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  1. Lifebar questions

    Summation
    by Summation · May 2015
    (Quote)
  2. Lifebar questions

    Gamepenciler
    by Gamepenciler · May 2015
    But i want to constrain the value to a fixed with of 100 pixels
  3. Scene attributes

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · May 2015
    I typically never create Scene Attributes, usually use Game or Actor Level only. The only time I need to create an instance actor is if I need to access a pre-defined Scene Attribute like the camera s
  4. Scene attributes

    cgaliano
    by cgaliano · May 2015
    This thing of not being able to refer to an scene attribute from an actor's prototype script (only from the instance's one, apparently) is pretty annoying as I cannot setup a rule that is valid for al
  5. tables

    tatiang
    by tatiang · May 2015
    Be sure to select game.store from the attribute browser rather than typing it in.
  6. Drag an actor by touch anywhere on the scene?

    Socks
    by Socks · May 2015
    Make 2 real attributes for the actor - 'offset X' and 'offset Y'.
  7. Drag an actor by touch anywhere on the scene?

    TitanFury
    by TitanFury · May 2015
    I have an actor that is currently controlled by the user as they drag the actor across the scene. This was done with a dragging attribute and game.mouse.position.X/Y attributes. However, I wish to con
  8. No longer touching, destroy actor

    UtopianGames
    by UtopianGames · May 2015
    Why have you got it constraining to its self position?
  9. Spawner spawns 2 actors instead of 1?

    TitanFury
    by TitanFury · May 2015
    I use an integer attribute called "randomizer" which I change to a random number (1 or 2) each time the timer loops the 25 seconds. With this I have the rules:
  10. Actors: appear and disappear in a fixed position but never at the same time with timer 120

    Phe Nix
    by Phe Nix · May 2015
    (Quote)
  11. Actors: appear and disappear in a fixed position but never at the same time with timer 120

    Phe Nix
    by Phe Nix · May 2015
    i've got 9 actors on each fixed position and i want to let them appear and disappear never at the same time(random is best), for 1 sec,with a 120 sec attribute timer.(with a spawn slash image, fx soun
  12. Help with timer attribute, please

    moneymaster2012
    by moneymaster2012 · May 2015
    (Quote)
  13. Help with timer attribute, please

    MentalDonkeyGames
    by MentalDonkeyGames · May 2015
    You have it almost correct. It has to be Change attribute game.score to game.score +1
  14. Help with timer attribute, please

    moneymaster2012
    by moneymaster2012 · May 2015
    Hi, there! Sorry for asking so many questions, but I cannot seem to find the solution to my problem anywhere. What I am looking for is how to program "+1" into the game, so the time…
  15. Weird "Change Scene" Bug...

    Jelindo
    by Jelindo · May 2015
    When I set the "level #" attribute default to level 2 (in which when I start the game the level is automatically 2), the game plays level 2 without problems, and level 3 never chang
  16. Fast Constrain (LinkMachine v2)

    Socks
    by Socks · May 2015
    (Quote)
  17. Screen Shaking and Game Freezing

    Bagzli
    by Bagzli · May 2015
    I added 3 attributes to the actor, speed, Total Points and Direction all of type Real
  18. Fast Constrain (LinkMachine v2)

    As_Of_Latte
    by As_Of_Latte · May 2015
    I tried combining @RThurman kinetic scroll with @Socks fast constrain and @jamie_c button list. However, for some reason when I scroll the button list to the very top and then back down, buttons from
  19. Actor shrinks but loses collision sensor?

    Thunder_Child
    by Thunder_Child · May 2015
    (Quote)
  20. Can someone clarify this? - rotate to position query

    wcsd9739
    by wcsd9739 · May 2015
    Basically this makes it so the whole vectorToAngle expression comes out as the angle you are trying to face. In your case you would want to put this Constrain Attribute behavior on your 'bad guy actor
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