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Basic shape animation (logic)
by FlyboyTrevy_ ·(Quote) -
Trying to get random to go through numbers 1-9 and not repeat any of them.
by tatiang ·It doesn't matter if it's an index or integer attribute. Either type will support values between 1 and the number of rows in your table. I generally don't use index values because they aren't suppor -
Image Changing Not Working
by tatiang ·It's not really enough to describe a rule. For example, the image change could be done with Change Image, Change Attribute, Constrain Attribute, etc. Likewise, the movement rules could have conditio -
Trying to get random to go through numbers 1-9 and not repeat any of them.
by 33miles ·Is that what you meant? Because unfortunately it's still doing the same thing. 5 or 6 of the clues activate and then it just stops. Should my game.RandomClues attribute be an index one like it is or a -
Trying to get random to go through numbers 1-9 and not repeat any of them.
by Socks ·(Quote) -
Trying to get random to go through numbers 1-9 and not repeat any of them.
by tatiang ·Your rule is deleting a row and then choosing the row to use. Switch those two behaviors so that the Change Attribute is first and the Add/Remove Row is second. -
Trying to get random to go through numbers 1-9 and not repeat any of them.
by 33miles ·My global attribute that I'm using is an index attribute. So after making this effort I tried it out and they still repeat themselves and only 5 or 6 out of the nine clues even show up. I would be ver -
saving atributes
by Tinoboss ·hello. I have some attributes in my game. but when the player closes out of the game and reloads it sometime later, how do I keep that attribute, save it -
Timer through scenes question
by Thunder_Child ·Make a timer that...every 1s change attribute game.timer to game.timer+1 -
Hexagon, Square or Circle
by Socks ·(Quote) -
Endless Runner issue
by 3absh ·(Quote) -
Basic shape animation (logic)
by Socks ·Constrain X position to: 22 *sin( self.Time *99) *sin( self.Time *191)+512 -
Hexagon, Square or Circle
by tatiang ·To check for collisions, you would use a Collides or Overlaps With condition. The actors do not need to know the coordinates of other actors to check this. -
Endless Runner issue
by Summation ·@abuabed84 What are you changing the new position to in your change attribute? -
GameSalad slowing down to unusable state
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Moving Platform Problem - Solved
by jay2dx ·Make a real self attribute in the platform actor of either your platforms x or y location and have a rule that changes the real attribute to the location of your platform, so if you want to lock its x -
Moving Platform Problem - Solved
by Balvamar ·* In the layer if the platform is above the player the constrain does not update before the player and they get out of sync. (This was mentioned in the tutorial, thanks Jamie (Image) -
Moving Platform Problem - Solved
by Balvamar ·Ok, I may have solved this myself. I have put the constrain behaviour in a rule that is only triggered when colliding with the player. It appears to work at the moment, however I tried this yesterda -
Background selection.
by tatiang ·Change Attribute game.random to random(0,2) -
Background selection.
by As_Of_Latte ·I made a game integer attribute called GameplayBG and set it to 0.