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Trying to get random to go through numbers 1-9 and not repeat any of them.
by 33miles ·Is that what you meant? Because unfortunately it's still doing the same thing. 5 or 6 of the clues activate and then it just stops. Should my game.RandomClues attribute be an index one like it is or a -
Trying to get random to go through numbers 1-9 and not repeat any of them.
by Socks ·(Quote) -
Trying to get random to go through numbers 1-9 and not repeat any of them.
by tatiang ·Your rule is deleting a row and then choosing the row to use. Switch those two behaviors so that the Change Attribute is first and the Add/Remove Row is second. -
Trying to get random to go through numbers 1-9 and not repeat any of them.
by 33miles ·My global attribute that I'm using is an index attribute. So after making this effort I tried it out and they still repeat themselves and only 5 or 6 out of the nine clues even show up. I would be ver -
saving atributes
by Tinoboss ·hello. I have some attributes in my game. but when the player closes out of the game and reloads it sometime later, how do I keep that attribute, save it -
Timer through scenes question
by Thunder_Child ·Make a timer that...every 1s change attribute game.timer to game.timer+1 -
Hexagon, Square or Circle
by Socks ·(Quote) -
Endless Runner issue
by 3absh ·(Quote) -
Basic shape animation (logic)
by Socks ·Constrain X position to: 22 *sin( self.Time *99) *sin( self.Time *191)+512 -
Hexagon, Square or Circle
by tatiang ·To check for collisions, you would use a Collides or Overlaps With condition. The actors do not need to know the coordinates of other actors to check this. -
Endless Runner issue
by Summation ·@abuabed84 What are you changing the new position to in your change attribute? -
GameSalad slowing down to unusable state
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Moving Platform Problem - Solved
by jay2dx ·Make a real self attribute in the platform actor of either your platforms x or y location and have a rule that changes the real attribute to the location of your platform, so if you want to lock its x -
Moving Platform Problem - Solved
by Balvamar ·* In the layer if the platform is above the player the constrain does not update before the player and they get out of sync. (This was mentioned in the tutorial, thanks Jamie (Image) -
Moving Platform Problem - Solved
by Balvamar ·Ok, I may have solved this myself. I have put the constrain behaviour in a rule that is only triggered when colliding with the player. It appears to work at the moment, however I tried this yesterda -
Background selection.
by tatiang ·Change Attribute game.random to random(0,2) -
Background selection.
by As_Of_Latte ·I made a game integer attribute called GameplayBG and set it to 0. -
saving and loading attribute not working?
by tatiang ·You'll need a separate Key for each unlock. If you have more than about three values to store, I'd highly recommend using tables instead of Load/Save Attribute behaviors. -
saving and loading attribute not working?
by RawanAlodeh ·correction, 1st picture is the load attribute which is at the begining the "click to play" scene. 2nd one is the lock and 3rd one is the actor collides w/ to unlock next level -
saving and loading attribute not working?
by RawanAlodeh ·the lock on the level. the 3rd one is the load attribute