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  1. How Do I Make A Walking Sound Effect?

    WGPark
    by WGPark · April 2015
    Hello, currently I have a level and I have a constrain attribute behaviour telling it to move on the X axis for the speed of 400. However, I cannot find any tutorial on how to play a walking sound whe
  2. custom score font problem

    mhedges
    by mhedges · April 2015
    @evert , you're welcome. Keep in mind, though, a change attribute will update only once (unless you use a timer to update every fraction of a second or so), while a constrain attribute will update co
  3. custom score font problem

    evert
    by evert · April 2015
    Thanks guys! i indeed used a change attribute!
  4. custom score font problem

    MentalDonkeyGames
    by MentalDonkeyGames · April 2015
    Is it "Change attribute" or "Constrain attribute"?
  5. custom score font problem

    gingagaming
    by gingagaming · April 2015
    Are you using the "constrain" behaviour or the "change" attribute?
  6. Only making 2 actors active at a time

    lucybranthwaite
    by lucybranthwaite · April 2015
    (Quote)
  7. custom score font problem

    evert
    by evert · April 2015
    but it does respond when i change my attribute integer directly to lets say 999..
  8. custom score font problem

    mhedges
    by mhedges · April 2015
    Also, you should have used the expression in a "contain attribute" behavior or a very frequently updated "change attribute" behavior.
  9. Play Consecutive Notes of a Song with each Screen Touch

    RThurman
    by RThurman · April 2015
    The probable reason they are playing all at once is because you are using a constrain attribute behavior when you probably want a change attribute behavior instead.
  10. Constrain actor to make it move with you?

    Braydon_SFX
    by Braydon_SFX · April 2015
    Create 2 real attributes. Name them actors and actorY. Inside the main actor, constrain gameX to self.position.X. Do the same for Y.
  11. Constrain actor to make it move with you?

    http_gamesalad
    by http_gamesalad · April 2015
    them real x & real y & the then constrain something.. that's the part I forgot. Thanks (Image)
  12. Play Consecutive Notes of a Song with each Screen Touch

    tatiang
    by tatiang · April 2015
    The mod() or % function returns the remainder of a division problem. So mod(9,9) is 0 and mod(6,9) is 6 for example. The problem with using notes+1%8 is that you are adding 1 to the attribute every
  13. Play Consecutive Notes of a Song with each Screen Touch

    Socks
    by Socks · April 2015
    (Quote)
  14. logic of timers here

    Gnarly
    by Gnarly · April 2015
    Will search what the self duration attribute actually is....
  15. Rotating from a specific angle in a pendulum like manner (using only one actor)

    Socks
    by Socks · April 2015
    Constrain X to 98 *cos((45 *sin( self.Time *160))-135)+512
  16. Play Consecutive Notes of a Song with each Screen Touch

    floatingwoo
    by floatingwoo · April 2015
    @RabidParrot Brilliant! Thank you... And then just drop a change attribute (game.notes=0) in the last note to have it loop?
  17. Play Consecutive Notes of a Song with each Screen Touch

    RabidParrot
    by RabidParrot · April 2015
    Make an integer attribute called "notes"
  18. logic of timers here

    Gnarly
    by Gnarly · April 2015
    I have an attribute set to 5 and the timer does change the attribute but it seems to have no effect..... (another timer)
  19. Only making 2 actors active at a time

    Lovejoy
    by Lovejoy · April 2015
    You can add another condition to the existing rule you have so if your clicks attribute is < 2 you can click it.
  20. Camera zoom problems

    RowdyPants
    by RowdyPants · April 2015
    •Twirl open 'Camera' attribute
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