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Mac Stable Release 0.13.14 Performance Improvements
by Armelline ·I have noticed that when adding an attribute to a condition it doesn't always bring up the = part, but adding and removing a second condition fixes that. -
[Solved] Loop over table doesn't work if placed within a rule.
by tatiang ·When attribute self.startLoop is true -
[Solved] Loop over table doesn't work if placed within a rule.
by xwrbnx ·Or when I put within a rule to check against certain attribute, it does not work too. -
Actor not moving even tho Movable is enabled
by jamie_c ·If you need to make an actor moveable and then not moveable you'll need to create a boolean attribute and use that to turn make the actor moveable/un-moveable. Like: -
Change image (html5)
by Bowhill Games ·Change Attribute image behaviour dosent seem to work when useing html 5 publishing -
Creating my server to exchange info.
by daaddd ·Once the game starts, an actor checks if the server is reponding with a callback attribute.If confirmed, the player set his nickname, this nickname will also be the password of any room that he create -
How to make a slippery floor effect?
by SLOCM3Z ·(Quote) -
Should I use rotate or animation ? ( for performance )
by Socks ·I've done a lot of these tests, others show a more pronounced advantage to using the animate behaviour over using things like a constrain behaviour - for example constraining an object's opacity so it -
up and down
by Socks ·Constrain the actor's Y position to AAA *sin(self.time *BBB)+CCC -
Animating a hammer to move back and forth..?
by Socks ·Actual constrain values used (for a 200 x 100 pixel actor) -
Animating a hammer to move back and forth..?
by Socks ·You just need to constrain the hammer to an orbit that itself is constrained to just the upper values of an incrementing angle's sin function. -
Windows Creator RC 0.13.4 is available
by dibr002 ·Hi, am also having the same issue, windows 8, nvidia gtx980 in my case. display text - tableCellValue wont even show numbers from a simple 2x2 table. Cant even use the change attribute with tablecellv -
add actors value show by display text
by tatiang ·In each of the two generative actors, change attribute game.random1 to random(1,10) and change attribute game.random2 to random(1,10). In the display actor, Display Text game.random1 + game.random2. -
Animating a hammer to move back and forth..?
by Lokitoes ·I'd like to make a simple actor of a hammer that swings back and forth, as if someone was using it to hammer something. I'm hoping to do this without making a frame-by-frame animation. Is there a way -
question-Trying to use one button to destroy and spawn a different actor each time it is pressed
by WhiteLightning ·nothing is happening. I have game.whichActor attribute set to change to game.whichActor+1 when pressed, but when I make a new rule following the same guidelines but game.whichActor+2 it's not workin -
question-Trying to use one button to destroy and spawn a different actor each time it is pressed
by tatiang ·Here's something to consider: have a game attribute (integer) called game.whichActor set to 1. When the actor is clicked (when Touch is Pressed), change its position and then change attribute game.wh -
question-Trying to use one button to destroy and spawn a different actor each time it is pressed
by tatiang ·Do the actors have be separate actors? If not, a simple way to accomplish this is to move the actor each time to a new position (change attribute self.Position.X to ____ and change attribute self.Pos -
Light beam
by Gnarly ·(Quote) -
"movable" attribute makes it immune to collision detection from interpolate actors?
by Franto ·Hi, I just realized in another thread, that actors with interpolate active will not be detected by actors with "movable" unchecked, however, once "movable" is chec… -
Light beam
by Franto ·@gattoman My mistake, I think it only uses interpolate to shrink, but for expanding upon spawning, it uses the fake timer "mod1" rule, repeating a change attribute every 0.06 seconds