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Sound/Music turn off/on
by Two.E ·I would just have a game attribute called SOUND. Then have the sound button toggle that between 0 and 1 (true or false etc). -
Does Game salad has a collision editor like Unity?
by tatiang ·I would hope they would add custom collisions. I'm just saying there's a lot I've hoped for for a long time and it hasn't be improved. That being said, the current version of GameSalad is worlds bette -
Does Game salad has a collision editor like Unity?
by famekrafts ·(Quote) -
Does Game salad has a collision editor like Unity?
by bob loblaw ·just so you know, there’s no dynamic collisions for animation (ie. collision shape changes to suit the image as it animates). you’d need to get creative in your game logic to do this, or make a generi -
Armelline's In-App Purchase Tutorial Template
by Armelline ·Once the Purchase Table has "purchased" set in column 5 of the appropriate row, you should record and save somewhere, in an attribute or another table, that the purchase have complet -
actor keeps falling from the top, needs to come from the bottom.
by famekrafts ·Use constrain attribute for the item, if you want below screen, use the coordinates, this way it will always stay at the bottom and move when you call the interpolate attribute. -
More efficient way to compare one value to multiple table cell values?
by JG2019 ·I am trying to kick off some change attribute behaviors if a certain game level attribute (a user entered word using keyboard entry) is found in a certain row, columns 1-8 of a table (with 15 columns) -
using images instead of numbers
by bob loblaw ·it is possible, and you would only need to create one unlocked instance of your score actor for each digit (so four for the example you used). there is a video from gshelper/t-shirt booth on youtube ( -
using images instead of numbers
by MelodyCats ·Anyone know if theres a way of using images instead of text for numbers... for single digits its straight forward - from 0 to 9 - you can have an image called "0.png" , "1.p -
Displaying math answer
by Two.E ·I added a game.attribute called Display. And set it to 0. -
How to create a continuous moving background one after the other?
by famekrafts ·(Quote) -
How to create a continuous moving background one after the other?
by bob loblaw ·within each of the two backgrounds, create a self attribute that starts at 1. -
How to create a continuous moving background one after the other?
by famekrafts ·(Quote) -
How to create a continuous moving background one after the other?
by famekrafts ·(Quote) -
How to create a continuous moving background one after the other?
by bob loblaw ·y-self.size.height/2, increase the 'whichImage' attribute by 1. then within each actor, you could have the logic to say, if 'whichImage' = 1, change image to ...., and so on, for each value. -
Formula for this sequence of numbers
by tatiang ·Change attribute game.score to game.score+(game.gameLVL+2) * 25 -
How can I evenly create tiles within a grid and move around like snake.
by Two.E ·How it works is that there is an Attribute called Move ID: -
Some Observed Bugs/ UX Suggestions for Online Creator
by NKBDL ·* I was inserting a blank "change attribute" function to a bunch of already populated "change attribute" functions. The inserted "change attribute" -
Upload GameProj to webversion
by NKBDL ·I did notice some bugs on the change table attribute which caused unexpected freezes. So you likely have to run your project on the online version and debug from there. -
Q2 2019 - Spring has Sprung and Summer Is Coming
by NKBDL ·for the online creator "change table attribute", ok on preview, but not ok on mobile issue to be resolved).