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Scene attributes
by cgaliano ·This thing of not being able to refer to an scene attribute from an actor's prototype script (only from the instance's one, apparently) is pretty annoying as I cannot setup a rule that is valid for al -
tables
by tatiang ·Be sure to select game.store from the attribute browser rather than typing it in. -
Drag an actor by touch anywhere on the scene?
by Socks ·Make 2 real attributes for the actor - 'offset X' and 'offset Y'. -
Drag an actor by touch anywhere on the scene?
by TitanFury ·I have an actor that is currently controlled by the user as they drag the actor across the scene. This was done with a dragging attribute and game.mouse.position.X/Y attributes. However, I wish to con -
No longer touching, destroy actor
by UtopianGames ·Why have you got it constraining to its self position? -
Spawner spawns 2 actors instead of 1?
by TitanFury ·I use an integer attribute called "randomizer" which I change to a random number (1 or 2) each time the timer loops the 25 seconds. With this I have the rules: -
Actors: appear and disappear in a fixed position but never at the same time with timer 120
by Phe Nix ·(Quote) -
Actors: appear and disappear in a fixed position but never at the same time with timer 120
by Phe Nix ·i've got 9 actors on each fixed position and i want to let them appear and disappear never at the same time(random is best), for 1 sec,with a 120 sec attribute timer.(with a spawn slash image, fx soun -
Help with timer attribute, please
by moneymaster2012 ·(Quote) -
Help with timer attribute, please
by MentalDonkeyGames ·You have it almost correct. It has to be Change attribute game.score to game.score +1 -
Help with timer attribute, please
by moneymaster2012 ·Hi, there! Sorry for asking so many questions, but I cannot seem to find the solution to my problem anywhere. What I am looking for is how to program "+1" into the game, so the time… -
Weird "Change Scene" Bug...
by Jelindo ·When I set the "level #" attribute default to level 2 (in which when I start the game the level is automatically 2), the game plays level 2 without problems, and level 3 never chang -
Fast Constrain (LinkMachine v2)
by Socks ·(Quote) -
Screen Shaking and Game Freezing
by Bagzli ·I added 3 attributes to the actor, speed, Total Points and Direction all of type Real -
Fast Constrain (LinkMachine v2)
by As_Of_Latte ·I tried combining @RThurman kinetic scroll with @Socks fast constrain and @jamie_c button list. However, for some reason when I scroll the button list to the very top and then back down, buttons from -
Actor shrinks but loses collision sensor?
by Thunder_Child ·(Quote) -
Can someone clarify this? - rotate to position query
by wcsd9739 ·Basically this makes it so the whole vectorToAngle expression comes out as the angle you are trying to face. In your case you would want to put this Constrain Attribute behavior on your 'bad guy actor -
Actor shrinks but loses collision sensor?
by MentalDonkeyGames ·Collisions won´t work while an actor is interpolating. -
Changing GIMP Canvas Shape?
by FastlaneSuccess ·(Quote) -
Changing GIMP Canvas Shape?
by Socks ·Even if we could make arbitrary shaped image files, like making and saving a circular file using Photoshop, it wouldn't really help as in GameSalad collisions happen with the actor and not the image a