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How to have random background every game restart?
by KevinCross ·Change Attribute: self.Image = "Background_"..random(1, 5)..".png" -
Do You Have To Have a Key Name For The Save Attribute Behavior
by AngryBoi ·Yeah, then you need to use the Load Attribute with the same Key at the start of your game. -
Do You Have To Have a Key Name For The Save Attribute Behavior
by OscarsCoding ·Hello! The title is pretty self explanitory, Do You Have To Have a Key Name For The Save Attribute Behavior? This is just a random question I had. (Image) -
how do you make button stay pressed/ touched
by Icebox ·Yes make an integer self attribute , call it switch , -
Changing bullet type, setup not working for me at all.
by Thunder_Child ·* For 20 seconds change attribute "Fire setup 1 to "true" -
In app purchase to remove all ads
by Mayhem_Madness ·(Quote) -
In app purchase to remove all ads
by Braydon_SFX ·You need to look at tutorials that are available. You need to look at the table cell (column 5) in your purchase table. When that equals "purchased" you need to change your attribute -
Opt + Space in expression editor.
by Armelline ·The second is to make use of either a few attributes, or another table. This is still more longwinded, but ultimately more flexible. See the attached project for an example. -
Function like NOT "overlaps or collides"
by A_Constantin ·When actor moves on area --> change attribute "destructable to false" -
Release Candidate 0.13.18 Mac
by BlackCloakGS ·* Fixed attribute values reverting to 0 if Enter was not pressed after entering in the value -
[Solved] Trigger only certain attributes randomly using tables
by tatiang ·The game.selectedPowerup attribute then contains the final chosen value. -
how can i make the actor follow my "holding touch"
by gianfischli ·(Quote) -
[Solved] Trigger only certain attributes randomly using tables
by Approw ·@tatiang I just took a good look at the logic, and it looks really solid. Very easy to add additional power ups to the list, and it will come in handy for other projects that need this kind of number -
Release Candidate 0.13.17 Mac
by Icebox ·This is cool but the attributes are a bit annoying now , since you have to press enter after assigning an attribute name or putting in value, so i have to type the attribute name press enter and if i -
Rolling BB-8 droid type Of Character
by Socks ·Or - for a 100 pixel diameter circle - you could constrain the rotation to self.Position.X *-1.14591559026165 -
Random Actor/gameover help
by krewic gaming ·change attribute game.time (the timer I am using) to 3 -
how can i make the actor follow my "holding touch"
by Socks ·Constrain self.position X to Mouse.X -
Is async multiplayer competition mode possible in gamesalad
by iDavidW ·Say it's round X and two people face off. When one wins, their phone updates the attribute "didWinRoundX" to "True", while the losers phone updates theirs to &q -
Collide rule doesn't seem to work
by Kjaka ·you can change the self.tags attribute. I tested it and it changes. But only the self.tags attribute is changing. It doesn't put the actor in the predefined tag group although their names are the same -
Game of the Month: June Submissions Thread
by Gnarly ·Kind of neat. Out of the box thinking on it. I can't get bottom stacks to detect collisions with dice in the arcade version.