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One Click, One Move and Stop??
by tatiang ·When [all] Touch is Pressed AND Attribute self.Moved is false -
One Click, One Move and Stop??
by vittix ·Change Attribute self.Position.X to self.PositionX-50 -
Coin counter
by tatiang ·To keep track of the number of coins, make an integer game attribute called game.coins. Have a rule that says If actor collides with [coin actor] -- or however you pick up coins -- Change Attribute g -
Move random distance on touch release
by bjandthekatz ·Use the attribute self.motion.linearVelocity -
Spawned Actor Movement not correct
by tatiang ·How are you moving the weapon actor? Specifically, are you using an attribute for the direction field of the Move/MoveTo behavior (what behavior are you using?)? What does the rule look like for the -
Tethering actors together?
by WOLFENSTEIN ·RIGHT! I've got it now, every actor has an X and Y value on their actor page, and you constrain them to THAT! Excellent, beautiful, your little demo helped me a great deal, thank you for your time! -
5 min Countdown timer doesn´t stop at zero
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Grab and hold
by ookami007 ·Create 2 game attributes called playerX, playerY -
5 min Countdown timer doesn´t stop at zero
by FamTechAdmin ·Attributes -
Ammo
by ookami007 ·So, not sure what you mean by gauge, but @WOLFENSTEIN is right, you want to create an attribute... probably game attribute called say... ammo. -
Ammo
by WOLFENSTEIN ·Indeed watching some tutorials would help, but to answer your question, you'd be best of setting an integer attribute, setting it to decrease by 1 every time a gun is fired, and one of the rules of fi -
Mario Style
by bjandthekatz ·Create an integer attribute called Health and set it to a value of your choosing. When your actor collides with a hazard change attribute Health to Health-1. When health is 0 die. -
Grab and hold
by GamingtilDawn ·I am trying to make actor 1 grab and hold onto actor 2. I tried using a constraint attribute with actor 1 to say that when it collides with actor 2, constrain its x and y position. That didnt work tho -
How do I make a new level/scene?
by tatiang ·You would create a rule that says If actor [character] collides with actor [door], Change Scene [new level]. Now the repeat part is interesting because you either need to set up each scene the way I' -
My Universal Binary Overscan Secret Weapon
by Lovejoy ·Can you take a screenshot of these rules? Because from what this says, you constrained the screen size to an attribute, which it can't really be done so it will show whatever the attribute is. It need -
My Universal Binary Overscan Secret Weapon
by ookami007 ·@NipaDidIt - I'll try using constrain. Thanks! -
My Universal Binary Overscan Secret Weapon
by MentalDonkeyGames ·Try putting the code in a constrain attribute instead of change attribute. -
Stopping Gravity
by jamie_c ·Add two Change Attribute Behaviors that change the actors self.motion.linearvelocouty.x and .y to 0. -
Release Candidate 0.13.13 Mac ARC with performance improvements
by viking ·I hover the mouse pointer over the condition in the rule to check the full name of the attribute in the rule as a small window pops up displaying the full name of the attribute. When this happens the -
Can you convert a string to a number?
by RThurman ·Just use a change attribute behavior: