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Open URL Feature not working anywhere.
by Hopscotch ·This would lead GS to interpret the text as an attribute, which is wrong. -
Happy Holidays Gift -- Free Text Manipulation Examples
by RThurman ·Change Attribute: self.myChangedString To: textSubStr(self.myText,1,textLength(self.myText )-1) -
Help Needed!! Make actor swing open like old Saloon Doors?
by Everwild ·So don't ask me about the specifics because I don't do much rotating of things, but I think you'll have to constrain two 'arm' actors to a central hub, and then rotate it on contact (or after a pause -
Tweet Sheet and Android....Sad Face!
by Agent Argyle ·Is there an attribute we can use to determine which OS the user is running to put in a rule so that we can use the tweet sheet for iOS and the open URL behaviour with Android? -
When actor doesnt collide
by Mooseface ·the problem i have now is that because when the game starts the collide attribute is not equal to 1, the game goes striaght to the game over screen -
Score and lives attributes
by bennyyetts ·I can not figure out how to properly work the score and lives attribute. after the first scene the score and lives don't work properly. and advice would be awesome. And I would pay someone if they c -
When actor doesnt collide
by SLOCM3Z ·So like @TappWater said. You could do 'if attribute Collide != 1' :do: 'Timer: After: 3 change scene' -
When actor doesnt collide
by Mooseface ·"And then another rule that says when attribute "collide" doesn't equal 1, after 3 seconds or so there is a scene change." -
Bluetooth ,Wi-Fi or even server Device integration
by daaddd ·After the 4 players are in the room, they have to click on the "ready" button to start the game. The player who wins get +1 on some attribute and the others -1. And should be and &am -
choose random animal actor when animal actor is pressed
by Everwild ·Each of your actors is going to need a self.attribute that indicates what color it is on spawn. I'd use an integer or index. -
When actor doesnt collide
by AngryBoi ·You can create an attribute called "Collide" and then have a rule that says "when actor overlaps or collides with your actor, set "collide" to 1. And then -
Scrolling Background by Touch
by floatingwoo ·The demo where you show how to scroll the background with spawning or recycling...I could take that and create a game attribute boolean called moving (Edit_Create an invisible actor that acts as a tou -
Rotating 180 degrees from bottom of actor constantly
by Socks ·Constrain X to: 50 *cos((90 *sin( game.Time *100))+90)+X position -
choose random animal actor when animal actor is pressed
by Mayhem_Madness ·(Quote) -
Scrolling Background by Touch
by ookami007 ·The sky looks for the touch. When it's touched, it sets a game attribute (moving) to true, otherwise it sets it to false -
Change multiple actors positions at scene load
by epublisher@mail.com ·if actor name is "actor 1" then change attribute position x to "something", position y to "something" -
choose random animal actor when animal actor is pressed
by dapion ·Make an global Attribute and call it Random Color. -
Following actor
by Cowuniverse ·(Quote) -
How to make my actor stay on a spinning wheel?
by Socks ·You use a Constrain behaviour. -
How to make my actor stay on a spinning wheel?
by EmrikAhl ·I know what the radius is, but how do I Constrain the actor's X