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  1. [Solved] How to make the game end

    Gnarly
    by Gnarly · May 2015
    Someitmes you constrain an invisible actor to moving red actor. One that is farther over that could collide with purple wall......
  2. Following actor

    Everwild
    by Everwild · May 2015
    Make an attribute for a switch, an integer will do. For an example, we'll call it game.active.
  3. Anyone else have trouble with HTML 5 export?

    A_Constantin
    by A_Constantin · May 2015
    This happened to me on my Ludum Dare submission, and I got very frustrated. My first level worked perfectly and on the rest of the levels the collisions messed up. However, on the GameSalad preview, e
  4. Bullet Damage Not Working

    OscarsCoding
    by OscarsCoding · May 2015
    The constrain rule is just so that it faces the way it goes, I found it in this video: (Image)
  5. Bullet Damage Not Working

    Hopscotch
    by Hopscotch · May 2015
    @OscarsCoding , what is up with the constrain in the bullet actor?
  6. choose random animal actor when animal actor is pressed

    Mayhem_Madness
    by Mayhem_Madness · May 2015
    (Quote)
  7. choose random animal actor when animal actor is pressed

    Mayhem_Madness
    by Mayhem_Madness · May 2015
    (Quote)
  8. How to make my actor stay on a spinning wheel?

    Socks
    by Socks · May 2015
    (Quote)
  9. How to make my actor stay on a spinning wheel?

    EmrikAhl
    by EmrikAhl · May 2015
    Constrain the actor's X position to
  10. Particles pawning infront of actor

    Socks
    by Socks · May 2015
    (Quote)
  11. Particles pawning infront of actor

    AngryBoi
    by AngryBoi · May 2015
    @socks but will I have to constrain this particles spawning actor to my main actor?
  12. choose random animal actor when animal actor is pressed

    Socks
    by Socks · May 2015
    Make a game.attribute, let's call it 'X'.
  13. Bullet Damage Not Working

    OscarsCoding
    by OscarsCoding · May 2015
    (Quote)
  14. Changing direction on touch

    Nate_S
    by Nate_S · May 2015
    Do: Change attribute: Self.Motion.Linier Velocity.X(or Y) To: (Self.Motion.Linier Velocity.X-(Self.Motion.Linier Velocity.X*2))
  15. Having 1 object constantly check through 35 numbers for no match

    KillerPenguinStudios
    by KillerPenguinStudios · May 2015
    (Quote)
  16. Having 1 object constantly check through 35 numbers for no match

    Hopscotch
    by Hopscotch · May 2015
    Change Attribute self.AtRowFound = tableSearch(game.T_Enemies,self.CurrentNumber,"col",1,1,tableRowCount(game.T_Enemies),"exact")Rule If self.AtRowFound = 0 then
  17. Bullet Damage Not Working

    Hopscotch
    by Hopscotch · May 2015
    If bullet overlaps or collides with player Change attribute self.color.alpha = 0 (to hide it straight away) Timer AFTER 0.04 seconds Destroy bullet
  18. Player stops moving after i use buttons.

    DelaneyC
    by DelaneyC · May 2015
    I have set up a game where my actor is constantly moving forward using; change attribute, player, motion, liner velocity, x. All of this works great except for when i use my buttons that control the p
  19. Score and lives

    ookami007
    by ookami007 · May 2015
    You are reseting the attribute somewhere in before you exit the first scene or when you enter the second scene?
  20. 5 min Countdown timer doesn´t stop at zero

    FamTechAdmin
    by FamTechAdmin · May 2015
    //I added the change attribute below and a timer for the countdown
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