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  1. Can't Get Actor To Move/Jump

    EvM18
    by EvM18 · May 2015
    So, I'm just testing out some basic game ideas/tutorials, and every time I try to make an actor move with the up/down/left/right keys, nothing happens. They'll move when I add a Constrain Attribute, b
  2. Background Music Volume

    mattixface
    by mattixface · May 2015
    Change attribute
  3. [Solved] Spin actor not working with ios 8.3

    smalling
    by smalling · May 2015
    Constrain attribute: self.Rotation to vectorToAngle(self.PositionX – game.Mouse.Position.X, self.PostionY–game.Mouse.Postion.Y)
  4. In-App Purchases not being saved

    Summation
    by Summation · May 2015
    It doesn't matter if it's a consumable or not, the attribute is just the game's way of keeping track of it.
  5. In-App Purchases not being saved

    Summation
    by Summation · May 2015
    Are you using the load attribute behavior at the beginning of the game?
  6. In-App Purchases not being saved

    ferzheng
    by ferzheng · May 2015
    I have a problem saving an attribute in a Consumable:
  7. trying to change an attribute

    3absh
    by 3absh · May 2015
    What else should i do to make the first 'next level' attribute be 500??
  8. Stopping Gravity

    Themixedkid
    by Themixedkid · May 2015
    (Quote)
  9. In-App Purchases not being consumed in Android/Google Play

    ferzheng
    by ferzheng · May 2015
    Instead of making "Lives" as the IAPs, i made Coins for players to purchase with real money and then with those coins purchase the lives. The problem i cannot understand is why they
  10. Stopping Gravity

    UtopianGames
    by UtopianGames · May 2015
    Have you tried wrapping the move behaviour inside a rule for eg if pause is false....move...so when you press pause change the game.attribute pause to true.
  11. testing my game

    sswisehaupt
    by sswisehaupt · May 2015
    @tatiange my change attribute behaviors:
  12. testing my game

    tatiang
    by tatiang · May 2015
    I also can't tell from your screenshot what your Change Attribute behaviors do.
  13. Limiting Distance of a walking Actor

    3dgreg
    by 3dgreg · May 2015
    Thanks, I'll give this a shot. Both ways seem great although I'm thinking using the constraining attribute may be a cleaner way to do it. Appreciate the information!
  14. Limiting Distance of a walking Actor

    tatiang
    by tatiang · May 2015
    If you use walls, you'll need to make sure to uncheck "moveable" for the wall actors and set the bounciness attribute for the walking actor and the walls actors to 0. You can make t
  15. IAP - Buy Item Simply not working

    Summation
    by Summation · May 2015
    (Quote)
  16. IAP - Buy Item Simply not working

    Armelline
    by Armelline · May 2015
    Where is the callback attribute being checked?
  17. Change Character Color

    Socks
    by Socks · May 2015
    -change attribute self.color red to 1.
  18. IAP - Buy Item Simply not working

    hoomann210
    by hoomann210 · May 2015
    @tony.buckner26@gmail.com have u tried it without the attribute condition? or when touch is pressed instead of released?
  19. Changing direction of bullet curve depending on player movement

    Summation
    by Summation · May 2015
    (Quote)
  20. Changing direction of bullet curve depending on player movement

    UIC_BamBam
    by UIC_BamBam · May 2015
    Ahh nevermind. I just added in an angle attribute and changed the original spawn direction of the bullets depending on which attributes are true. Thank you for the help though! @Thunder_Child
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