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  1. Hit emeny and have them move backwards after impact

    Socks
    by Socks · May 2015
    To make it a little more slick, try replacing the enemy's speed with an attribute (let's call it NME_Speed), when you need it to move backwards simply interpolate NME_Speed from its current speed to t
  2. iap

    Tinoboss
    by Tinoboss · May 2015
    I am (currently) using the free version of gamesalad. i was looking for something i can do when i came across in app puyrchase item. i thought u need the pro version for in app purchases. am i mistake
  3. Changing size and collision work arounds?

    owen_dennis
    by owen_dennis · May 2015
    On a related note, is there a way to make an actor recognize when another actor has been spawned on top of it? So like if the bomb's explosion was spawned on top of an actor, that actor would be destr
  4. See trough black actor that covers whole screen

    mhedges
    by mhedges · May 2015
    When black actor is spawned, change attribute buttons inactive to true. In the buttons, when attribute buttons inactive = false, then do whatever behavior. In the large actor, just before you destro
  5. Constrain object to a rotating object

    Socks
    by Socks · May 2015
    for the Rock actor. Also the second to last Constrain behaviour needs to be constrain self.position.Y (rather than self.position.X)
  6. Constrain object to a rotating object

    Socks
    by Socks · May 2015
    (Quote)
  7. Constrain object to a rotating object

    Baccarda
    by Baccarda · May 2015
    About Lx, Ly, Lr, Mag and angle attributes - do i have to make them as a character's attribute or game's? I can't make it working. (Image)
  8. Constrain object to a rotating object

    Socks
    by Socks · May 2015
    Make 3 real game attributes:
  9. Constrain object to a rotating object

    Socks
    by Socks · May 2015
    http://forums.gamesalad.com/discussion/75220/fast-constrain-linkmachine-v2
  10. Constrain object to a rotating object

    Baccarda
    by Baccarda · May 2015
    Hello everyone.
  11. [SOLVED] Making Attack Button to Untouchable Until Attack Animation Finished

    ParsSO
    by ParsSO · May 2015
    * Change Attribute: attack to true (attack is a global attribute. It's type is integer.)
  12. issues with multitouch, only one touch work

    Lovejoy
    by Lovejoy · May 2015
    When touch is pressedChange attribute game.isRuby3Pressed to not(game.isRuby3Pressed)
  13. issues with multitouch, only one touch work

    FamTechAdmin
    by FamTechAdmin · May 2015
    ....Attribute -->game.Touches.Active.Touch1 is true
  14. An actor that is touched can not be touched again. How do I achieve this?

    Lovejoy
    by Lovejoy · May 2015
    Create a self.attribute in the actor a boolean name it activated.
  15. Random function constantly picks new numbers... How to prevent this?

    Socks
    by Socks · May 2015
    (Quote)
  16. Random function constantly picks new numbers... How to prevent this?

    FlyboyTrevy_
    by FlyboyTrevy_ · May 2015
    Well I thought of putting it into an attribute, but im spawning off 15-20 of the same actor, and I want them to each have different values in that formula.
  17. Change actor with click in different scene

    Bowhill Games
    by Bowhill Games · May 2015
    Say you want to change the gloves, create a game attribute called gloves and set it to 0 as default, then when the player clicks your shop button change game atribute to 1, 2, 3 ect
  18. How may actors can I have in ACTORS TAB ready for spawning (not in the scene)

    tatiang
    by tatiang · May 2015
    One way to spawn actors with different images is to change a text game attribute value right before the spawn actor behavior and then in the spawned (prototype) actor, change self.Image to that attrib
  19. Change actor with click in different scene

    tatiang
    by tatiang · May 2015
    The way you communicate between actors is by changing the value of a game attribute. So create one for each item -- or better yet, use tables to store the values and then have rules that change the i
  20. Joystick touch

    retired_e94d62404f5860ffa4abdaf32f2c2aae
    by retired_e94d62404f5860ffa4abdaf32f2c2aae · May 2015
    Create an attribute called TouchX and another called TouchY (make them both integer attributes).
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