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Why does GS lag whenever sound is played?
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How can I rearrange a table after remove a row?
by tatiang ·How are you using the table values? I'm wondering if a single integer attribute might achieve the same thing. -
custom score font problem
by gingagaming ·I think what he was saying was he "was" using a change attribute (like I suggested he might be doing), that was the issue. -
How Do I Make A Walking Sound Effect?
by WGPark ·Hello, currently I have a level and I have a constrain attribute behaviour telling it to move on the X axis for the speed of 400. However, I cannot find any tutorial on how to play a walking sound whe -
custom score font problem
by mhedges ·@evert , you're welcome. Keep in mind, though, a change attribute will update only once (unless you use a timer to update every fraction of a second or so), while a constrain attribute will update co -
custom score font problem
by evert ·Thanks guys! i indeed used a change attribute! -
custom score font problem
by MentalDonkeyGames ·Is it "Change attribute" or "Constrain attribute"? -
custom score font problem
by gingagaming ·Are you using the "constrain" behaviour or the "change" attribute? -
Only making 2 actors active at a time
by lucybranthwaite ·(Quote) -
custom score font problem
by evert ·but it does respond when i change my attribute integer directly to lets say 999.. -
custom score font problem
by mhedges ·Also, you should have used the expression in a "contain attribute" behavior or a very frequently updated "change attribute" behavior. -
Play Consecutive Notes of a Song with each Screen Touch
by RThurman ·The probable reason they are playing all at once is because you are using a constrain attribute behavior when you probably want a change attribute behavior instead. -
Constrain actor to make it move with you?
by Braydon_SFX ·Create 2 real attributes. Name them actors and actorY. Inside the main actor, constrain gameX to self.position.X. Do the same for Y. -
Constrain actor to make it move with you?
by http_gamesalad ·them real x & real y & the then constrain something.. that's the part I forgot. Thanks (Image) -
Play Consecutive Notes of a Song with each Screen Touch
by tatiang ·The mod() or % function returns the remainder of a division problem. So mod(9,9) is 0 and mod(6,9) is 6 for example. The problem with using notes+1%8 is that you are adding 1 to the attribute every -
Play Consecutive Notes of a Song with each Screen Touch
by Socks ·(Quote) -
logic of timers here
by Gnarly ·Will search what the self duration attribute actually is.... -
Rotating from a specific angle in a pendulum like manner (using only one actor)
by Socks ·Constrain X to 98 *cos((45 *sin( self.Time *160))-135)+512 -
Play Consecutive Notes of a Song with each Screen Touch
by floatingwoo ·@RabidParrot Brilliant! Thank you... And then just drop a change attribute (game.notes=0) in the last note to have it loop? -
Play Consecutive Notes of a Song with each Screen Touch
by RabidParrot ·Make an integer attribute called "notes"