boolean)=true, otherwise false" and "=&g
  12. Needing Help with my Simple Game

    stefdelec
    by stefdelec · June 2015
    In red actor: if red overlap actor blue => attribute1(boolean)=true, otherwise false
  13. Mac Stable Release 0.13.20

    brockparks
    by brockparks · June 2015
    Hi; with this update, a key attribute in my game no longer updates on any event. It's simply a real attribute, called "KEY", that changes/increments when events happen - i.e. my spac
  14. Help with only tapping one actor at a time

    Socks
    by Socks · June 2015
    Make a boolean game attribute - let's call it DEATH !!!
  15. Change Orbit Speed

    Socks
    by Socks · June 2015
    Constrain planet's X to radius *cos (Controller's rotation)
  16. Change Orbit Speed

    app_sauce
    by app_sauce · June 2015
    constrain position.x to 100cos(self.timeself.speed)%360 + game.planetX and then the same for y (but with sin)
  17. How are Rotate speed and move speed measured?

    Socks
    by Socks · June 2015
    Personally I'd just constrain the image's x position to the compasses rotation, that way they cannot slip out of sync.
  18. Alternating through game states.

    Socks
    by Socks · June 2015
    (Quote)
  19. Alternating through game states.

    tintran
    by tintran · June 2015
    when i wrote set mode to 1, i meant change attribute mode to 1...i have 3 rules and they only run once it seems, when the documentation says that because they're inside rules they should happen whenev
  20. Alternating through game states.

    tintran
    by tintran · June 2015
    (A) is any action that's what they described in documentation...like Change Attribute is an (A)
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