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Looping ints. ?
by As_Of_Latte ·I'm trying to create a loop for when button pressed increase my integer game attribute, (which starts at 1) by +1. And then when it hits 8, loop back to 1. Hope this makes sense... -
Random function constantly picks new numbers... How to prevent this?
by Socks ·(Quote) -
Random function constantly picks new numbers... How to prevent this?
by Summation ·(Quote) -
Random function constantly picks new numbers... How to prevent this?
by FlyboyTrevy_ ·So I have an attribute that has a couple of random functions within the equation. The problem is, the game constantly picks a new random number as the game is in runtime. How would I set it so that wh -
saving
by Tinoboss ·i understand when i try to save and load an attribute i have to put in the attribute i want to save, but what does "from:" mean what do i put in that box -
middle of it
by Socks ·Constrain X to (Actor 1 X + Actor 2 X) divided by 2 -
Change boolean to False
by MentalDonkeyGames ·Change attribute game.alive to false. -
Set color A, progressive and not instant?
by tatiang ·Use the Interpolate behavior. It changes the value of an attribute over a set period of time. -
Set color A, progressive and not instant?
by FlyboyTrevy_ ·So I have an actor where I modify it's transparency (self.color a). But it's instant (desired outcome for some instances but not this one). What formula could I put in the change attribute field, or w -
My Universal Binary Overscan Secret Weapon
by Lovejoy ·using. This does not require any extra game attributes made, unlocking actor or any of that mumble jumble. Just one behavior in the actor. -
Actor checks for avaliable space
by Braydon_SFX ·* Change Attribute self.Position.X to random(x,y) -
Image Changing Not Working
by Socks ·so even if we find out someone is using Change Attribute, having that told to us is still largely useless when it comes to resolving issues as there - very simply - might be a mistake in the way that -
How to get this working using Fast Frame Swap Method
by Socks ·Just add in some kind of attribute that says only do these rules once the attribute is triggered. -
Cool Pivot Dragging Help ?
by Socks ·Constrain rotation to vector to angle (self to mouse) -
How to get this working using Fast Frame Swap Method
by RThurman ·Make a boolean attribute called: animate -
Spawn/Destroy/Spawn/Destroy...
by kreso123456 ·* In spawned actores i made Rule - Attribute game.5alive = 1, Destroy actor -
Spawn/Destroy/Spawn/Destroy...
by JimmyMesser ·On press change attribute to +1 -
Spawn/Destroy/Spawn/Destroy...
by Summation ·You could make the spawned actors' existence contingent upon a game level attribute like 5alive. -
How can I setup a rule to validate the winner(s)?
by tatiang ·If attribute game.player1Score = max(game.player1Score, game.player2Score, game.player3Score, game.player4Score) then -
Actor's self.time: resettable to zero?
by tatiang ·The built-in Time attributes such as self.Time cannot be changed. Instead, use a custom timer. One way to do this is with an Every 0.1 seconds timer set to change a real attribute self.customTime to