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In-App Purchases not being consumed in Android/Google Play
by Summation ·Are you loading the saved attribute when you start the game? -
Changing direction of bullet curve depending on player movement
by Thunder_Child ·Hmmm ok...maybe place a timer and imbed the rules of the bullets...use the "for" attribute. Give the bullet some time to move across the screen before you destroy it...should it not -
In-App Purchases not being consumed in Android/Google Play
by ferzheng ·But when i do the same with my other game with non-consumables it seems not to work, i mean, when i Save Attribute after the characters are unlocked, i quit the game, open it again and i would have to -
In-App Purchases not being consumed in Android/Google Play
by MentalDonkeyGames ·You need to save the game.Lives attribute every time it changes. So when a player loses a life, you need to save the attribute. -
In-App Purchases not being consumed in Android/Google Play
by ferzheng ·But there is this one last thing i think is not working, it is that when i purchase lives, if i go out of the game and re-open it, they disappear. So i thought about adding a Save Attribute behaviour -
Change Character Color
by MentalDonkeyGames ·-change attribute self.color red to 1. -
Best way to create portals?
by tiger27 ·To accomplish something such as the above mentioned quote by @anatomyofdreams you would have to create an attribute to always keep track of the speed, angle, direction, etc. (ex. Every .01 seconds: ch -
testing my game
by tatiang ·How? Are you using Save and Load Attribute behaviors? Are you using Tables with Save Table behaviors? -
Best way to create portals?
by Msgconaway ·I set on an attribute to be equal to my portal's rotation -
In-App Purchases not being consumed in Android/Google Play
by ferzheng ·First, if it is a non consumable, the attribute does not change! For example, a character that should become available does not, the same happens with the consumables, i can purchase them, but they (c -
Changing direction of bullet curve depending on player movement
by Thunder_Child ·@UIC_BamBam Set up some bolleans based on which direction your shooting...then add a rule that uses a move attribute when Boolean is true. -
Changing direction of bullet curve depending on player movement
by UIC_BamBam ·In the game I'm creating, the player can shoot bullets in 4 directions (I did this by just doing an attribute that is set to true for each direction on the virtual dpad, and then defining the speed an -
Independent value on spawn?
by FlyboyTrevy_ ·The only other discrepancy I can seem to find is on the Game attributes tab, theres a "playerType" attribute, its an enumeration, and it has a blank dropdown menu, and under the blan -
Table "Change Table Value" problem/Changing which actor you control.
by tatiang ·* No need to wrap it inside an every 0 seconds timer. Display Text behaviors constrain (constantly update) their expressions. -
Table "Change Table Value" problem/Changing which actor you control.
by tatiang ·I wouldn't use a table for this. A single text attribute should do the trick. -
How to toggle a boolean attribute
by tatiang ·Please use descriptive thread titles (e.g. "How to toggle boolean attribute") so that people skimming thread titles can get a quick idea about what you're asking. -
How to toggle a boolean attribute
by Hairy_fat_back2 ·Hello, I was just wondering how to toggle a Boolean variable in a table cell in game. Would I use a change table value behavior? If so how do I make it toggle true and false when I continuously press… -
Can GS switch scenes with out a break in game play?
by tatiang ·runners or platformers, of course) based on some attribute like game.level. -
Using tables to set up a scene
by GamingtilDawn ·* I originally did think of using the tablecellvalue() expression. However I didnt know what to place in "row". I see you made an actor attribute. What exactly does that do? -
Using tables to set up a scene
by tatiang ·You would use the Loop over Table behavior and place a Spawn Actor behavior inside of the loop and then use the loop counter attribute in the tableCellValue() expressions for the x and y positions in