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  1. In-App Purchases not being consumed in Android/Google Play

    Summation
    by Summation · May 2015
    Are you loading the saved attribute when you start the game?
  2. Changing direction of bullet curve depending on player movement

    Thunder_Child
    by Thunder_Child · May 2015
    Hmmm ok...maybe place a timer and imbed the rules of the bullets...use the "for" attribute. Give the bullet some time to move across the screen before you destroy it...should it not
  3. In-App Purchases not being consumed in Android/Google Play

    ferzheng
    by ferzheng · May 2015
    But when i do the same with my other game with non-consumables it seems not to work, i mean, when i Save Attribute after the characters are unlocked, i quit the game, open it again and i would have to
  4. In-App Purchases not being consumed in Android/Google Play

    MentalDonkeyGames
    by MentalDonkeyGames · May 2015
    You need to save the game.Lives attribute every time it changes. So when a player loses a life, you need to save the attribute.
  5. In-App Purchases not being consumed in Android/Google Play

    ferzheng
    by ferzheng · May 2015
    But there is this one last thing i think is not working, it is that when i purchase lives, if i go out of the game and re-open it, they disappear. So i thought about adding a Save Attribute behaviour
  6. Change Character Color

    MentalDonkeyGames
    by MentalDonkeyGames · May 2015
    -change attribute self.color red to 1.
  7. Best way to create portals?

    tiger27
    by tiger27 · May 2015
    To accomplish something such as the above mentioned quote by @anatomyofdreams you would have to create an attribute to always keep track of the speed, angle, direction, etc. (ex. Every .01 seconds: ch
  8. testing my game

    tatiang
    by tatiang · May 2015
    How? Are you using Save and Load Attribute behaviors? Are you using Tables with Save Table behaviors?
  9. Best way to create portals?

    Msgconaway
    by Msgconaway · May 2015
    I set on an attribute to be equal to my portal's rotation
  10. In-App Purchases not being consumed in Android/Google Play

    ferzheng
    by ferzheng · May 2015
    First, if it is a non consumable, the attribute does not change! For example, a character that should become available does not, the same happens with the consumables, i can purchase them, but they (c
  11. Changing direction of bullet curve depending on player movement

    Thunder_Child
    by Thunder_Child · May 2015
    @UIC_BamBam Set up some bolleans based on which direction your shooting...then add a rule that uses a move attribute when Boolean is true.
  12. Changing direction of bullet curve depending on player movement

    UIC_BamBam
    by UIC_BamBam · May 2015
    In the game I'm creating, the player can shoot bullets in 4 directions (I did this by just doing an attribute that is set to true for each direction on the virtual dpad, and then defining the speed an
  13. Independent value on spawn?

    FlyboyTrevy_
    by FlyboyTrevy_ · May 2015
    The only other discrepancy I can seem to find is on the Game attributes tab, theres a "playerType" attribute, its an enumeration, and it has a blank dropdown menu, and under the blan
  14. Table "Change Table Value" problem/Changing which actor you control.

    tatiang
    by tatiang · May 2015
    * No need to wrap it inside an every 0 seconds timer. Display Text behaviors constrain (constantly update) their expressions.
  15. Table "Change Table Value" problem/Changing which actor you control.

    tatiang
    by tatiang · May 2015
    I wouldn't use a table for this. A single text attribute should do the trick.
  16. How to toggle a boolean attribute

    tatiang
    by tatiang · May 2015
    Please use descriptive thread titles (e.g. "How to toggle boolean attribute") so that people skimming thread titles can get a quick idea about what you're asking.
  17. How to toggle a boolean attribute

    Hairy_fat_back2
    by Hairy_fat_back2 · May 2015
    Hello, I was just wondering how to toggle a Boolean variable in a table cell in game. Would I use a change table value behavior? If so how do I make it toggle true and false when I continuously press…
  18. Can GS switch scenes with out a break in game play?

    tatiang
    by tatiang · May 2015
    runners or platformers, of course) based on some attribute like game.level.
  19. Using tables to set up a scene

    GamingtilDawn
    by GamingtilDawn · May 2015
    * I originally did think of using the tablecellvalue() expression. However I didnt know what to place in "row". I see you made an actor attribute. What exactly does that do?
  20. Using tables to set up a scene

    tatiang
    by tatiang · May 2015
    You would use the Loop over Table behavior and place a Spawn Actor behavior inside of the loop and then use the loop counter attribute in the tableCellValue() expressions for the x and y positions in
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