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  1. Trying to get random to go through numbers 1-9 and not repeat any of them.

    33miles
    by 33miles · May 2015
    Is that what you meant? Because unfortunately it's still doing the same thing. 5 or 6 of the clues activate and then it just stops. Should my game.RandomClues attribute be an index one like it is or a
  2. Trying to get random to go through numbers 1-9 and not repeat any of them.

    Socks
    by Socks · May 2015
    (Quote)
  3. Trying to get random to go through numbers 1-9 and not repeat any of them.

    tatiang
    by tatiang · May 2015
    Your rule is deleting a row and then choosing the row to use. Switch those two behaviors so that the Change Attribute is first and the Add/Remove Row is second.
  4. Trying to get random to go through numbers 1-9 and not repeat any of them.

    33miles
    by 33miles · May 2015
    My global attribute that I'm using is an index attribute. So after making this effort I tried it out and they still repeat themselves and only 5 or 6 out of the nine clues even show up. I would be ver
  5. saving atributes

    Tinoboss
    by Tinoboss · May 2015
    hello. I have some attributes in my game. but when the player closes out of the game and reloads it sometime later, how do I keep that attribute, save it
  6. Timer through scenes question

    Thunder_Child
    by Thunder_Child · May 2015
    Make a timer that...every 1s change attribute game.timer to game.timer+1
  7. Hexagon, Square or Circle

    Socks
    by Socks · May 2015
    (Quote)
  8. Endless Runner issue

    3absh
    by 3absh · May 2015
    (Quote)
  9. Basic shape animation (logic)

    Socks
    by Socks · May 2015
    Constrain X position to: 22 *sin( self.Time *99) *sin( self.Time *191)+512
  10. Hexagon, Square or Circle

    tatiang
    by tatiang · May 2015
    To check for collisions, you would use a Collides or Overlaps With condition. The actors do not need to know the coordinates of other actors to check this.
  11. Endless Runner issue

    Summation
    by Summation · May 2015
    @abuabed84 What are you changing the new position to in your change attribute?
  12. GameSalad slowing down to unusable state

    itokengroup@gmail.com
    by itokengroup@gmail.com · May 2015
    Example: I double click an actor (10 seconds) loads the attributes, I change 1 attribute (10 seconds) changes the
  13. Moving Platform Problem - Solved

    jay2dx
    by jay2dx · May 2015
    Make a real self attribute in the platform actor of either your platforms x or y location and have a rule that changes the real attribute to the location of your platform, so if you want to lock its x
  14. Moving Platform Problem - Solved

    Balvamar
    by Balvamar · May 2015
    * In the layer if the platform is above the player the constrain does not update before the player and they get out of sync. (This was mentioned in the tutorial, thanks Jamie (Image)
  15. Moving Platform Problem - Solved

    Balvamar
    by Balvamar · May 2015
    Ok, I may have solved this myself. I have put the constrain behaviour in a rule that is only triggered when colliding with the player. It appears to work at the moment, however I tried this yesterda
  16. Background selection.

    tatiang
    by tatiang · May 2015
    Change Attribute game.random to random(0,2)
  17. Background selection.

    As_Of_Latte
    by As_Of_Latte · May 2015
    I made a game integer attribute called GameplayBG and set it to 0.
  18. saving and loading attribute not working?

    tatiang
    by tatiang · May 2015
    You'll need a separate Key for each unlock. If you have more than about three values to store, I'd highly recommend using tables instead of Load/Save Attribute behaviors.
  19. saving and loading attribute not working?

    RawanAlodeh
    by RawanAlodeh · May 2015
    correction, 1st picture is the load attribute which is at the begining the "click to play" scene. 2nd one is the lock and 3rd one is the actor collides w/ to unlock next level
  20. saving and loading attribute not working?

    RawanAlodeh
    by RawanAlodeh · May 2015
    the lock on the level. the 3rd one is the load attribute
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