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How Limited is Gamesalad?
by tatiang ·You can change the index value that points to a specific table row. So for example in a tableCellValue(tableName,row,col) lookup, varying the value of "row" by using an attribute ca -
Saving two highscores for two game modes not working
by Mayhem_Madness ·Hi tatiang, yes i should of posted the screenshots, i have posted them now. I have put the load attributes in the first scene(home scene). -
Spare Code ? Dump It here.
by ookami007 ·and if it's not equal, I set the game attribute game.reward to true, otherwise it's false. Then I change scenes and show a message based on the reward boolean with a button to go back to the beginnin -
Saving two highscores for two game modes not working
by tatiang ·Please realize that we can't see what you're seeing so we have no way of recommending any solutions at this point. If you post a screenshot of your Save Attribute and Load Attribute behaviors, that w -
Invalid Expression for time display in min:sec:millisec
by RossmanBrothersGames ·Sometimes when I change expressions the attributes will get changed into text and mess everything up. If it is recognized as an attribute there should be a blue outline around game.time if not it will -
How to make an event play random sound clip?
by Dell7730 ·IT WORKS!!!!! > @KevinCross said: -
How to make actor always be moving towards the touch?
by SEMA ·I want to make a actor always be moving towards touch but I don't want to use a constrain attribute. When I make the actor move to the touch position, after it reaches it stops and doesn't move. -
iAd only shows up every seconds scene when testing
by Mayhem_Madness ·(Quote) -
Show More Games?
by AngryBoi ·I just purchased pro again publish a few games I have created.. i am going to use the "Show More Games" attribute. But it says it will show PlayHavens games. How do I make it so it s -
Actor Sets to 0 at -500 on the x-axis?
by Armelline ·This is only partly true. In most cases it'll be so, but you can use a change attribute to move an actor to further than -500 and it'll not be destroyed. Moving to that point is a problem, but you can -
How to make an event play random sound clip?
by KevinCross ·I don't think you can play a random sound on a single line like you can show a random image so try it with a Change Attribute and a Rule i.e. -
Newbie help request: interpolation timers and "waiting"
by tatiang ·Just a suggestion for making your project file easier to edit: set all actors' self.Color.Alpha (Opacity) to 1 (100%). Then, for any actors you want to hide, add a behavior outside of any rules at th -
Newbie help request: interpolation timers and "waiting"
by krixmeister ·"Game timer" attribute set to real - although I have tried setting to integer, and interestingly interpolate still seems to treat it as a real number (as shown in a display text fiel -
Newbie help request: interpolation timers and "waiting"
by Socks ·Is the game timer attribute an integer attribute ? -
Newbie help request: interpolation timers and "waiting"
by krixmeister ·For purposes of this test, only 1 response has been enabled (usually it would be pick from three or four possible answers). The timer attribute is a game-wide attribute called "Game timer& -
Need help making an angle meter
by Socks ·Constrain self position X to 100 *cos(44 *sin( game.Time *100)+45)+840 -
How to have random background every game restart?
by KevinCross ·(Quote) -
How to have random background every game restart?
by Dell7730 ·(Quote) -
How to have random background every game restart?
by Approw ·@Dell Agarpo Rename all your background imags to bg1, bg2, bg3 etc. Put a change attribute: self.Image = "bg"..random(1,3) that should do the trick:) -
How to have random background every game restart?
by Dell7730 ·(Quote)