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  1. Animated objects becoming quite squares upon ending animation

    tatiang
    by tatiang · May 2015
    Are you using an Animate behavior? Are you doing anything with tables or Change/Constrain Attribute behaviors with regard to the actor's self.Image attribute?
  2. Basic shape animation (logic)

    FlyboyTrevy_
    by FlyboyTrevy_ · May 2015
    I don't know and make my own formulas and attributes at this point. If you look back through my history of forum threads (as with most guys starting out) the questions have gotten much less tedious a
  3. How to make actor spawn only once?

    RedCubeGames
    by RedCubeGames · May 2015
    (Quote)
  4. How to make actor spawn only once?

    tatiang
    by tatiang · May 2015
         When Attribute self.toggle (integer or boolean) is 0
  5. Basic shape animation (logic)

    Socks
    by Socks · May 2015
    Example (attached), I've changed the numbers at the end of the function to the mouse's X and Y position attributes, now the floating square follows the mouse.
  6. Basic shape animation (logic)

    Socks
    by Socks · May 2015
    If you know how attributes work (an attribute can be any value you want) you should be able to see that you can replace any (or all!) of the values in the equations with an attribute that you can cont
  7. Hexagon, Square or Circle

    Socks
    by Socks · May 2015
    . . . those two lines could be a change attribute behaviour or even two interpolate behaviours, but basically you click on a hexagon adjacent to your current position and you will jump (or slide) to y
  8. Only making 2 actors active at a time

    Lovejoy
    by Lovejoy · May 2015
    If you reset scene, you have to manually reset the attribute back to default.
  9. Hexagon, Square or Circle

    tatiang
    by tatiang · May 2015
    Yep. The board could be a single image and all of the rules check to see if an actor is at a precise point along some set path(s). So if you calculated all of the centers of the hexagons and put the
  10. Hexagon, Square or Circle

    DocJ
    by DocJ · May 2015
    (Quote)
  11. Lunar Lander. landing orientation problem

    Socks
    by Socks · May 2015
    You don't really need to duplicate attributes, there is already an attribute called rotation so there's no real need to make another one - and introduce an unnecessary Constrain behaviour (the fewer C
  12. Animate a table image?

    tatiang
    by tatiang · May 2015
         Change Attribute self.Item Number Select to mod(self.Item Number Select,10)+1
  13. Do tables clear themselves on a scene reset?

    owen_dennis
    by owen_dennis · May 2015
    I have a game where the majority of the gameplay takes place in one scene. I have a number of enemies that get randomly spawned and many of them use hitboxes, so I have a rule set up to let each enemy
  14. Lunar Lander. landing orientation problem

    rszarka
    by rszarka · May 2015
    Well thats the idea but the logic to create it is the struggle.. i gave it a go..made an attribute lander-rotation constrained to the actors rotation..then in the landing pads logic..made a couple of
  15. Screen Shaking and Game Freezing

    RowdyPants
    by RowdyPants · May 2015
    Create the same game attribute (boolean is fine) to control when they are allowed to move.
  16. Screen Shaking and Game Freezing

    RowdyPants
    by RowdyPants · May 2015
    Create a game level attribute to control when they move (optional). Since we only need this attribute to toggle between two states a boolean attribute will be just fine.
  17. Basic shape animation (logic)

    Socks
    by Socks · May 2015
    Constrain X position to: 22 *sin( self.Time * SPEED) *sin( self.Time * SPEED)+512
  18. Basic shape animation (logic)

    FlyboyTrevy_
    by FlyboyTrevy_ · May 2015
    (Quote)
  19. Trying to get random to go through numbers 1-9 and not repeat any of them.

    tatiang
    by tatiang · May 2015
    It doesn't matter if it's an index or integer attribute. Either type will support values between 1 and the number of rows in your table. I generally don't use index values because they aren't suppor
  20. Image Changing Not Working

    tatiang
    by tatiang · May 2015
    It's not really enough to describe a rule. For example, the image change could be done with Change Image, Change Attribute, Constrain Attribute, etc. Likewise, the movement rules could have conditio
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