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  1. Why does Game Salad break at speeds over 500?

    Franto
    by Franto · May 2015
    if actor goes past a certain x or y value, then constrain to the coordinate it's suppose to stop at anyway. Solved the problem well, the actor still tries to fly off sometimes, but is immediately ret
  2. Cookie Clicker game type question

    RabidParrot
    by RabidParrot · May 2015
    When touch is pressed change attribute TapCount to TapCount+1
  3. Cookie Clicker game type question

    RabidParrot
    by RabidParrot · May 2015
    Just make a multiplier attribute called "Multiplier"
  4. Problem with Rotate and Constrain behaviours

    Socks
    by Socks · May 2015
    Or constrain actor 2 to:
  5. Problem with Rotate and Constrain behaviours

    irvaz
    by irvaz · May 2015
    Hi everyone, I'm getting a problem when I try to constrain an actor to another that is rotating 36o around a centre pivot. Actor 1 (spins 360) is a horizontal line, actor 2 is a smaller vertical line
  6. rule condition stopped working

    hoomann210
    by hoomann210 · May 2015
    in this actor that time purchase attribute changes to 1 no matter the condition..i have another actor exactly the same with another attribute but that works fine..this is the only place that it has to
  7. Move to.

    Socks
    by Socks · May 2015
    (the attribute 'A' is a 'real' attribute)
  8. Move to.

    Socks
    by Socks · May 2015
    Can you take a screenshot of the code for this ? Are you sure you have no other rules running, just a single constrain behaviour ?
  9. Move to.

    Socks
    by Socks · May 2015
    You don't need any of the other rules, none the rules that check the actor's position, just a single constrain behaviour, nothing else.
  10. Move to.

    Socks
    by Socks · May 2015
    Or constrain the actor's X position to: 248 *sin (self.time *181.45) +383
  11. Removing In App Purchase

    Summation
    by Summation · May 2015
    (Quote)
  12. Removing In App Purchase

    EpicoreGames
    by EpicoreGames · May 2015
    Hello everyone . So I am working on the in app purchase of my game. I had set up the in app purchase system and it works well. But I can't find a way to remove the buy inapp purchase button once it ha
  13. 8 Way Controller - help needed

    Bagzli
    by Bagzli · April 2015
    I've been trying to wrap my head around how it works and I've had some difficulties fully understanding the logic as I need to make a change on the controller. Bellow I will paste what attributes and
  14. In Need Of Some Proper Knowledge From Some Proper Kind knowledgeable People.

    tatiang
    by tatiang · April 2015
    In the climber actor, Change Attribute self.startY to self.Position.Y. Do this at the top of the rule list but outside of any rules. Then have a Constrain Attribute (also by itself) to constrain gam
  15. Random Images Are Blank/White in Preview

    tatiang
    by tatiang · April 2015
    If your images are named 1001, 1002, etc., then you shouldn't be concatenating the word "image" onto the front of your self.Image attribute. The self.Image attribute is tied to the
  16. Random Images Are Blank/White in Preview

    digitaldivide
    by digitaldivide · April 2015
    I have tried changing my Change Attribute from
  17. A problem with "Save/Load Attribute" behavior

    vectorstudio
    by vectorstudio · April 2015
    When I preview the game, the attribute can be saved. I restart the preview, the attribute can be loaded.
  18. Spawning random actors with same spawner tutorial – Please help

    Socks
    by Socks · April 2015
    First make a new attribute for your actor, let's call it 'X' (it can be called anything you like).
  19. How Do I Make A Walking Sound Effect?

    WGPark
    by WGPark · April 2015
    Ok I got that to work. Now I am trying to make it play a random sound. I did some research and found that I can make an attribute called "walk sound" as an integer and whenever the p
  20. Spawning random actors with same spawner tutorial – Please help

    Village Idiot
    by Village Idiot · April 2015
    Change attribute X to random(1,10)
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