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In-App Purchases not being saved
by ferzheng ·Everything solved!! Yes! EVERY load and save attribute behaviour "key" section MUST be filled directly! It is a common mistake as @gingagaming said in another post. -
In-App Purchases not being saved
by ferzheng ·I deleted all Load Attribute behaviours for the Lives and that seems to have solved the problem but only for the Lives. -
Can't Get Actor To Move/Jump
by Socks ·(Quote) -
Can't Get Actor To Move/Jump
by EvM18 ·So, I'm just testing out some basic game ideas/tutorials, and every time I try to make an actor move with the up/down/left/right keys, nothing happens. They'll move when I add a Constrain Attribute, b -
Background Music Volume
by mattixface ·Change attribute -
[Solved] Spin actor not working with ios 8.3
by smalling ·Constrain attribute: self.Rotation to vectorToAngle(self.PositionX – game.Mouse.Position.X, self.PostionY–game.Mouse.Postion.Y) -
In-App Purchases not being saved
by Summation ·It doesn't matter if it's a consumable or not, the attribute is just the game's way of keeping track of it. -
In-App Purchases not being saved
by Summation ·Are you using the load attribute behavior at the beginning of the game? -
In-App Purchases not being saved
by ferzheng ·I have a problem saving an attribute in a Consumable: -
trying to change an attribute
by 3absh ·What else should i do to make the first 'next level' attribute be 500?? -
Stopping Gravity
by Themixedkid ·(Quote) -
In-App Purchases not being consumed in Android/Google Play
by ferzheng ·Instead of making "Lives" as the IAPs, i made Coins for players to purchase with real money and then with those coins purchase the lives. The problem i cannot understand is why they -
Stopping Gravity
by UtopianGames ·Have you tried wrapping the move behaviour inside a rule for eg if pause is false....move...so when you press pause change the game.attribute pause to true. -
testing my game
by sswisehaupt ·@tatiange my change attribute behaviors: -
testing my game
by tatiang ·I also can't tell from your screenshot what your Change Attribute behaviors do. -
Limiting Distance of a walking Actor
by 3dgreg ·Thanks, I'll give this a shot. Both ways seem great although I'm thinking using the constraining attribute may be a cleaner way to do it. Appreciate the information! -
Limiting Distance of a walking Actor
by tatiang ·If you use walls, you'll need to make sure to uncheck "moveable" for the wall actors and set the bounciness attribute for the walking actor and the walls actors to 0. You can make t -
IAP - Buy Item Simply not working
by Summation ·(Quote) -
IAP - Buy Item Simply not working
by Armelline ·Where is the callback attribute being checked? -
Change Character Color
by Socks ·-change attribute self.color red to 1.