-
Score and lives
by bennyyetts ·Yes, I am using a game attribute and it works perfect in the first scene but doesn't work in the next scene to come -
Score and lives
by ookami007 ·Are you using a game attribute to keep track of the lives/score? Actor and scene attributes won't carry over from scene to scene. -
Score and lives
by bennyyetts ·I cannot seem to figure out how to make the score reset when the character makes it to the next scene. so far when the score (attribute) gets to 1000 on the first level it changes scene but then the s -
keeping track of totals
by tatiang ·Yes, attributes reset to their default value (e.g. zero) when an app is closed and re-opened. To preserve the value, you need to either use Save and Load Attribute behaviors or you need to do Change -
keeping track of totals
by sswisehaupt ·I am testing my device on iPad. I have total scores. When iPad is turned off and on the totals are there. but when the scene is replayed the totals change to the amount total in that scene and then -
using game attribute to determine character select position
by tatiang ·Then just change the value of a game attribute, game.characterX, to either 100 or 570 depending on which button actor is pressed and then constrain the character actor's self.Position.X to game.charac -
How to make my actor stay on a spinning wheel?
by Socks ·Constrain the actor's X position to -
"NEW!" - Having trouble finding a way to incorporate this after beating highscore
by ookami007 ·@TappWater Create an attribute called newHighScore and set to false -
"NEW!" - Having trouble finding a way to incorporate this after beating highscore
by Dues ·When attribute game.score > game.higscore change attribute game.highscore to game.score. Put your display text in that rule and you are all set. -
Randomly Spawning Actor
by FastlaneSuccess ·(Quote) -
Actor will only perform the rule on the first preview?
by DelaneyC ·I am making a basic endless runner game as a first project and have run into a problem. I have set up a rule so that my actor will jump up when i press space (change linear motion Y). When i try to te -
using game attribute to determine character select position
by tatiang ·Change attribute game.characterSelect to mod(game.characterSelect,8)+1 -
Randomly Spawning Actor
by tatiang ·Change attribute self.random to random(1,2) -
Actor only moves the first time.
by DelaneyC ·I am making a basic endless runner game as a first project and have run into a problem. I have set up a rule so that my actor will jump up when i press space (change linear motion Y). When i try to te -
using game attribute to determine character select position
by digitalzero ·In those buttons i have a rule placed if touch is pressed change attribute game.character select to ( game.character select+1)%9 of course if you're touching the other button it will be -1... This ga -
Dragging Actor Across Multiple Rooms - One Scene
by vittix ·Attribute/game.Mouse.Position.X is greater or equal to 887.5 -
Windows Creator RC 0.13.4 is available
by Socks ·Two constrains doing the same thing ? -
Windows Creator RC 0.13.4 is available
by JimmyMesser ·Constrain attribute self.position.y, game.Mouse.position.y -
Ball gravity with bounce
by ErikAuranaune ·(Quote) -
Ball gravity with bounce
by MentalDonkeyGames ·-Change attribute, self.linear velocity Y to 300.