GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. collision line in an actor

    tatiang
    by tatiang · May 2019
    When you constrain an actor, it affects the collision detection. There are threads about this if you Google constrain collision gamesalad.
  2. collision line in an actor

    emoji
    by emoji · May 2019
    using the actor default collision, I decided to constrain a few square actor (hitting point) to my main actor. with this square actor it seem the collision domain is larger then the visible actor its
  3. Sound/Music turn off/on

    Two.E
    by Two.E · May 2019
    You need to put them in rules (as mentioned) (just click the sound behaviour and add a rule). The rule condition would be if the Sound attribute is equal to 0 or 1. Depending which value equals no sou
  4. Sound/Music turn off/on

    Two.E
    by Two.E · May 2019
    I would just have a game attribute called SOUND. Then have the sound button toggle that between 0 and 1 (true or false etc).
  5. Does Game salad has a collision editor like Unity?

    tatiang
    by tatiang · May 2019
    I would hope they would add custom collisions. I'm just saying there's a lot I've hoped for for a long time and it hasn't be improved. That being said, the current version of GameSalad is worlds bette
  6. Does Game salad has a collision editor like Unity?

    famekrafts
    by famekrafts · May 2019
    (Quote)
  7. Does Game salad has a collision editor like Unity?

    bob loblaw
    by bob loblaw · May 2019
    just so you know, there’s no dynamic collisions for animation (ie. collision shape changes to suit the image as it animates). you’d need to get creative in your game logic to do this, or make a generi
  8. Armelline's In-App Purchase Tutorial Template

    Armelline
    by Armelline · May 2019
    Once the Purchase Table has "purchased" set in column 5 of the appropriate row, you should record and save somewhere, in an attribute or another table, that the purchase have complet
  9. actor keeps falling from the top, needs to come from the bottom.

    famekrafts
    by famekrafts · May 2019
    Use constrain attribute for the item, if you want below screen, use the coordinates, this way it will always stay at the bottom and move when you call the interpolate attribute.
  10. More efficient way to compare one value to multiple table cell values?

    retired_930d7c5f8052587c678a9ea19b70b991
    by retired_930d7c5f8052587c678a9ea19b70b991 · May 2019
    I am trying to kick off some change attribute behaviors if a certain game level attribute (a user entered word using keyboard entry) is found in a certain row, columns 1-8 of a table (with 15 columns)
  11. using images instead of numbers

    bob loblaw
    by bob loblaw · May 2019
    it is possible, and you would only need to create one unlocked instance of your score actor for each digit (so four for the example you used). there is a video from gshelper/t-shirt booth on youtube (
  12. using images instead of numbers

    MelodyCats
    by MelodyCats · May 2019
    Anyone know if theres a way of using images instead of text for numbers... for single digits its straight forward - from 0 to 9 - you can have an image called "0.png" , "1.p
  13. Displaying math answer

    Two.E
    by Two.E · May 2019
    I added a game.attribute called Display. And set it to 0.
  14. How to create a continuous moving background one after the other?

    famekrafts
    by famekrafts · May 2019
    (Quote)
  15. How to create a continuous moving background one after the other?

    bob loblaw
    by bob loblaw · May 2019
    within each of the two backgrounds, create a self attribute that starts at 1.
  16. How to create a continuous moving background one after the other?

    famekrafts
    by famekrafts · May 2019
    (Quote)
  17. How to create a continuous moving background one after the other?

    famekrafts
    by famekrafts · May 2019
    (Quote)
  18. How to create a continuous moving background one after the other?

    bob loblaw
    by bob loblaw · May 2019
    y-self.size.height/2, increase the 'whichImage' attribute by 1. then within each actor, you could have the logic to say, if 'whichImage' = 1, change image to ...., and so on, for each value.
  19. Formula for this sequence of numbers

    tatiang
    by tatiang · May 2019
    Change attribute game.score to game.score+(game.gameLVL+2) * 25
  20. How can I evenly create tiles within a grid and move around like snake.

    Two.E
    by Two.E · May 2019
    How it works is that there is an Attribute called Move ID:
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla