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Automated code for next lvl up
by jay2dx ·Ive been following this out of curiosity and please forgive me but i don't really understand this part, with automating the level change with constraining the points for next level, the code: &quo -
Tips & tricks - what would you like to see
by Socks ·is more efficient than magnitude, so you can constrain a screen sized / invisible actor to the camera (or make its layer non-scrollable) and then actors can check for collisions with this area (make -
Tips & tricks - what would you like to see
by Socks ·C, D, E, F, G, H, I, J and K are all just when attribute = 10 we probably wouldn't see much difference at all between nested and multi-conditional set ups. -
Automated code for next lvl up
by tatiang ·And example of non-linear growth would be Constrain Attribute game.pointsForNextLevel to 100*pow(game.level,2): -
Tips & tricks - what would you like to see
by AlchimiaStudios ·* 1) intermediate/advanced -
Tips & tricks - what would you like to see
by Socks ·* When attribute.A is 100 -
Tips & tricks - what would you like to see
by Approw ·(Quote) -
Distance to Size code?
by Chunkypixels ·Constrain (object.size) To 4*(100-(object.distance)) -
Tips & tricks - what would you like to see
by Armelline ·decide its order of execution? What strain is a constrain attribute really placing on it? Getting down to the nitty-gritty that would allow for really tight optimisation and deeper understanding of h -
simple problem about game score
by aieman ·So i watched gshelper's video about choosing random attribute without repeat . -
Needing Help with my Simple Game
by Coto16 ·I'm a little confused with what you said? I've done the If Red Overlap actor Blue, I don't understand the " => attribute1(boolean)=true, otherwise false" and "=&g -
Needing Help with my Simple Game
by stefdelec ·In red actor: if red overlap actor blue => attribute1(boolean)=true, otherwise false -
Mac Stable Release 0.13.20
by brockparks ·Hi; with this update, a key attribute in my game no longer updates on any event. It's simply a real attribute, called "KEY", that changes/increments when events happen - i.e. my spac -
Help with only tapping one actor at a time
by Socks ·Make a boolean game attribute - let's call it DEATH !!! -
Change Orbit Speed
by Socks ·Constrain planet's X to radius *cos (Controller's rotation) -
Change Orbit Speed
by app_sauce ·constrain position.x to 100cos(self.timeself.speed)%360 + game.planetX and then the same for y (but with sin) -
How are Rotate speed and move speed measured?
by Socks ·Personally I'd just constrain the image's x position to the compasses rotation, that way they cannot slip out of sync. -
Alternating through game states.
by Socks ·(Quote) -
Alternating through game states.
by tintran ·when i wrote set mode to 1, i meant change attribute mode to 1...i have 3 rules and they only run once it seems, when the documentation says that because they're inside rules they should happen whenev -
Alternating through game states.
by tintran ·(A) is any action that's what they described in documentation...like Change Attribute is an (A)