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Stopping Gravity
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Release Candidate 0.13.13 Mac ARC with performance improvements
by viking ·I hover the mouse pointer over the condition in the rule to check the full name of the attribute in the rule as a small window pops up displaying the full name of the attribute. When this happens the -
Can you convert a string to a number?
by RThurman ·Just use a change attribute behavior: -
Stopping Gravity
by Themixedkid ·(Quote) -
Stopping Gravity
by UtopianGames ·attribute and set the speed to 0, you could try constraining motion but there's really no need IMO. -
actors/text disappearing when i press play
by jigglybean ·If you want something to move, you constrain to X/Y and untick fixed. -
Glitching Actors
by tatiang ·that is toggling its value somehow and causing a constrain behavior to only trigger part of the time. But that's a bit of a wild guess really. -
How Can I Change Attribute Based On Number Of Touches?
by Dell7730 ·I would like to have an actor's color change based on the number of touch like: -
Spawning three different actors randomly with no overlap.
by FastlaneSuccess ·on top of each other. I combatted this with a constrain attribute for position Y. But now when they collide, The obstacles rotate in a way while keeping their constrained Y attribute, but avoiding co -
How to make an actor bounce off walls?
by Slayre77 ·entry. If I create 2 rules in the actor Change attribute - self.motion.linear velocity x to AAA and Change attribute - self.motion.linear velocity y to AAA, then this will work. However, that means t -
Can you disable Real Values?
by tatiang ·Actor positions are real (self.Position.X is a real attribute) but you can use either. If you plan to always have your actors on a whole number (x=4 not x=4.155) then use an integer. -
Help with Sharkpedo
by RabidParrot ·I would constrain the game over actors y, to some number + camera origin y. -
Saving and Loading Attributes
by tatiang ·Each key stores a single attribute value and must therefore be a unique name. If you're planning to save and load more than a couple attributes it pays to use a table instead. -
Timer with hour and unstoppable timer
by golenopolsky ·Constrain Att.: -
Independent value on spawn?
by FlyboyTrevy_ ·as the issue at hand, why using a copy table attribute wont allow the numbers to pull from the table after the scene has reset... -
Rolling Ball - 8 way controller - top down view
by UtopianGames ·Maybe an animation sequence will work and constrain it to the direction? -
Countdown timer doesn´t stop at zero
by FamTechAdmin ·Attributes -
Screen flashes when I test my game on phone!
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Timers are for chumps - GS optimization tips
by Socks ·You are using an attribute called self.time, which is set to zero - and I can see no obvious way in which it is being incremented in any way, so it will always be 0 (so the condition of the rule with -
Timers are for chumps - GS optimization tips
by RabidParrot ·Change attribute game.randominteger to random (1,15)