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  1. One Click, One Move and Stop??

    tatiang
    by tatiang · May 2015
    When [all] Touch is Pressed AND Attribute self.Moved is false
  2. One Click, One Move and Stop??

    vittix
    by vittix · May 2015
    Change Attribute self.Position.X to self.PositionX-50
  3. Coin counter

    tatiang
    by tatiang · May 2015
    To keep track of the number of coins, make an integer game attribute called game.coins. Have a rule that says If actor collides with [coin actor] -- or however you pick up coins -- Change Attribute g
  4. Move random distance on touch release

    bjandthekatz
    by bjandthekatz · May 2015
    Use the attribute self.motion.linearVelocity
  5. Spawned Actor Movement not correct

    tatiang
    by tatiang · May 2015
    How are you moving the weapon actor? Specifically, are you using an attribute for the direction field of the Move/MoveTo behavior (what behavior are you using?)? What does the rule look like for the
  6. Tethering actors together?

    WOLFENSTEIN
    by WOLFENSTEIN · May 2015
    RIGHT! I've got it now, every actor has an X and Y value on their actor page, and you constrain them to THAT! Excellent, beautiful, your little demo helped me a great deal, thank you for your time!
  7. 5 min Countdown timer doesn´t stop at zero

    retired_f76ff448c45e0c5f3a6f7619b156580d
    by retired_f76ff448c45e0c5f3a6f7619b156580d · May 2015
    Make an attribute Boolean called TimerMoving... then put it on a rule over timer which will be like: If TimerMoving is true then (Timer)
  8. Grab and hold

    ookami007
    by ookami007 · May 2015
    Create 2 game attributes called playerX, playerY
  9. 5 min Countdown timer doesn´t stop at zero

    FamTechAdmin
    by FamTechAdmin · May 2015
    Attributes
  10. Ammo

    ookami007
    by ookami007 · May 2015
    So, not sure what you mean by gauge, but @WOLFENSTEIN is right, you want to create an attribute... probably game attribute called say... ammo.
  11. Ammo

    WOLFENSTEIN
    by WOLFENSTEIN · May 2015
    Indeed watching some tutorials would help, but to answer your question, you'd be best of setting an integer attribute, setting it to decrease by 1 every time a gun is fired, and one of the rules of fi
  12. Mario Style

    bjandthekatz
    by bjandthekatz · May 2015
    Create an integer attribute called Health and set it to a value of your choosing. When your actor collides with a hazard change attribute Health to Health-1. When health is 0 die.
  13. Grab and hold

    GamingtilDawn
    by GamingtilDawn · May 2015
    I am trying to make actor 1 grab and hold onto actor 2. I tried using a constraint attribute with actor 1 to say that when it collides with actor 2, constrain its x and y position. That didnt work tho
  14. How do I make a new level/scene?

    tatiang
    by tatiang · May 2015
    You would create a rule that says If actor [character] collides with actor [door], Change Scene [new level]. Now the repeat part is interesting because you either need to set up each scene the way I'
  15. My Universal Binary Overscan Secret Weapon

    Lovejoy
    by Lovejoy · May 2015
    Can you take a screenshot of these rules? Because from what this says, you constrained the screen size to an attribute, which it can't really be done so it will show whatever the attribute is. It need
  16. My Universal Binary Overscan Secret Weapon

    ookami007
    by ookami007 · May 2015
    @NipaDidIt - I'll try using constrain. Thanks!
  17. My Universal Binary Overscan Secret Weapon

    MentalDonkeyGames
    by MentalDonkeyGames · May 2015
    Try putting the code in a constrain attribute instead of change attribute.
  18. Stopping Gravity

    jamie_c
    by jamie_c · May 2015
    Add two Change Attribute Behaviors that change the actors self.motion.linearvelocouty.x and .y to 0.
  19. Release Candidate 0.13.13 Mac ARC with performance improvements

    viking
    by viking · May 2015
    I hover the mouse pointer over the condition in the rule to check the full name of the attribute in the rule as a small window pops up displaying the full name of the attribute. When this happens the
  20. Can you convert a string to a number?

    RThurman
    by RThurman · May 2015
    Just use a change attribute behavior:
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