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coloring the image
by sadeem ·(Quote) -
collision with two actors problem
by tatiang ·It sounds like you need to reset the value of whatever attribute you're using (e.g. game.wall) before replaying the game. -
collision with two actors problem
by Mayhem_Madness ·(Quote) -
Cant stop my actors from moving past where I've told them to go.
by Phoenix256 ·When I try to make my actors move to a certain point with the move to attribute, but they fly past where I tell them to go. Is there something I'm doing wrong or is there something I should be doing? -
What are the attribute options should put for the goal actor (PIcture)?
by st1031130167 ·Am designing a game just like head soccer so I got goal picture what are the attribute options should put like the density bounciness and the other setting and the how i can make it steady and does no -
Trying to figure out some math
by tatiang ·So if your actor initially spawns every 3 seconds and moves at a speed of 300 pixels per second, your equation would be 900 = 300 * 3. As you increase the speed by 10% to 330, you need to recalculate -
collision with two actors problem
by Summation ·@thor Make an attribute: wall. -
Is it possible to collide with particles?
by A_Constantin ·@Spalding004 @Summation Both your ideas work perfectly, runs smoothly and destroys after 4 seconds. And of course, it detects my collisions! (Image) -
How to constrain an actor ontop of another actor & make it follow it
by http_gamesalad ·i followed this video of an endless runner , my game is set up just like Jamie Cross's video (Image) -
coloring the image
by tatiang ·I don't know your level of skill with GameSalad but the short answer is that you can change the color of an actor by changing its self.Color.Red/Green/Blue attributes. An example would be to change a -
Is it possible to collide with particles?
by A_Constantin ·If I want to create a wave of particles, can my actor detect collisions with them? -
Intepolate camera jittery
by andikm ·Thanks, I'll will use a constraint to control the speed. -
Detecting change of an attribute...?
by tatiang ·Actually, you'll need to constrain game.skill to game.level*3 (assuming skill points can never be lost). -
Another weird layer bug?
by Socks ·Yep, although I know the Armelline issue of actors not fading (and this is where I first came across the issue) the jittering is the main way it effects me - and yes it only happens with constrained a -
Detecting change of an attribute...?
by Summation ·@chanedwin2007@yahoo.com.sg You might try Change Attribute instead of Constrain Attribute. -
How to reset scene with same score as before?
by tiger27 ·@Thor Create a text attribute titled WallHit and set it to no. Then, enter this coding in to the post when you get a point. -
number of random spawning
by avivday1997 ·(Quote) -
number of random spawning
by tiger27 ·Okay, you should try creating an invisible pressure plate for both locations. If an avoid touches the 1st pressure plate, add one to an attribute titled PressurePlate1. If an avoid touches the 2nd pre -
Another weird layer bug?
by AlchimiaStudios ·and other assorted logic. These are using constrains obviously, and in general work fine. -
How to constrain an actor on the side & top of a spawning moving actor?
by http_gamesalad ·How would I do this on endless running actors?