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  1. CPR Game Question

    Webnurv
    by Webnurv · April 2015
    I am having trouble with this last part, the hands move down when i click etc, but im not sure if its identifying the areas well or if its counting the times i press down on the attribute i created. A
  2. Release Candidate 0.13.9 Mac ARC with performance improvements

    stevej
    by stevej · April 2015
    (Quote)
  3. scene reset problem ???

    Sas-dj
    by Sas-dj · April 2015
    im not using game level attribute
  4. scene reset problem ???

    jamie_c
    by jamie_c · April 2015
    If you are using a Game Level Attribute to trigger the shooting, you'll need to manually resent that during the Scene Reset. Game Level Attributes are not reset during the Scene Reset Behavior.
  5. timer issue

    deej011
    by deej011 · April 2015
    it only turns to true when u defeat an enemy than after 0.1 second it changes back to false. And than inside the enemy I have a rule saying when attribute is true change table value. In the creator it
  6. [Solved] When i unpause the game, my actor jumps up

    Mayhem_Madness
    by Mayhem_Madness · April 2015
    (Quote)
  7. [Solved] When i unpause the game, my actor jumps up

    Summation
    by Summation · April 2015
    @Thor Try moving the unpause behavior below the "Change Attribute game.jumping to false."
  8. Release Candidate 0.13.9 Mac ARC with performance improvements

    supafly129
    by supafly129 · April 2015
    (Quote)
  9. Release Candidate 0.13.9 Mac ARC with performance improvements

    scottharrrules43
    by scottharrrules43 · April 2015
    A cool feature would be to figure out which attribute the columns are. Maybe have an extra row that says boolean or index. Or even numbers like 1= index and 2= Boolean and so on.
  10. How to make a button with boolean

    Socks
    by Socks · April 2015
    Use an Integer attribute instead of using a Boolean attribute.
  11. Animation

    rainhasntstop
    by rainhasntstop · April 2015
    how can i change the constrain att of my self.image to FPS speed that i want?
  12. Animation

    Socks
    by Socks · April 2015
    Constrain image to floor( game.Time *SPEED FPS)%21
  13. Table optimization demo with photo slideshow app

    Summation
    by Summation · April 2015
    (Quote)
  14. Cannot edit scene attributes

    Agent Argyle
    by Agent Argyle · April 2015
    I'm having this same issue. If you can add attributes to a scene why can't behaviors access scene.Attributes? For example, if you need an attribute to reset when the scene resets, it seems logical to
  15. How to have Endless Actor's falling Down

    Minebomber
    by Minebomber · April 2015
    You can also have the falling actor have an accelerate/move down attribute for moving down. You also have a controller that spawns the falling actors, maybe in a loop? Then, when actor overlaps/collid
  16. Table optimization demo with photo slideshow app

    tatiang
    by tatiang · April 2015
    You're welcome! Glad people like it. @Summation, I didn't mention it in the video but I always prefix my table names with |T| so that they stand out in the list of game attributes when using the att
  17. PauseGame and UnpauseGame - the sound is not resumed.

    NixsterMixsterStudio
    by NixsterMixsterStudio · April 2015
    I have an actor. I use Play Sound in a loop for a continuous play. Then I put a 'pause' button on the scene. When clicked - I display a 'pause' scene and the game is paused. The sound is still playing
  18. How to create a on or off button

    RThurman
    by RThurman · April 2015
    Rule: When touch Change Attribute: button To: not(button)Rule: When button is true Change Image Play MusicRule: When button is false Change Image Stop Music
  19. How to create a on or off button

    RabidParrot
    by RabidParrot · April 2015
    Make an integer attribute called "game.onoff"
  20. How to create a on or off button

    RThurman
    by RThurman · April 2015
    Maybe its the other part you are having an issue with? That is, how to do one thing when the boolean attribute is true, and do another when it is false? That goes something like this:
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