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Hit emeny and have them move backwards after impact
by Socks ·To make it a little more slick, try replacing the enemy's speed with an attribute (let's call it NME_Speed), when you need it to move backwards simply interpolate NME_Speed from its current speed to t -
iap
by Tinoboss ·I am (currently) using the free version of gamesalad. i was looking for something i can do when i came across in app puyrchase item. i thought u need the pro version for in app purchases. am i mistake -
Changing size and collision work arounds?
by owen_dennis ·On a related note, is there a way to make an actor recognize when another actor has been spawned on top of it? So like if the bomb's explosion was spawned on top of an actor, that actor would be destr -
See trough black actor that covers whole screen
by mhedges ·When black actor is spawned, change attribute buttons inactive to true. In the buttons, when attribute buttons inactive = false, then do whatever behavior. In the large actor, just before you destro -
Constrain object to a rotating object
by Socks ·for the Rock actor. Also the second to last Constrain behaviour needs to be constrain self.position.Y (rather than self.position.X) -
Constrain object to a rotating object
by Socks ·(Quote) -
Constrain object to a rotating object
by Baccarda ·About Lx, Ly, Lr, Mag and angle attributes - do i have to make them as a character's attribute or game's? I can't make it working. (Image) -
Constrain object to a rotating object
by Socks ·Make 3 real game attributes: -
Constrain object to a rotating object
by Socks ·http://forums.gamesalad.com/discussion/75220/fast-constrain-linkmachine-v2 -
Constrain object to a rotating object
by Baccarda ·Hello everyone. -
[SOLVED] Making Attack Button to Untouchable Until Attack Animation Finished
by ParsSO ·* Change Attribute: attack to true (attack is a global attribute. It's type is integer.) -
issues with multitouch, only one touch work
by Lovejoy ·When touch is pressedChange attribute game.isRuby3Pressed to not(game.isRuby3Pressed) -
issues with multitouch, only one touch work
by FamTechAdmin ·....Attribute -->game.Touches.Active.Touch1 is true -
An actor that is touched can not be touched again. How do I achieve this?
by Lovejoy ·Create a self.attribute in the actor a boolean name it activated. -
Random function constantly picks new numbers... How to prevent this?
by Socks ·(Quote) -
Random function constantly picks new numbers... How to prevent this?
by FlyboyTrevy_ ·Well I thought of putting it into an attribute, but im spawning off 15-20 of the same actor, and I want them to each have different values in that formula. -
Change actor with click in different scene
by Bowhill Games ·Say you want to change the gloves, create a game attribute called gloves and set it to 0 as default, then when the player clicks your shop button change game atribute to 1, 2, 3 ect -
How may actors can I have in ACTORS TAB ready for spawning (not in the scene)
by tatiang ·One way to spawn actors with different images is to change a text game attribute value right before the spawn actor behavior and then in the spawned (prototype) actor, change self.Image to that attrib -
Change actor with click in different scene
by tatiang ·The way you communicate between actors is by changing the value of a game attribute. So create one for each item -- or better yet, use tables to store the values and then have rules that change the i -
Joystick touch