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Stopping Gravity
by Themixedkid ·(Quote) -
Stopping Gravity
by UtopianGames ·attribute and set the speed to 0, you could try constraining motion but there's really no need IMO. -
actors/text disappearing when i press play
by jigglybean ·If you want something to move, you constrain to X/Y and untick fixed. -
Glitching Actors
by tatiang ·that is toggling its value somehow and causing a constrain behavior to only trigger part of the time. But that's a bit of a wild guess really. -
How Can I Change Attribute Based On Number Of Touches?
by Dell7730 ·I would like to have an actor's color change based on the number of touch like: -
Spawning three different actors randomly with no overlap.
by FastlaneSuccess ·on top of each other. I combatted this with a constrain attribute for position Y. But now when they collide, The obstacles rotate in a way while keeping their constrained Y attribute, but avoiding co -
How to make an actor bounce off walls?
by Slayre77 ·entry. If I create 2 rules in the actor Change attribute - self.motion.linear velocity x to AAA and Change attribute - self.motion.linear velocity y to AAA, then this will work. However, that means t -
Can you disable Real Values?
by tatiang ·Actor positions are real (self.Position.X is a real attribute) but you can use either. If you plan to always have your actors on a whole number (x=4 not x=4.155) then use an integer. -
Help with Sharkpedo
by RabidParrot ·I would constrain the game over actors y, to some number + camera origin y. -
Saving and Loading Attributes
by tatiang ·Each key stores a single attribute value and must therefore be a unique name. If you're planning to save and load more than a couple attributes it pays to use a table instead. -
Timer with hour and unstoppable timer
by golenopolsky ·Constrain Att.: -
Independent value on spawn?
by FlyboyTrevy_ ·as the issue at hand, why using a copy table attribute wont allow the numbers to pull from the table after the scene has reset... -
Rolling Ball - 8 way controller - top down view
by UtopianGames ·Maybe an animation sequence will work and constrain it to the direction? -
Countdown timer doesn´t stop at zero
by FamTechAdmin ·Attributes -
Screen flashes when I test my game on phone!
by rebmemo ·Everything was okay till I made an integer attribute called "HighScore" and then made an actor called HighScore in which i have the following: If game.Score > game.HighScore t -
Timers are for chumps - GS optimization tips
by Socks ·You are using an attribute called self.time, which is set to zero - and I can see no obvious way in which it is being incremented in any way, so it will always be 0 (so the condition of the rule with -
Timers are for chumps - GS optimization tips
by RabidParrot ·Change attribute game.randominteger to random (1,15) -
In-App Purchases not being saved
by ferzheng ·Everything solved!! Yes! EVERY load and save attribute behaviour "key" section MUST be filled directly! It is a common mistake as @gingagaming said in another post. -
In-App Purchases not being saved
by ferzheng ·I deleted all Load Attribute behaviours for the Lives and that seems to have solved the problem but only for the Lives. -
Can't Get Actor To Move/Jump
by Socks ·(Quote)