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[Solved] How to make the game end
by Gnarly ·Someitmes you constrain an invisible actor to moving red actor. One that is farther over that could collide with purple wall...... -
Following actor
by Everwild ·Make an attribute for a switch, an integer will do. For an example, we'll call it game.active. -
Anyone else have trouble with HTML 5 export?
by A_Constantin ·This happened to me on my Ludum Dare submission, and I got very frustrated. My first level worked perfectly and on the rest of the levels the collisions messed up. However, on the GameSalad preview, e -
Bullet Damage Not Working
by OscarsCoding ·The constrain rule is just so that it faces the way it goes, I found it in this video: (Image) -
Bullet Damage Not Working
by Hopscotch ·@OscarsCoding , what is up with the constrain in the bullet actor? -
choose random animal actor when animal actor is pressed
by Mayhem_Madness ·(Quote) -
choose random animal actor when animal actor is pressed
by Mayhem_Madness ·(Quote) -
How to make my actor stay on a spinning wheel?
by Socks ·(Quote) -
How to make my actor stay on a spinning wheel?
by EmrikAhl ·Constrain the actor's X position to -
Particles pawning infront of actor
by Socks ·(Quote) -
Particles pawning infront of actor
by AngryBoi ·@socks but will I have to constrain this particles spawning actor to my main actor? -
choose random animal actor when animal actor is pressed
by Socks ·Make a game.attribute, let's call it 'X'. -
Bullet Damage Not Working
by OscarsCoding ·(Quote) -
Changing direction on touch
by Nate_S ·Do: Change attribute: Self.Motion.Linier Velocity.X(or Y) To: (Self.Motion.Linier Velocity.X-(Self.Motion.Linier Velocity.X*2)) -
Having 1 object constantly check through 35 numbers for no match
by KillerPenguinStudios ·(Quote) -
Having 1 object constantly check through 35 numbers for no match
by Hopscotch ·Change Attribute self.AtRowFound = tableSearch(game.T_Enemies,self.CurrentNumber,"col",1,1,tableRowCount(game.T_Enemies),"exact")Rule If self.AtRowFound = 0 then -
Bullet Damage Not Working
by Hopscotch ·If bullet overlaps or collides with player Change attribute self.color.alpha = 0 (to hide it straight away) Timer AFTER 0.04 seconds Destroy bullet -
Player stops moving after i use buttons.
by DelaneyC ·I have set up a game where my actor is constantly moving forward using; change attribute, player, motion, liner velocity, x. All of this works great except for when i use my buttons that control the p -
Score and lives
by ookami007 ·You are reseting the attribute somewhere in before you exit the first scene or when you enter the second scene? -
5 min Countdown timer doesn´t stop at zero
by FamTechAdmin ·//I added the change attribute below and a timer for the countdown