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  1. Alternating through game states.

    tintran
    by tintran · June 2015
    I read the documentation it says that (A) only happens once unless it is inside a rule that being is false then becomes true again, and that's exactly what i have Change Attribute inside rule(s) that
  2. Alternating through game states.

    Socks
    by Socks · June 2015
    Change attribute will change something when the behaviour is encountered, so will trigger just once (unless you set it up so that something is forcing it to trigger repeatedly - like a every-1-second-
  3. Mac Stable Release 0.13.20

    BlackCloakGS
    by BlackCloakGS · June 2015
    * Fixed a crash that could occur when hovering over an attribute name
  4. Alternating through game states.

    tintran
    by tintran · June 2015
    I created a test project to try to understand how change attribute and constrain attribute works.
  5. organize Game Attributes

    vindictuss@yahoo.com
    by vindictuss@yahoo.com · June 2015
    how do you organize your game attributes?? i want to change the orders of my attribute
  6. The crashes are unbearable, please make an autosave feature

    Socks
    by Socks · June 2015
    detection simply stops working ? Or a Change attribute behaviour simply won't change X to X+1, or a hundred other strange errors you come across from time to time, what do you do in a situation like
  7. I found a bug

    Gamepenciler
    by Gamepenciler · June 2015
    The Expression editor is quite not working as it was suppose to be. If you see the image i put attribute "game.Display Size.Width" but when i click check it changed to "game
  8. what would be the most efficient way to create short parabolic bounce after actor collision?

    Socks
    by Socks · June 2015
    Constrain Y position to: A*abs(sin( self.Time *B))+C
  9. Mac Stable Release 0.13.19 Crash Fixes

    Bad wolf Guy
    by Bad wolf Guy · June 2015
    Unfortunetly I am still seeing crashes even worse now. Every 2 minutes give or take. The rules images now jump all over the place. Notice when I started using the Animation behaviour. When I drag imag
  10. Clicks Per Second

    tatiang
    by tatiang · June 2015
    To concatenate or join text to an attribute or expression, use two periods: "Clicks per second: "..game.clicks/(game.Time-game.startTime). Note that to add spaces to an expression y
  11. Clicks Per Second

    Socks
    by Socks · June 2015
    (Quote)
  12. Clicks Per Second

    AngryBoi
    by AngryBoi · June 2015
    Never mind about my second statement. I made another attribute that is the same as the clicks.
  13. Clicks Per Second

    AngryBoi
    by AngryBoi · June 2015
    @socks the number is rounding to the nearest decimal . Ex. 45.9 And I don't have a counter attribute.
  14. Clicks Per Second

    Socks
    by Socks · June 2015
    Timer, after 1 second change the counter attribute to 0.
  15. Mac Stable Release 0.13.19 Crash Fixes

    BlackCloakGS
    by BlackCloakGS · June 2015
    * Fixed attribute values reverting to 0 if Enter was not pressed after entering in the value
  16. Enemy attack

    frd
    by frd · June 2015
    to set up a game attribute called x which you constrain to the x position of the main character. Alternatively you may be able to use a move-to or accelerate-towards behaviour and set the main charac
  17. Clicks Per Second

    tatiang
    by tatiang · June 2015
    Change attribute game.startTime (real) to game.Time
  18. Invalid Expression for time display in min:sec:millisec

    goflamingo
    by goflamingo · June 2015
    a webpage, and then reinserted the game.Time attribute (so that it was highlighted in the blue box, which @RossmanBrothersGames also pointed out); but then I also did the same with your code. Would y
  19. How to make actor move without jumping.

    Cowuniverse
    by Cowuniverse · June 2015
    I looked up everywhere how to do this, but I can only find people saying to constrain the x and y position to the touch, but the problem with that is if I press anywhere on the screen the actor will j
  20. How Limited is Gamesalad?

    Moik
    by Moik · June 2015
    Pretty much any branching or looping events are possible. It just requires unusual finessing of Attribute Rules & Booleans Values for branching, and the Attribute Rules & Timer behavio
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