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  1. Sometimes 2 points get added to the score instead of 1, which i don't want.

    Mayhem_Madness
    by Mayhem_Madness · June 2015
    (Quote)
  2. Sometimes 2 points get added to the score instead of 1, which i don't want.

    RabidParrot
    by RabidParrot · June 2015
    Delete the change attribute rule game.score to game.score + 1.
  3. Sometimes 2 points get added to the score instead of 1, which i don't want.

    Mayhem_Madness
    by Mayhem_Madness · June 2015
    I have two game modes that use the same game.score attribute,
  4. Mac Stable Release 0.13.14 Performance Improvements

    Armelline
    by Armelline · June 2015
    In GameSalad, true/false and 1/0 are essentially interchangeable. You can make a boolean and, for example, say "Change attribute game.boolean to 1" and that will set it to true. In t
  5. Sometimes 2 points get added to the score instead of 1, which i don't want.

    tatiang
    by tatiang · June 2015
    Somewhere in your rules, you have another change attribute behavior that is adding one to that value. You may want to turn rules off and/or delete actors from the scene until you discover the cause.
  6. Sometimes 2 points get added to the score instead of 1, which i don't want.

    Mayhem_Madness
    by Mayhem_Madness · June 2015
    I have put in the rule, when touch is pressed- change attribute game.score to game.score+1.
  7. How does the Colours (RGB) work with Gamesalad?

    tmann
    by tmann · June 2015
    There does appear to be a spooky little colour bug in gamesalad. Adjusting values in the colour picker whilst observing the actor colour values (spinner down) in prototype attribute pane gives strange
  8. spawning with a timer.

    Socks
    by Socks · June 2015
    I made an attribute, I called it X, I changed that attribute to (random(0,1)*469)+148
  9. (Fixed) Single Fire vs Rapid Fires issue...lost !!

    Braydon_SFX
    by Braydon_SFX · June 2015
    Your enemy actor is detecting the first bullet and it decreases the life count. However, when you rapid fire, it gets caught in a loop and fails to detect the collisions because there are so many. If
  10. (Fixed) Single Fire vs Rapid Fires issue...lost !!

    Thunder_Child
    by Thunder_Child · June 2015
    Hmmm ok but my Self Life is in the actor its self...should I make that a game level attribute instead I'm thinking now? Because yes in my enemy actor I have a rule that when actor overlaps or collid
  11. Actor still has gravity tho motion.y is 0

    SEMA
    by SEMA · June 2015
    I had that problem so I use a constrain attribute for my actor. that way it won't move.
  12. Using playstogether/ Creating and logging in

    retired_ae6b69ff9b0b8710f486eb4712bc028c
    by retired_ae6b69ff9b0b8710f486eb4712bc028c · June 2015
    I created a Sign Up scene, where the player enter his name, email and password, the server returns a +1 attribute and he is in.Wonderful.
  13. Character Selection

    Nate_S
    by Nate_S · June 2015
    You could have a game integer attribute , and each character that's available has a number assigned to them. When a player selects a certain character change the attribute to that charterer.
  14. Moving an Actor Thats Set up For Random Motion Using Sin and Cos.

    Socks
    by Socks · June 2015
    Also, you have your X constrain and your Y constrain in sync with each other, which kind of defeats the idea of a more organic random oscillation, as you have it set up the actor will simply move in a
  15. Moving an Actor Thats Set up For Random Motion Using Sin and Cos.

    Socks
    by Socks · June 2015
    (Quote)
  16. How to make a slippery floor effect?

    CodeMonkey
    by CodeMonkey · June 2015
    Check out the Penguin Paradise template for some slippery floor movement. Movement is done with the Accelerate behavior with limits set by Rule conditions instead of the Max Speed attribute, so fallin
  17. How to make an actor follow another actor in a looping background?

    Karol_Flex
    by Karol_Flex · June 2015
    I want to make an actor (a moth) follow another actor (light), which is the player's mouse. I've used the Constrain Attribute to place the light actor always in the position of the mouse. I've done th
  18. Moving an Actor Thats Set up For Random Motion Using Sin and Cos.

    floatingwoo
    by floatingwoo · June 2015
    @Socks I was interested in your last example..."Constrain self.locX to self.time and the actor will move across the screen - very slowly! - (while continuing to wobble)." I couldn't
  19. Moving an Actor Thats Set up For Random Motion Using Sin and Cos.

    RThurman
    by RThurman · June 2015
    You might try turning off the 'constrain self.position.x' behavior. It seems to me that the oscillating up/down and rotation behaviors you already have will give you the floating effect you are after
  20. Moving an Actor Thats Set up For Random Motion Using Sin and Cos.

    Socks
    by Socks · June 2015
    You can change the self.locX and self.locY attributes to whatever you want/need.
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