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Random images
by tatiang ·If attribute self.Image = tableCellValue(tableName,row,col) -
Random images
by tatiang ·Change attribute self.Image to tableCellValue(tableName,random(1,tableRowCount(tableName)),col). Make sure column 1 of the table is set to "text" and that you have typed in a text s -
Logic questions? is this possible with game salad!
by Socks ·would be invisible and only used to detect collisions - I think this would the most flexible approach ? I'll make a quick demo . . . . -
TableSearch with a lot of data
by Braydon_SFX ·If attribute game.search is less than 1, -
Display score while camera is being controlled
by MattButlerStudios ·Put an actor on a non-scrollable layer and make it display the current score. If you don't already know how to make the score work, simple create an index attribute and set a rule that states: (timer) -
Trying to figure out some math
by karuzo ·(Quote) -
Don't make actor reappear on scene reset
by Mayhem_Madness ·(Quote) -
Don't make actor reappear on scene reset
by RabidParrot ·(Quote) -
Don't make actor reappear on scene reset
by tatiang ·You'll need to store the value of the "dead" boolean in either a game attribute or a table cell since those two places do not get reset when you use a Reset Scene behavior. -
Don't make actor reappear on scene reset
by RabidParrot ·Make an attribute called "Dead" -
Few Basic Questions
by FastlaneSuccess ·* Rule (Actor receives event > key > space > is down)* Change Attribute (self.Motion.Linear Velocity.X) to 300 -
[Solved] Actor Color
by tatiang ·Is game.CustomColor a text attribute? And is there an image file called BlueActor2.png? And are you using Creator on a PC? You didn't create an attribute named self.image, did you? I assume you're -
[Solved] Actor Color
by tiger27 ·When All of the following are happeningIf actor 1 touch is pressedset game.CustomColor to BlueWhen All of the following are happeningattribute is BlueSet self.image to BlueActor2 -
High score isn't working
by Braydon_SFX ·You may want to place the change attribute as well as the save attribute behaviors inside a 0.1 timer (run to completetion) to ensure that it fires. -
High score isn't working
by jacob717 ·Change attribute game.highscore to game.score -
Rule conflict? and Table questions.
by Everwild ·place. Changing the self.Position X/Y to table attributes. This works fine, as long as one of my other rules is not active. If it is, it doesn't work at all. -
How to constrain an actor ontop of another actor & make it follow it
by http_gamesalad ·@jamie_c I'm trying to spawn a 60 by 60 px actor on top of the platforms (constrain it 200 px up everytime) that I made 120 px. The 60 by 60 actors aren't spawning properly at all. Hope you understand -
[Solved] Actor Color
by Socks ·Like I say, issues in GameSalad are almost always a result of the way you have your rules set up (a faulty equation, a behaviour in the wrong place, an attribute typed instead of selected from the dro -
[Solved] Actor Color
by tiger27 ·I have an attribute titled "Image", and two actors that are set up like this: -
Better swipe control
by chalter ·I am also trying to tackle the "quicker" question. I did take the original swipe method you describe and added an attribute that calculates the absolute value of the slope of the swi