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  1. Mac Stable Release 0.13.14 Performance Improvements

    Armelline
    by Armelline · June 2015
    I have noticed that when adding an attribute to a condition it doesn't always bring up the = part, but adding and removing a second condition fixes that.
  2. [Solved] Loop over table doesn't work if placed within a rule.

    tatiang
    by tatiang · June 2015
    When attribute self.startLoop is true
  3. [Solved] Loop over table doesn't work if placed within a rule.

    xwrbnx
    by xwrbnx · June 2015
    Or when I put within a rule to check against certain attribute, it does not work too.
  4. Actor not moving even tho Movable is enabled

    jamie_c
    by jamie_c · June 2015
    If you need to make an actor moveable and then not moveable you'll need to create a boolean attribute and use that to turn make the actor moveable/un-moveable. Like:
  5. Change image (html5)

    Bowhill Games
    by Bowhill Games · June 2015
    Change Attribute image behaviour dosent seem to work when useing html 5 publishing
  6. Creating my server to exchange info.

    daaddd
    by daaddd · June 2015
    Once the game starts, an actor checks if the server is reponding with a callback attribute.If confirmed, the player set his nickname, this nickname will also be the password of any room that he create
  7. How to make a slippery floor effect?

    SLOCM3Z
    by SLOCM3Z · June 2015
    (Quote)
  8. Should I use rotate or animation ? ( for performance )

    Socks
    by Socks · June 2015
    I've done a lot of these tests, others show a more pronounced advantage to using the animate behaviour over using things like a constrain behaviour - for example constraining an object's opacity so it
  9. up and down

    Socks
    by Socks · June 2015
    Constrain the actor's Y position to AAA *sin(self.time *BBB)+CCC
  10. Animating a hammer to move back and forth..?

    Socks
    by Socks · June 2015
    Actual constrain values used (for a 200 x 100 pixel actor)
  11. Animating a hammer to move back and forth..?

    Socks
    by Socks · June 2015
    You just need to constrain the hammer to an orbit that itself is constrained to just the upper values of an incrementing angle's sin function.
  12. Windows Creator RC 0.13.4 is available

    dibr002
    by dibr002 · June 2015
    Hi, am also having the same issue, windows 8, nvidia gtx980 in my case. display text - tableCellValue wont even show numbers from a simple 2x2 table. Cant even use the change attribute with tablecellv
  13. add actors value show by display text

    tatiang
    by tatiang · June 2015
    In each of the two generative actors, change attribute game.random1 to random(1,10) and change attribute game.random2 to random(1,10). In the display actor, Display Text game.random1 + game.random2.
  14. Animating a hammer to move back and forth..?

    Lokitoes
    by Lokitoes · June 2015
    I'd like to make a simple actor of a hammer that swings back and forth, as if someone was using it to hammer something. I'm hoping to do this without making a frame-by-frame animation. Is there a way
  15. question-Trying to use one button to destroy and spawn a different actor each time it is pressed

    WhiteLightning
    by WhiteLightning · June 2015
    nothing is happening. I have game.whichActor attribute set to change to game.whichActor+1 when pressed, but when I make a new rule following the same guidelines but game.whichActor+2 it's not workin
  16. question-Trying to use one button to destroy and spawn a different actor each time it is pressed

    tatiang
    by tatiang · June 2015
    Here's something to consider: have a game attribute (integer) called game.whichActor set to 1. When the actor is clicked (when Touch is Pressed), change its position and then change attribute game.wh
  17. question-Trying to use one button to destroy and spawn a different actor each time it is pressed

    tatiang
    by tatiang · May 2015
    Do the actors have be separate actors? If not, a simple way to accomplish this is to move the actor each time to a new position (change attribute self.Position.X to ____ and change attribute self.Pos
  18. Light beam

    Gnarly
    by Gnarly · May 2015
    (Quote)
  19. "movable" attribute makes it immune to collision detection from interpolate actors?

    Franto
    by Franto · May 2015
    Hi, I just realized in another thread, that actors with interpolate active will not be detected by actors with "movable" unchecked, however, once "movable" is chec…
  20. Light beam

    Franto
    by Franto · May 2015
    @gattoman My mistake, I think it only uses interpolate to shrink, but for expanding upon spawning, it uses the fake timer "mod1" rule, repeating a change attribute every 0.06 seconds
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