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  1. Loading images from tables dynamically

    tatiang
    by tatiang · April 2015
    When you probably should be constraining self.Image to that expression value.
  2. Displaying Random Table Cell Values

    DocJ
    by DocJ · April 2015
    I made a Constrain Attribute called self.RedScore
  3. Loading images from tables dynamically

    dsgnrone
    by dsgnrone · April 2015
    change attribute
  4. Loading images from tables dynamically

    dsgnrone
    by dsgnrone · April 2015
    change attribute
  5. Loading images from tables dynamically

    dsgnrone
    by dsgnrone · April 2015
    I can see that the data is being copied as I have a display text attribute that shows up with the image, and it displays exactly what it should.
  6. making a blinking effect

    Socks
    by Socks · April 2015
    Constrain alpha to 1000*sin( self.Time *2000)
  7. making a blinking effect

    digitalzero
    by digitalzero · April 2015
    to do this for... I have made a game boolean attribute labeled invincible... And I have a index attribute labeled blinking... Now what lol I'm just trying to find the easiest way to do this and make
  8. Line of Sight Workaround?

    AlchimiaStudios
    by AlchimiaStudios · April 2015
    (Quote)
  9. Line of Sight Workaround?

    Armelline
    by Armelline · April 2015
    That was my assumption making the demo. But try taking @tatiang's, and removing the constrain from the red actor. Then move it manually into the path of the white actor. Collision fails to take place
  10. Line of Sight Workaround?

    AlchimiaStudios
    by AlchimiaStudios · April 2015
    So it is a "dynamic" hitbox. I've never seen GS properly detect collisions on a dynamic hitbox.
  11. Displaying Random Table Cell Values

    DocJ
    by DocJ · April 2015
    I will go back to the drawing board and try again with the Red Score attribute. I'll post back later with an update. As always, thanks for your input. Much appreciated!
  12. Displaying Random Table Cell Values

    tatiang
    by tatiang · April 2015
    As for the type of Red Score attribute, it shouldn't really matter but if there's ever a doubt about an attribute type, make it a game attribute.
  13. Displaying Random Table Cell Values

    DocJ
    by DocJ · April 2015
    Do you think my problem was where I named my Red Score attribute? (Actor, Scene, or Game)? I think once I figure out where to give it the proper attribute, I'll be able to display it with a Display T
  14. Line of Sight Workaround?

    Armelline
    by Armelline · April 2015
    The collide is being checked in the walls. Each wall has a self attribute identifying it specifically. When it overlaps with the line of sight detector, it puts a 1 in a table cell. If it doesn't, it
  15. Line of Sight Workaround?

    Armelline
    by Armelline · April 2015
    It uses actors constrained between the player and the enemies, and only fires bullets if there's a clear line of sight. It gets around the problem of the line not detecting the collisions but looking
  16. Displaying Random Table Cell Values

    DocJ
    by DocJ · April 2015
    What I thought I had was this:I made an Integer attribute in the Red Actor, titled Red Score and set it to 0.
  17. Line of Sight Workaround?

    tatiang
    by tatiang · April 2015
    I just made an actor constrain its width to a variable function and collide with another actor and you're right... it's not detecting the collision. I suppose this is similar to the fact that Interpo
  18. Line of Sight Workaround?

    tatiang
    by tatiang · April 2015
    If you use the same line actor but manually place it on the scene with a non-constrained width (e.g. 20), does it register collisions?
  19. Line of Sight Workaround?

    karlkerschl@gmail.com
    by karlkerschl@gmail.com · April 2015
    Hi all! I'm trying to figure out a way to confirm whether or not a character can 'see' an enemy. For example, he'll aim at the enemy if there's a clear line of sight but not if there's an object (like
  20. How to make the goals active ? for 2 players and single player

    tatiang
    by tatiang · April 2015
    Make an integer game attribute called game.currentPlayer and give it a value of 1. When the current player shoots the ball, change attribute game.currentPlayer to 3-game.currentPlayer. This will cyc
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