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  1. Rotating actor in game

    Socks
    by Socks · May 2015
    Constrain Rotation to vectorToAngle (game.Mouse.Position.X - self.Position.X , game.Mouse.Position.Y - self.Position.Y)
  2. Happy Holidays Gift -- Free Text Manipulation Examples

    slinky1988
    by slinky1988 · May 2015
    Thanks for trying to help me figure this out. The code is configured in the same context as you've given, the only differences is that I'm not using a 'self' attribute but rather a global one since th
  3. Tweet Sheet and Android....Sad Face!

    gingagaming
    by gingagaming · May 2015
    As for detecting platforms, we can't do that. But what I do is put an attribute in you game called game.platform and I run rules that fire platform related behaviours like tweet sheet and more games l
  4. Open URL Feature not working anywhere.

    Hopscotch
    by Hopscotch · May 2015
    This would lead GS to interpret the text as an attribute, which is wrong.
  5. Happy Holidays Gift -- Free Text Manipulation Examples

    RThurman
    by RThurman · May 2015
    Change Attribute: self.myChangedString To: textSubStr(self.myText,1,textLength(self.myText )-1)
  6. Help Needed!! Make actor swing open like old Saloon Doors?

    Everwild
    by Everwild · May 2015
    So don't ask me about the specifics because I don't do much rotating of things, but I think you'll have to constrain two 'arm' actors to a central hub, and then rotate it on contact (or after a pause
  7. Tweet Sheet and Android....Sad Face!

    Agent Argyle
    by Agent Argyle · May 2015
    Is there an attribute we can use to determine which OS the user is running to put in a rule so that we can use the tweet sheet for iOS and the open URL behaviour with Android?
  8. When actor doesnt collide

    Mooseface
    by Mooseface · May 2015
    the problem i have now is that because when the game starts the collide attribute is not equal to 1, the game goes striaght to the game over screen
  9. Score and lives attributes

    bennyyetts
    by bennyyetts · May 2015
    I can not figure out how to properly work the score and lives attribute. after the first scene the score and lives don't work properly. and advice would be awesome. And I would pay someone if they c
  10. When actor doesnt collide

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · May 2015
    So like @TappWater said. You could do 'if attribute Collide != 1' :do: 'Timer: After: 3 change scene'
  11. When actor doesnt collide

    Mooseface
    by Mooseface · May 2015
    "And then another rule that says when attribute "collide" doesn't equal 1, after 3 seconds or so there is a scene change."
  12. Bluetooth ,Wi-Fi or even server Device integration

    retired_ae6b69ff9b0b8710f486eb4712bc028c
    by retired_ae6b69ff9b0b8710f486eb4712bc028c · May 2015
    After the 4 players are in the room, they have to click on the "ready" button to start the game. The player who wins get +1 on some attribute and the others -1. And should be and &am
  13. choose random animal actor when animal actor is pressed

    Everwild
    by Everwild · May 2015
    Each of your actors is going to need a self.attribute that indicates what color it is on spawn. I'd use an integer or index.
  14. When actor doesnt collide

    AngryBoi
    by AngryBoi · May 2015
    You can create an attribute called "Collide" and then have a rule that says "when actor overlaps or collides with your actor, set "collide" to 1. And then
  15. Scrolling Background by Touch

    floatingwoo
    by floatingwoo · May 2015
    The demo where you show how to scroll the background with spawning or recycling...I could take that and create a game attribute boolean called moving (Edit_Create an invisible actor that acts as a tou
  16. Rotating 180 degrees from bottom of actor constantly

    Socks
    by Socks · May 2015
    Constrain X to: 50 *cos((90 *sin( game.Time *100))+90)+X position
  17. choose random animal actor when animal actor is pressed

    Mayhem_Madness
    by Mayhem_Madness · May 2015
    (Quote)
  18. Scrolling Background by Touch

    ookami007
    by ookami007 · May 2015
    The sky looks for the touch. When it's touched, it sets a game attribute (moving) to true, otherwise it sets it to false
  19. Change multiple actors positions at scene load

    epublisher@mail.com
    by epublisher@mail.com · May 2015
    if actor name is "actor 1" then change attribute position x to "something", position y to "something"
  20. choose random animal actor when animal actor is pressed

    dapion
    by dapion · May 2015
    Make an global Attribute and call it Random Color.
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