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  1. Windows Creator RC 0.13.4 is available

    stevej
    by stevej · June 2015
    (Quote)
  2. How do I specify a table cell value in the 'if' part of a rule?

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · June 2015
    I wanted to know how to specify the table value in the 'if' part of a rule in Windows. So where you would put 'if game.attribute = 1'. How would I do this? All I can do right now is 'if game.Table = 1
  3. Moving an Actor Thats Set up For Random Motion Using Sin and Cos.

    floatingwoo
    by floatingwoo · June 2015
    I ’m having a bit of trouble hooking up the movement because the X and Y location attributes created for the random wobble are locked into that first self.position.
  4. Mac Stable Release 0.13.14 Performance Improvements

    Armelline
    by Armelline · June 2015
    I have noticed that when adding an attribute to a condition it doesn't always bring up the = part, but adding and removing a second condition fixes that.
  5. [Solved] Loop over table doesn't work if placed within a rule.

    tatiang
    by tatiang · June 2015
    When attribute self.startLoop is true
  6. [Solved] Loop over table doesn't work if placed within a rule.

    xwrbnx
    by xwrbnx · June 2015
    Or when I put within a rule to check against certain attribute, it does not work too.
  7. Actor not moving even tho Movable is enabled

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · June 2015
    If you need to make an actor moveable and then not moveable you'll need to create a boolean attribute and use that to turn make the actor moveable/un-moveable. Like:
  8. Change image (html5)

    Bowhill Games
    by Bowhill Games · June 2015
    Change Attribute image behaviour dosent seem to work when useing html 5 publishing
  9. Creating my server to exchange info.

    retired_ae6b69ff9b0b8710f486eb4712bc028c
    by retired_ae6b69ff9b0b8710f486eb4712bc028c · June 2015
    Once the game starts, an actor checks if the server is reponding with a callback attribute.If confirmed, the player set his nickname, this nickname will also be the password of any room that he create
  10. How to make a slippery floor effect?

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · June 2015
    (Quote)
  11. Should I use rotate or animation ? ( for performance )

    Socks
    by Socks · June 2015
    I've done a lot of these tests, others show a more pronounced advantage to using the animate behaviour over using things like a constrain behaviour - for example constraining an object's opacity so it
  12. up and down

    Socks
    by Socks · June 2015
    Constrain the actor's Y position to AAA *sin(self.time *BBB)+CCC
  13. Animating a hammer to move back and forth..?

    Socks
    by Socks · June 2015
    Actual constrain values used (for a 200 x 100 pixel actor)
  14. Animating a hammer to move back and forth..?

    Socks
    by Socks · June 2015
    You just need to constrain the hammer to an orbit that itself is constrained to just the upper values of an incrementing angle's sin function.
  15. Windows Creator RC 0.13.4 is available

    dibr002
    by dibr002 · June 2015
    Hi, am also having the same issue, windows 8, nvidia gtx980 in my case. display text - tableCellValue wont even show numbers from a simple 2x2 table. Cant even use the change attribute with tablecellv
  16. add actors value show by display text

    tatiang
    by tatiang · June 2015
    In each of the two generative actors, change attribute game.random1 to random(1,10) and change attribute game.random2 to random(1,10). In the display actor, Display Text game.random1 + game.random2.
  17. Animating a hammer to move back and forth..?

    Lokitoes
    by Lokitoes · June 2015
    I'd like to make a simple actor of a hammer that swings back and forth, as if someone was using it to hammer something. I'm hoping to do this without making a frame-by-frame animation. Is there a way
  18. question-Trying to use one button to destroy and spawn a different actor each time it is pressed

    WhiteLightning
    by WhiteLightning · June 2015
    nothing is happening. I have game.whichActor attribute set to change to game.whichActor+1 when pressed, but when I make a new rule following the same guidelines but game.whichActor+2 it's not workin
  19. question-Trying to use one button to destroy and spawn a different actor each time it is pressed

    tatiang
    by tatiang · June 2015
    Here's something to consider: have a game attribute (integer) called game.whichActor set to 1. When the actor is clicked (when Touch is Pressed), change its position and then change attribute game.wh
  20. question-Trying to use one button to destroy and spawn a different actor each time it is pressed

    tatiang
    by tatiang · May 2015
    Do the actors have be separate actors? If not, a simple way to accomplish this is to move the actor each time to a new position (change attribute self.Position.X to ____ and change attribute self.Pos
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