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  1. Tables or Attributes

    Braydon_SFX
    by Braydon_SFX · April 2015
    I would use attributes. I could see this being done with a few game attributes and some self attributes. You want to use a table for projects that contain a lot of data. For example, a list of all of
  2. How to create a on or off button

    RThurman
    by RThurman · April 2015
    Try this rule for boolean attributes:
  3. How to create a on or off button

    Phoenix256
    by Phoenix256 · April 2015
    I'm trying to make a button that turns the music on and off and when its on turns into a different image than when its off. So I tried use change attribute to change the Boolean (Button) to true, and
  4. Tap screen to move (screenshot provided)

    Armelline
    by Armelline · April 2015
    Yes, the moment you release the button, the "tapped" attribute is flagged as false. You may want to try setting it to true with mouse down, and set it to false using a timer that tri
  5. timer issue

    deej011
    by deej011 · April 2015
    i have a timer that changes an attribute from true to false after 0.1 seconds its seems to work fine in the creator but not when I'm previewing on my phone. any ideas?
  6. [SOLVED] Is My Project Corrupt?

    gingagaming
    by gingagaming · April 2015
    The most common mistake is have a table cell value looking for a row or column with the value 0 which was defined by an attribute. This happens when the logic fires too quick and the attribute wasn't
  7. Best way to achieve a smooth health bar

    Summation
    by Summation · April 2015
    If you constrain something to something, that something is always keeping track of a change in that other something, so it may look choppy.
  8. Problems with LOOP

    Summation
    by Summation · April 2015
    How are you keeping track of your WhichOne attribute?
  9. Problems with LOOP

    ookami007
    by ookami007 · April 2015
    Then I loop while (all) attribute game.tempInt <= 30
  10. i want game hero and enemies fight like this, random kicks and moves etc. ????

    Gnarly
    by Gnarly · April 2015
    Attribute attack
  11. problem with wrap

    jamie_c
    by jamie_c · April 2015
    I don't know why, but the wrap function seems to only detect collisions on one side of the screen at a time. I had this issue with my doodle jump style game, if a platform wrapped from the left side t
  12. match game stop clicks

    tatiang
    by tatiang · April 2015
    To make an object not clickable, change an actor boolean (e.g. self.locked) to true. In the When Touch is Pressed rule, add the condition When attribute self.locked is false.
  13. Health Bar attach to my Actor

    preges
    by preges · April 2015
    If you use the "Constrain Attribute" method, when entering the formula of the constraint, you cannot simply type in the address (i.e. self.Position.X). You must make a selection usin
  14. problem with wrap

    preges
    by preges · April 2015
    I have an actor spawning randomly (call this the obstacle), and moving across the scene. When the obstacle comes in contact with the hero, it should change an attribute. The obstacle is Y-wrapping suc
  15. Else statement does not work as expected on Windows

    arteewtf
    by arteewtf · April 2015
    extra if in the else block saying that if this attribute is 0 decrease lives. But I had the same result.
  16. Else statement does not work as expected on Windows

    arteewtf
    by arteewtf · April 2015
    So, when the if statement is true I want it to increase score attribute by 10, else I want the lives arrtibute to increase by 1. The thing is when I preview it, if the statement is true (comparing str
  17. How can I fix this?

    A_Constantin
    by A_Constantin · April 2015
    I had collisions of for testing
  18. Resume button not working properly

    Summation
    by Summation · April 2015
    @thor Create an attribute called paused.
  19. collision with two actors problem

    Mayhem_Madness
    by Mayhem_Madness · April 2015
    So for anyone who wants to know how to do this, i just did when attribute self.position.y is greater than a particular position.
  20. collision with two actors problem

    Mayhem_Madness
    by Mayhem_Madness · April 2015
    So would i put change attribute game.wall to 0 in the replay button?
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