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  1. Is async multiplayer competition mode possible in gamesalad

    iDavidW
    by iDavidW · June 2015
    Say it's round X and two people face off. When one wins, their phone updates the attribute "didWinRoundX" to "True", while the losers phone updates theirs to &q
  2. Collide rule doesn't seem to work

    Kjaka
    by Kjaka · June 2015
    you can change the self.tags attribute. I tested it and it changes. But only the self.tags attribute is changing. It doesn't put the actor in the predefined tag group although their names are the same
  3. Game of the Month: June Submissions Thread

    Gnarly
    by Gnarly · June 2015
    Kind of neat. Out of the box thinking on it. I can't get bottom stacks to detect collisions with dice in the arcade version.
  4. Collide rule doesn't seem to work

    Kjaka
    by Kjaka · June 2015
    beforehand. but when I change the attribute in-game, actor is not included in the tag group created beforehand. And when I try to use "Collide" it offers me the tag created beforeha
  5. Collide rule doesn't seem to work

    vindictuss@yahoo.com
    by vindictuss@yahoo.com · June 2015
    how do you add tags? i cant click the attribute tag
  6. Introducing Graphene SDK...

    owen_dennis
    by owen_dennis · June 2015
    (Quote)
  7. Introducing Graphene SDK...

    Valan
    by Valan · June 2015
    (Quote)
  8. Introducing Graphene SDK...

    Creator97
    by Creator97 · June 2015
    Another, perhaps simpler, option might be to detect collisions only when non-transparent pixels overlap. So, if we import artwork for actors as .PNGs with transparent backgrounds, when they overlap or
  9. Announcing my first Gamesalad Creation. Play Crapsy Bird Today

    Thunder_Child
    by Thunder_Child · June 2015
    Sure does take a lot of taps to fly.....and I had several collisions with chips that did not kill me.
  10. Posting Score to Game Center

    WanderingAway
    by WanderingAway · June 2015
    -Saving the Leaderboard ID in an attribute then saving it in the expression editor
  11. Character sometimes moves beyond Move To limits

    retired_ae6b69ff9b0b8710f486eb4712bc028c
    by retired_ae6b69ff9b0b8710f486eb4712bc028c · June 2015
    Use constrain position x, try doing the same thing on different ways (Image)
  12. camera boundaries and setting limits. help please

    Franto
    by Franto · June 2015
    You would probably have to put the control camera on a seperate, invisible actor that is constrained to the x,y of your main actor.
  13. camera boundaries and setting limits. help please

    Icebox
    by Icebox · June 2015
    hello guys , i have a platformer game, i have a camera control behavior on an actor that is constrained to the player actor, my scene size is 5000 in width , I want to split this scene into seperate a
  14. how to randomly spawn actors inside a 6x7 grid?

    FamTechAdmin
    by FamTechAdmin · June 2015
    * if i want to use images instead of colored squares, shall I just remove the change attribute in the random object actor and use a change image instead?
  15. trying to change an attribute

    3absh
    by 3absh · June 2015
    A non-prototype actor located in the scene was reseting the attribute to 5000 every time the game started.
  16. iAd only shows up every seconds scene when testing

    Thunder_Child
    by Thunder_Child · June 2015
    @Thor. Why are you using a true or false attribute? On your scene...is there a specific time when Ads are only to be available?
  17. spawning with a timer.

    Socks
    by Socks · June 2015
    No rules / changed linear velocity attribute Y to 100.
  18. spawning with a timer.

    Socks
    by Socks · June 2015
    Yep, these questions are difficult to answer without the right information, when an attribute is shown without an explanation of what it is, what it does, and what values it uses, the attribute may as
  19. I need to make a timer exactly like the one in Red Bit Escape

    Socks
    by Socks · June 2015
    Copy current clock time to a final time attribute
  20. In app purchase to remove all ads

    Mayhem_Madness
    by Mayhem_Madness · June 2015
    (Quote)
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