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Can GS switch scenes with out a break in game play?
by tatiang ·runners or platformers, of course) based on some attribute like game.level. -
Using tables to set up a scene
by GamingtilDawn ·* I originally did think of using the tablecellvalue() expression. However I didnt know what to place in "row". I see you made an actor attribute. What exactly does that do? -
Using tables to set up a scene
by tatiang ·You would use the Loop over Table behavior and place a Spawn Actor behavior inside of the loop and then use the loop counter attribute in the tableCellValue() expressions for the x and y positions in -
Help needed
by Baccarda ·(Quote) -
Help needed
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Help needed
by Summation ·One simple way is when your bird is moving up, set an attribute like game.movingup to true. -
Independent value on spawn?
by tatiang ·is given a value. In the spawned actor, Change Attribute self.myNum to game.randomNum (this should be outside of any rules and at the top of the actor's rule list). -
Independent value on spawn?
by RabidParrot ·Make an integer attribute called "randomizer" -
Turning off code for certain modes?
by RabidParrot ·That should work. Or you could make an integer attribute so when level = 1 it should only allow level 1 rules. -
Turning off code for certain modes?
by GamingtilDawn ·I was thinking of making a boolean game lvl attribute for each mode, starting at false. Then having a change attribute to true for the attributes when the user selects a mode. Am I heading down the ri -
Independent value on spawn?
by FlyboyTrevy_ ·system (irrelevant to this question), in an attribute called self.num, so like 1, 2, 3, all the up to 10 and beyond. Up till now ive been going into each actor and setting what each attributes value -
Can not spawn random characters
by Summation ·Constrain an invisible detector across the X axis to a specific amount of pixels below your main character. -
Can not spawn random characters
by Everwild ·To do that, start off with just your one actor. Give it a self attribute like self.whichcloud or something. -
Spawn actor on touch issue. Please help!
by Summation ·You can divide your viewable camera locations into regions so that when the camera goes into the second one, you can let the game know (maybe set an attribute like game.whichcamera to 2) to adjust you -
drag and drop for ipad
by MentalDonkeyGames ·-Constrain self.position X to game.mouse position X -
Proper screen shakes, how they should be.
by Socks ·Also you can dump the timer and simply place the Shake on Y axis constrain in a rule that says . . 'When self.Shake Distance' > 0 -
Can you disable Real Values?
by Socks ·(Quote) -
Can you disable Real Values?
by Impervion ·@Summarion I Have 4 Actors Up/Right/Down/Left, When pressed and when Direction = 0 change a game attribute called Direction to 1,2,3,4. In Char1 If Direction = 1,2,3 or 4, move Up/Right/Down/Left usin -
Rookie here, need help
by Socks ·Or you can create your expression in an attribute prior to the rule . . . . -
Respawn actor has bounce although set to 0
by tatiang ·Spawned actors take on their prototype actors' attribute values. So check the prototype to see what the bounciness attribute is set to.