-
Tables or Attributes
by Braydon_SFX ·I would use attributes. I could see this being done with a few game attributes and some self attributes. You want to use a table for projects that contain a lot of data. For example, a list of all of -
How to create a on or off button
by RThurman ·Try this rule for boolean attributes: -
How to create a on or off button
by Phoenix256 ·I'm trying to make a button that turns the music on and off and when its on turns into a different image than when its off. So I tried use change attribute to change the Boolean (Button) to true, and -
Tap screen to move (screenshot provided)
by Armelline ·Yes, the moment you release the button, the "tapped" attribute is flagged as false. You may want to try setting it to true with mouse down, and set it to false using a timer that tri -
timer issue
by deej011 ·i have a timer that changes an attribute from true to false after 0.1 seconds its seems to work fine in the creator but not when I'm previewing on my phone. any ideas? -
[SOLVED] Is My Project Corrupt?
by gingagaming ·The most common mistake is have a table cell value looking for a row or column with the value 0 which was defined by an attribute. This happens when the logic fires too quick and the attribute wasn't -
Best way to achieve a smooth health bar
by Summation ·If you constrain something to something, that something is always keeping track of a change in that other something, so it may look choppy. -
Problems with LOOP
by Summation ·How are you keeping track of your WhichOne attribute? -
Problems with LOOP
by ookami007 ·Then I loop while (all) attribute game.tempInt <= 30 -
i want game hero and enemies fight like this, random kicks and moves etc. ????
by Gnarly ·Attribute attack -
problem with wrap
by jamie_c ·I don't know why, but the wrap function seems to only detect collisions on one side of the screen at a time. I had this issue with my doodle jump style game, if a platform wrapped from the left side t -
match game stop clicks
by tatiang ·To make an object not clickable, change an actor boolean (e.g. self.locked) to true. In the When Touch is Pressed rule, add the condition When attribute self.locked is false. -
Health Bar attach to my Actor
by preges ·If you use the "Constrain Attribute" method, when entering the formula of the constraint, you cannot simply type in the address (i.e. self.Position.X). You must make a selection usin -
problem with wrap
by preges ·I have an actor spawning randomly (call this the obstacle), and moving across the scene. When the obstacle comes in contact with the hero, it should change an attribute. The obstacle is Y-wrapping suc -
Else statement does not work as expected on Windows
by arteewtf ·extra if in the else block saying that if this attribute is 0 decrease lives. But I had the same result. -
Else statement does not work as expected on Windows
by arteewtf ·So, when the if statement is true I want it to increase score attribute by 10, else I want the lives arrtibute to increase by 1. The thing is when I preview it, if the statement is true (comparing str -
How can I fix this?
by A_Constantin ·I had collisions of for testing -
Resume button not working properly
by Summation ·@thor Create an attribute called paused. -
collision with two actors problem
by Mayhem_Madness ·So for anyone who wants to know how to do this, i just did when attribute self.position.y is greater than a particular position. -
collision with two actors problem
by Mayhem_Madness ·So would i put change attribute game.wall to 0 in the replay button?