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  1. making game

    gamestudent
    by gamestudent · April 2015
    Change attribute: self.position.x To: Random(x, y)
  2. making game

    gamestudent
    by gamestudent · April 2015
    Change attribute: Self.position.y To: (Whatever the Y coordinate is for your sky actor)
  3. Random Images Are Blank/White in Preview

    tatiang
    by tatiang · April 2015
    Make sure your image filenames match your change attribute expression. If your filenames are of the format image1000.png and your expression is of the format image1000 then it should work.
  4. in-app request data

    hoomann210
    by hoomann210 · April 2015
    my game has 2 non-consumable in-apps...what i've done is that i put request purchase data in an actor that does nothing and it's just there in my store scene..then i used buy item on one the items whi
  5. HELP: Shooting in the direction of my cursor!

    daniel.robert.campbell
    by daniel.robert.campbell · April 2015
    * Create two attributes (MouseX, MouseY)
  6. Anyway to spawn different actors randomly in the same spawner?

    Everwild
    by Everwild · April 2015
    I'm definitely no expert, but I use this method pretty frequently. I've used both self attributes and game attributes, depending on what kind of thing I'm doing, but for this we'll assume it's a self.
  7. How can I rearrange a table after remove a row?

    3MDN3
    by 3MDN3 · April 2015
    If I change the integer attribute (game.bookmark numb) that set to remove rows to game.bookmark~ -1, I can't remove table 2's row 1, while I don't change the attribute, I have trouble with removing ta
  8. Monitor attributes while testing?

    Summation
    by Summation · April 2015
    You can put the Display Text behavior in an actor and tell the display text to show whatever attribute you want via the expression editor.
  9. Timer counting up

    jamie_c
    by jamie_c · April 2015
    @moneymaster2012, make sure you are using an Integer Attribute NOT a Real Attribute. Integers don't use decimals.
  10. Timer counting up

    moneymaster2012
    by moneymaster2012 · April 2015
    (Quote)
  11. Some problems I have encountered for endless runner

    FastlaneSuccess
    by FastlaneSuccess · April 2015
    - Attribute self.Position.X less than or equal to 617
  12. [Solved] If scrolling is true, buttons cannot be pressed.

    RossmanBrothersGames
    by RossmanBrothersGames · April 2015
    As for not being able to touch them when they move. Make a game attribute, make it a boolean call it scrolling. In the actor controling the camera when the camera is moving change game.scrolling to tr
  13. Two issues with my Jewel game

    noahb
    by noahb · April 2015
    --attribute: (self.position.x) < 15
  14. Why does GS lag whenever sound is played?

    noahb
    by noahb · April 2015
    This is the first thing I try whenever I am working with timers. Especially if your "Ammo" attribute is changing rapidly or repeatedly.
  15. Constrain actor to another actor.

    Socks
    by Socks · April 2015
    http://forums.gamesalad.com/discussion/75220/fast-constrain-linkmachine-v2
  16. Constrain actor to another actor.

    Summation
    by Summation · April 2015
    I would constrain the edge of the actor to two game level attributes, x and y, and then constrain the follower actor to the game level attributes.
  17. Constrain actor to another actor.

    As_Of_Latte
    by As_Of_Latte · April 2015
    Can I constrain one actors position to the edge of a different actor? If so, does anyone know how this can be done?
  18. Why does GS lag whenever sound is played?

    SLOCM3Z
    by SLOCM3Z · April 2015
    attribute game.Ammo > 0
  19. How can I rearrange a table after remove a row?

    tatiang
    by tatiang · April 2015
    How are you using the table values? I'm wondering if a single integer attribute might achieve the same thing.
  20. custom score font problem

    gingagaming
    by gingagaming · April 2015
    I think what he was saying was he "was" using a change attribute (like I suggested he might be doing), that was the issue.
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