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  1. Stopping Gravity

    Themixedkid
    by Themixedkid · May 2015
    (Quote)
  2. Stopping Gravity

    UtopianGames
    by UtopianGames · May 2015
    attribute and set the speed to 0, you could try constraining motion but there's really no need IMO.
  3. actors/text disappearing when i press play

    jigglybean
    by jigglybean · May 2015
    If you want something to move, you constrain to X/Y and untick fixed.
  4. Glitching Actors

    tatiang
    by tatiang · May 2015
    that is toggling its value somehow and causing a constrain behavior to only trigger part of the time. But that's a bit of a wild guess really.
  5. How Can I Change Attribute Based On Number Of Touches?

    Dell7730
    by Dell7730 · May 2015
    I would like to have an actor's color change based on the number of touch like:
  6. Spawning three different actors randomly with no overlap.

    FastlaneSuccess
    by FastlaneSuccess · May 2015
    on top of each other. I combatted this with a constrain attribute for position Y. But now when they collide, The obstacles rotate in a way while keeping their constrained Y attribute, but avoiding co
  7. How to make an actor bounce off walls?

    Slayre77
    by Slayre77 · May 2015
    entry. If I create 2 rules in the actor Change attribute - self.motion.linear velocity x to AAA and Change attribute - self.motion.linear velocity y to AAA, then this will work. However, that means t
  8. Can you disable Real Values?

    tatiang
    by tatiang · May 2015
    Actor positions are real (self.Position.X is a real attribute) but you can use either. If you plan to always have your actors on a whole number (x=4 not x=4.155) then use an integer.
  9. Help with Sharkpedo

    RabidParrot
    by RabidParrot · May 2015
    I would constrain the game over actors y, to some number + camera origin y.
  10. Saving and Loading Attributes

    tatiang
    by tatiang · May 2015
    Each key stores a single attribute value and must therefore be a unique name. If you're planning to save and load more than a couple attributes it pays to use a table instead.
  11. Timer with hour and unstoppable timer

    golenopolsky
    by golenopolsky · May 2015
    Constrain Att.:
  12. Independent value on spawn?

    FlyboyTrevy_
    by FlyboyTrevy_ · May 2015
    as the issue at hand, why using a copy table attribute wont allow the numbers to pull from the table after the scene has reset...
  13. Rolling Ball - 8 way controller - top down view

    UtopianGames
    by UtopianGames · May 2015
    Maybe an animation sequence will work and constrain it to the direction?
  14. Countdown timer doesn´t stop at zero

    FamTechAdmin
    by FamTechAdmin · May 2015
    Attributes
  15. Screen flashes when I test my game on phone!

    rebmemo
    by rebmemo · May 2015
    Everything was okay till I made an integer attribute called "HighScore" and then made an actor called HighScore in which i have the following: If game.Score > game.HighScore t
  16. Timers are for chumps - GS optimization tips

    Socks
    by Socks · May 2015
    You are using an attribute called self.time, which is set to zero - and I can see no obvious way in which it is being incremented in any way, so it will always be 0 (so the condition of the rule with
  17. Timers are for chumps - GS optimization tips

    RabidParrot
    by RabidParrot · May 2015
    Change attribute game.randominteger to random (1,15)
  18. In-App Purchases not being saved

    ferzheng
    by ferzheng · May 2015
    Everything solved!! Yes! EVERY load and save attribute behaviour "key" section MUST be filled directly! It is a common mistake as @gingagaming said in another post.
  19. In-App Purchases not being saved

    ferzheng
    by ferzheng · May 2015
    I deleted all Load Attribute behaviours for the Lives and that seems to have solved the problem but only for the Lives.
  20. Can't Get Actor To Move/Jump

    Socks
    by Socks · May 2015
    (Quote)
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