GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. See trough black actor that covers whole screen

    mhedges
    by mhedges · May 2015
    When black actor is spawned, change attribute buttons inactive to true. In the buttons, when attribute buttons inactive = false, then do whatever behavior. In the large actor, just before you destro
  2. Constrain object to a rotating object

    Socks
    by Socks · May 2015
    for the Rock actor. Also the second to last Constrain behaviour needs to be constrain self.position.Y (rather than self.position.X)
  3. Constrain object to a rotating object

    Socks
    by Socks · May 2015
    (Quote)
  4. Constrain object to a rotating object

    Baccarda
    by Baccarda · May 2015
    About Lx, Ly, Lr, Mag and angle attributes - do i have to make them as a character's attribute or game's? I can't make it working. (Image)
  5. Constrain object to a rotating object

    Socks
    by Socks · May 2015
    Make 3 real game attributes:
  6. Constrain object to a rotating object

    Socks
    by Socks · May 2015
    http://forums.gamesalad.com/discussion/75220/fast-constrain-linkmachine-v2
  7. Constrain object to a rotating object

    Baccarda
    by Baccarda · May 2015
    Hello everyone.
  8. [SOLVED] Making Attack Button to Untouchable Until Attack Animation Finished

    ParsSO
    by ParsSO · May 2015
    * Change Attribute: attack to true (attack is a global attribute. It's type is integer.)
  9. issues with multitouch, only one touch work

    Lovejoy
    by Lovejoy · May 2015
    When touch is pressedChange attribute game.isRuby3Pressed to not(game.isRuby3Pressed)
  10. issues with multitouch, only one touch work

    FamTechAdmin
    by FamTechAdmin · May 2015
    ....Attribute -->game.Touches.Active.Touch1 is true
  11. An actor that is touched can not be touched again. How do I achieve this?

    Lovejoy
    by Lovejoy · May 2015
    Create a self.attribute in the actor a boolean name it activated.
  12. Random function constantly picks new numbers... How to prevent this?

    Socks
    by Socks · May 2015
    (Quote)
  13. Random function constantly picks new numbers... How to prevent this?

    FlyboyTrevy_
    by FlyboyTrevy_ · May 2015
    Well I thought of putting it into an attribute, but im spawning off 15-20 of the same actor, and I want them to each have different values in that formula.
  14. Change actor with click in different scene

    Bowhill Games
    by Bowhill Games · May 2015
    Say you want to change the gloves, create a game attribute called gloves and set it to 0 as default, then when the player clicks your shop button change game atribute to 1, 2, 3 ect
  15. How may actors can I have in ACTORS TAB ready for spawning (not in the scene)

    tatiang
    by tatiang · May 2015
    One way to spawn actors with different images is to change a text game attribute value right before the spawn actor behavior and then in the spawned (prototype) actor, change self.Image to that attrib
  16. Change actor with click in different scene

    tatiang
    by tatiang · May 2015
    The way you communicate between actors is by changing the value of a game attribute. So create one for each item -- or better yet, use tables to store the values and then have rules that change the i
  17. Joystick touch

    tiger27
    by tiger27 · May 2015
    Create an attribute called TouchX and another called TouchY (make them both integer attributes).
  18. How may actors can I have in ACTORS TAB ready for spawning (not in the scene)

    AlchimiaStudios
    by AlchimiaStudios · May 2015
    Some examples of ways to lessen the actor load would be constraining an actors self.image to an attribute and/or tablecellvalue. This now allows you to change that cell position or attribute to a new
  19. Drop slots for my jewel game

    Nocturne31
    by Nocturne31 · May 2015
    Self Attributes: Row Real, Number Real
  20. Looping ints. ?

    tatiang
    by tatiang · May 2015
    This adds one to the value, then finds the remainder when divided by 8 and then adds one to that. So if your attribute had the value 4, that expression would add 1 to make it 5, find the remainder wh
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla