-
Alternating through game states.
by tintran ·I read the documentation it says that (A) only happens once unless it is inside a rule that being is false then becomes true again, and that's exactly what i have Change Attribute inside rule(s) that -
Alternating through game states.
by Socks ·Change attribute will change something when the behaviour is encountered, so will trigger just once (unless you set it up so that something is forcing it to trigger repeatedly - like a every-1-second- -
Mac Stable Release 0.13.20
by BlackCloakGS ·* Fixed a crash that could occur when hovering over an attribute name -
Alternating through game states.
by tintran ·I created a test project to try to understand how change attribute and constrain attribute works. -
organize Game Attributes
by vindictuss@yahoo.com ·how do you organize your game attributes?? i want to change the orders of my attribute -
The crashes are unbearable, please make an autosave feature
by Socks ·detection simply stops working ? Or a Change attribute behaviour simply won't change X to X+1, or a hundred other strange errors you come across from time to time, what do you do in a situation like -
I found a bug
by Gamepenciler ·The Expression editor is quite not working as it was suppose to be. If you see the image i put attribute "game.Display Size.Width" but when i click check it changed to "game -
what would be the most efficient way to create short parabolic bounce after actor collision?
by Socks ·Constrain Y position to: A*abs(sin( self.Time *B))+C -
Mac Stable Release 0.13.19 Crash Fixes
by Bad wolf Guy ·Unfortunetly I am still seeing crashes even worse now. Every 2 minutes give or take. The rules images now jump all over the place. Notice when I started using the Animation behaviour. When I drag imag -
Clicks Per Second
by tatiang ·To concatenate or join text to an attribute or expression, use two periods: "Clicks per second: "..game.clicks/(game.Time-game.startTime). Note that to add spaces to an expression y -
Clicks Per Second
by Socks ·(Quote) -
Clicks Per Second
by AngryBoi ·Never mind about my second statement. I made another attribute that is the same as the clicks. -
Clicks Per Second
by AngryBoi ·@socks the number is rounding to the nearest decimal . Ex. 45.9 And I don't have a counter attribute. -
Clicks Per Second
by Socks ·Timer, after 1 second change the counter attribute to 0. -
Mac Stable Release 0.13.19 Crash Fixes
by BlackCloakGS ·* Fixed attribute values reverting to 0 if Enter was not pressed after entering in the value -
Enemy attack
by frd ·to set up a game attribute called x which you constrain to the x position of the main character. Alternatively you may be able to use a move-to or accelerate-towards behaviour and set the main charac -
Clicks Per Second
by tatiang ·Change attribute game.startTime (real) to game.Time -
Invalid Expression for time display in min:sec:millisec
by goflamingo ·a webpage, and then reinserted the game.Time attribute (so that it was highlighted in the blue box, which @RossmanBrothersGames also pointed out); but then I also did the same with your code. Would y -
How to make actor move without jumping.
by Cowuniverse ·I looked up everywhere how to do this, but I can only find people saying to constrain the x and y position to the touch, but the problem with that is if I press anywhere on the screen the actor will j -
How Limited is Gamesalad?
by Moik ·Pretty much any branching or looping events are possible. It just requires unusual finessing of Attribute Rules & Booleans Values for branching, and the Attribute Rules & Timer behavio