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  1. Looping ints. ?

    As_Of_Latte
    by As_Of_Latte · May 2015
    I'm trying to create a loop for when button pressed increase my integer game attribute, (which starts at 1) by +1. And then when it hits 8, loop back to 1. Hope this makes sense...
  2. Random function constantly picks new numbers... How to prevent this?

    Socks
    by Socks · May 2015
    (Quote)
  3. Random function constantly picks new numbers... How to prevent this?

    Summation
    by Summation · May 2015
    (Quote)
  4. Random function constantly picks new numbers... How to prevent this?

    FlyboyTrevy_
    by FlyboyTrevy_ · May 2015
    So I have an attribute that has a couple of random functions within the equation. The problem is, the game constantly picks a new random number as the game is in runtime. How would I set it so that wh
  5. saving

    Tinoboss
    by Tinoboss · May 2015
    i understand when i try to save and load an attribute i have to put in the attribute i want to save, but what does "from:" mean what do i put in that box
  6. middle of it

    Socks
    by Socks · May 2015
    Constrain X to (Actor 1 X + Actor 2 X) divided by 2
  7. Change boolean to False

    MentalDonkeyGames
    by MentalDonkeyGames · May 2015
    Change attribute game.alive to false.
  8. Set color A, progressive and not instant?

    tatiang
    by tatiang · May 2015
    Use the Interpolate behavior. It changes the value of an attribute over a set period of time.
  9. Set color A, progressive and not instant?

    FlyboyTrevy_
    by FlyboyTrevy_ · May 2015
    So I have an actor where I modify it's transparency (self.color a). But it's instant (desired outcome for some instances but not this one). What formula could I put in the change attribute field, or w
  10. My Universal Binary Overscan Secret Weapon

    Lovejoy
    by Lovejoy · May 2015
    using. This does not require any extra game attributes made, unlocking actor or any of that mumble jumble. Just one behavior in the actor.
  11. Actor checks for avaliable space

    Braydon_SFX
    by Braydon_SFX · May 2015
    * Change Attribute self.Position.X to random(x,y)
  12. Image Changing Not Working

    Socks
    by Socks · May 2015
    so even if we find out someone is using Change Attribute, having that told to us is still largely useless when it comes to resolving issues as there - very simply - might be a mistake in the way that
  13. How to get this working using Fast Frame Swap Method

    Socks
    by Socks · May 2015
    Just add in some kind of attribute that says only do these rules once the attribute is triggered.
  14. Cool Pivot Dragging Help ?

    Socks
    by Socks · May 2015
    Constrain rotation to vector to angle (self to mouse)
  15. How to get this working using Fast Frame Swap Method

    RThurman
    by RThurman · May 2015
    Make a boolean attribute called: animate
  16. Spawn/Destroy/Spawn/Destroy...

    kreso123456
    by kreso123456 · May 2015
    * In spawned actores i made Rule - Attribute game.5alive = 1, Destroy actor
  17. Spawn/Destroy/Spawn/Destroy...

    JimmyMesser
    by JimmyMesser · May 2015
    On press change attribute to +1
  18. Spawn/Destroy/Spawn/Destroy...

    Summation
    by Summation · May 2015
    You could make the spawned actors' existence contingent upon a game level attribute like 5alive.
  19. How can I setup a rule to validate the winner(s)?

    tatiang
    by tatiang · May 2015
    If attribute game.player1Score = max(game.player1Score, game.player2Score, game.player3Score, game.player4Score) then
  20. Actor's self.time: resettable to zero?

    tatiang
    by tatiang · May 2015
    The built-in Time attributes such as self.Time cannot be changed. Instead, use a custom timer. One way to do this is with an Every 0.1 seconds timer set to change a real attribute self.customTime to
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