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Collide rule doesn't seem to work
by Kjaka ·beforehand. but when I change the attribute in-game, actor is not included in the tag group created beforehand. And when I try to use "Collide" it offers me the tag created beforeha -
Collide rule doesn't seem to work
by vindictuss@yahoo.com ·how do you add tags? i cant click the attribute tag -
Introducing Graphene SDK...
by owen_dennis ·(Quote) -
Introducing Graphene SDK...
by Valan ·(Quote) -
Introducing Graphene SDK...
by Creator97 ·Another, perhaps simpler, option might be to detect collisions only when non-transparent pixels overlap. So, if we import artwork for actors as .PNGs with transparent backgrounds, when they overlap or -
Announcing my first Gamesalad Creation. Play Crapsy Bird Today
by Thunder_Child ·Sure does take a lot of taps to fly.....and I had several collisions with chips that did not kill me. -
Posting Score to Game Center
by WanderingAway ·-Saving the Leaderboard ID in an attribute then saving it in the expression editor -
Character sometimes moves beyond Move To limits
by daaddd ·Use constrain position x, try doing the same thing on different ways (Image) -
camera boundaries and setting limits. help please
by Franto ·You would probably have to put the control camera on a seperate, invisible actor that is constrained to the x,y of your main actor. -
camera boundaries and setting limits. help please
by Icebox ·hello guys , i have a platformer game, i have a camera control behavior on an actor that is constrained to the player actor, my scene size is 5000 in width , I want to split this scene into seperate a -
how to randomly spawn actors inside a 6x7 grid?
by FamTechAdmin ·* if i want to use images instead of colored squares, shall I just remove the change attribute in the random object actor and use a change image instead? -
trying to change an attribute
by 3absh ·A non-prototype actor located in the scene was reseting the attribute to 5000 every time the game started. -
iAd only shows up every seconds scene when testing
by Thunder_Child ·@Thor. Why are you using a true or false attribute? On your scene...is there a specific time when Ads are only to be available? -
spawning with a timer.
by Socks ·No rules / changed linear velocity attribute Y to 100. -
spawning with a timer.
by Socks ·Yep, these questions are difficult to answer without the right information, when an attribute is shown without an explanation of what it is, what it does, and what values it uses, the attribute may as -
I need to make a timer exactly like the one in Red Bit Escape
by Socks ·Copy current clock time to a final time attribute -
In app purchase to remove all ads
by Mayhem_Madness ·(Quote) -
New Advanced Trajectory Template from KF
by Chechesoft ·You should constrain a game atribute with the "reach" formula: -
In app purchase to remove all ads
by Braydon_SFX ·You'll want to create a boolean attribute and name it something like adsOff. -
Release Candidate 0.13.16 Mac
by BlackCloakGS ·* Fixed a crash that could occur when selecting an attribute in the attribute or expression editors.