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Mac Stable Release 0.13.14 Performance Improvements
by Armelline ·In GameSalad, true/false and 1/0 are essentially interchangeable. You can make a boolean and, for example, say "Change attribute game.boolean to 1" and that will set it to true. In t -
Sometimes 2 points get added to the score instead of 1, which i don't want.
by tatiang ·Somewhere in your rules, you have another change attribute behavior that is adding one to that value. You may want to turn rules off and/or delete actors from the scene until you discover the cause. -
Sometimes 2 points get added to the score instead of 1, which i don't want.
by Mayhem_Madness ·I have put in the rule, when touch is pressed- change attribute game.score to game.score+1. -
How does the Colours (RGB) work with Gamesalad?
by tmann ·There does appear to be a spooky little colour bug in gamesalad. Adjusting values in the colour picker whilst observing the actor colour values (spinner down) in prototype attribute pane gives strange -
spawning with a timer.
by Socks ·I made an attribute, I called it X, I changed that attribute to (random(0,1)*469)+148 -
(Fixed) Single Fire vs Rapid Fires issue...lost !!
by Braydon_SFX ·Your enemy actor is detecting the first bullet and it decreases the life count. However, when you rapid fire, it gets caught in a loop and fails to detect the collisions because there are so many. If -
(Fixed) Single Fire vs Rapid Fires issue...lost !!
by Thunder_Child ·Hmmm ok but my Self Life is in the actor its self...should I make that a game level attribute instead I'm thinking now? Because yes in my enemy actor I have a rule that when actor overlaps or collid -
Actor still has gravity tho motion.y is 0
by SEMA ·I had that problem so I use a constrain attribute for my actor. that way it won't move. -
Using playstogether/ Creating and logging in
by daaddd ·I created a Sign Up scene, where the player enter his name, email and password, the server returns a +1 attribute and he is in.Wonderful. -
Character Selection
by Nate_S ·You could have a game integer attribute , and each character that's available has a number assigned to them. When a player selects a certain character change the attribute to that charterer. -
Moving an Actor Thats Set up For Random Motion Using Sin and Cos.
by Socks ·Also, you have your X constrain and your Y constrain in sync with each other, which kind of defeats the idea of a more organic random oscillation, as you have it set up the actor will simply move in a -
Moving an Actor Thats Set up For Random Motion Using Sin and Cos.
by Socks ·(Quote) -
How to make a slippery floor effect?
by CodeMonkey ·Check out the Penguin Paradise template for some slippery floor movement. Movement is done with the Accelerate behavior with limits set by Rule conditions instead of the Max Speed attribute, so fallin -
How to make an actor follow another actor in a looping background?
by Karol_Flex ·I want to make an actor (a moth) follow another actor (light), which is the player's mouse. I've used the Constrain Attribute to place the light actor always in the position of the mouse. I've done th -
Moving an Actor Thats Set up For Random Motion Using Sin and Cos.
by floatingwoo ·@Socks I was interested in your last example..."Constrain self.locX to self.time and the actor will move across the screen - very slowly! - (while continuing to wobble)." I couldn't -
Moving an Actor Thats Set up For Random Motion Using Sin and Cos.
by RThurman ·You might try turning off the 'constrain self.position.x' behavior. It seems to me that the oscillating up/down and rotation behaviors you already have will give you the floating effect you are after -
Moving an Actor Thats Set up For Random Motion Using Sin and Cos.
by Socks ·You can change the self.locX and self.locY attributes to whatever you want/need. -
Windows Creator RC 0.13.4 is available
by stevej ·(Quote) -
How do I specify a table cell value in the 'if' part of a rule?
by SLOCM3Z ·I wanted to know how to specify the table value in the 'if' part of a rule in Windows. So where you would put 'if game.attribute = 1'. How would I do this? All I can do right now is 'if game.Table = 1 -
Moving an Actor Thats Set up For Random Motion Using Sin and Cos.
by floatingwoo ·I ’m having a bit of trouble hooking up the movement because the X and Y location attributes created for the random wobble are locked into that first self.position.