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  1. Score and lives

    bennyyetts
    by bennyyetts · May 2015
    Yes, I am using a game attribute and it works perfect in the first scene but doesn't work in the next scene to come
  2. Score and lives

    ookami007
    by ookami007 · May 2015
    Are you using a game attribute to keep track of the lives/score? Actor and scene attributes won't carry over from scene to scene.
  3. Score and lives

    bennyyetts
    by bennyyetts · May 2015
    I cannot seem to figure out how to make the score reset when the character makes it to the next scene. so far when the score (attribute) gets to 1000 on the first level it changes scene but then the s
  4. keeping track of totals

    tatiang
    by tatiang · May 2015
    Yes, attributes reset to their default value (e.g. zero) when an app is closed and re-opened. To preserve the value, you need to either use Save and Load Attribute behaviors or you need to do Change
  5. keeping track of totals

    sswisehaupt
    by sswisehaupt · May 2015
    I am testing my device on iPad. I have total scores. When iPad is turned off and on the totals are there. but when the scene is replayed the totals change to the amount total in that scene and then
  6. using game attribute to determine character select position

    tatiang
    by tatiang · May 2015
    Then just change the value of a game attribute, game.characterX, to either 100 or 570 depending on which button actor is pressed and then constrain the character actor's self.Position.X to game.charac
  7. How to make my actor stay on a spinning wheel?

    Socks
    by Socks · May 2015
    Constrain the actor's X position to
  8. "NEW!" - Having trouble finding a way to incorporate this after beating highscore

    ookami007
    by ookami007 · May 2015
    @TappWater Create an attribute called newHighScore and set to false
  9. "NEW!" - Having trouble finding a way to incorporate this after beating highscore

    Dues
    by Dues · May 2015
    When attribute game.score > game.higscore change attribute game.highscore to game.score. Put your display text in that rule and you are all set.
  10. Randomly Spawning Actor

    FastlaneSuccess
    by FastlaneSuccess · May 2015
    (Quote)
  11. Actor will only perform the rule on the first preview?

    DelaneyC
    by DelaneyC · May 2015
    I am making a basic endless runner game as a first project and have run into a problem. I have set up a rule so that my actor will jump up when i press space (change linear motion Y). When i try to te
  12. using game attribute to determine character select position

    tatiang
    by tatiang · May 2015
    Change attribute game.characterSelect to mod(game.characterSelect,8)+1
  13. Randomly Spawning Actor

    tatiang
    by tatiang · May 2015
    Change attribute self.random to random(1,2)
  14. Actor only moves the first time.

    DelaneyC
    by DelaneyC · May 2015
    I am making a basic endless runner game as a first project and have run into a problem. I have set up a rule so that my actor will jump up when i press space (change linear motion Y). When i try to te
  15. using game attribute to determine character select position

    digitalzero
    by digitalzero · May 2015
    In those buttons i have a rule placed if touch is pressed change attribute game.character select to ( game.character select+1)%9 of course if you're touching the other button it will be -1... This ga
  16. Dragging Actor Across Multiple Rooms - One Scene

    vittix
    by vittix · May 2015
    Attribute/game.Mouse.Position.X is greater or equal to 887.5
  17. Windows Creator RC 0.13.4 is available

    Socks
    by Socks · May 2015
    Two constrains doing the same thing ?
  18. Windows Creator RC 0.13.4 is available

    JimmyMesser
    by JimmyMesser · May 2015
    Constrain attribute self.position.y, game.Mouse.position.y
  19. Ball gravity with bounce

    ErikAuranaune
    by ErikAuranaune · May 2015
    (Quote)
  20. Ball gravity with bounce

    MentalDonkeyGames
    by MentalDonkeyGames · May 2015
    -Change attribute, self.linear velocity Y to 300.
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