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  1. Line of Sight Workaround?

    tatiang
    by tatiang · April 2015
    If you use the same line actor but manually place it on the scene with a non-constrained width (e.g. 20), does it register collisions?
  2. Line of Sight Workaround?

    karlkerschl@gmail.com
    by karlkerschl@gmail.com · April 2015
    Hi all! I'm trying to figure out a way to confirm whether or not a character can 'see' an enemy. For example, he'll aim at the enemy if there's a clear line of sight but not if there's an object (like
  3. How to make the goals active ? for 2 players and single player

    tatiang
    by tatiang · April 2015
    Make an integer game attribute called game.currentPlayer and give it a value of 1. When the current player shoots the ball, change attribute game.currentPlayer to 3-game.currentPlayer. This will cyc
  4. Need Help.. facing enemy-actor to player-actor in 8 different directions

    rainhasntstop
    by rainhasntstop · April 2015
    @DeepBlueApps any other way? i already tried that type of code, but still got a bit of lags when i spawned morethan 100 enemy, i think its because every single enemy-actor have constrain x,and y posit
  5. need help

    abdallah rashed
    by abdallah rashed · April 2015
    * The game should have at least one user defined attribute.
  6. An Illustrated Guide to Prototypes and Instances

    Armelline
    by Armelline · April 2015
    That's when you want to access the Scene Attributes.
  7. Add row at the beginning of a table

    tatiang
    by tatiang · April 2015
    Constrain Attribute game.cost to game.cost*1.1^game.upgradeLevel
  8. Actor Changes Other Actor's Image

    chalter
    by chalter · April 2015
    It seems that this could be handled by a specific Attribute. Clicking on one actor changes an attribute setting, such as from false to true. That attribute change is received by the other actor and tr
  9. Touch and Timer Question

    tatiang
    by tatiang · April 2015
         Change Attribute self.touchTime to self.Time
  10. Networking: Retrieve Server Time and Date Example

    Manto
    by Manto · April 2015
    will be no answer from the server (callback attribute < 1) show an error message, meaning there is a problem with connection between the user and server.
  11. Universal Build Question

    stueynet
    by stueynet · April 2015
    There is no silver bullet. But the basic idea is you can create an actor that controls a few screen variables. For example I have an actor that sets a game attribute called deviceAdjust. This is a rea
  12. Pls help.. how to detect the player position if near to enemyplayer position?

    tatiang
    by tatiang · April 2015
    don't want it to, you would just have two Change Attribute behaviors in the bullet actor to change self.targetX to game.playerX and self.targetY to game.playerY and then use those self attributes in
  13. Pls help.. how to detect the player position if near to enemyplayer position?

    tatiang
    by tatiang · April 2015
    You'll need to constrain game.playerX to self.Position.X in the player actor and the same for the Y position. In the rule above, 50 represents 50 pixels between the two actors' positions.
  14. How do i... deal damage?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · April 2015
    screen to flash red, use a Timer and a Change Attribute Behavior to turn the Alpha Up for a short time.
  15. How to reset scene with same score as before?

    Mayhem_Madness
    by Mayhem_Madness · April 2015
    I have another problem, i have an attribute- game.touches.count. So when the screen is pressed the actor moves, but i also have a pause button on the scene. So when i press the pause button the player
  16. How to reset scene with same score as before?

    tatiang
    by tatiang · April 2015
    Right before you Change Scene to those scenes, Change Attribute game.score to 0.
  17. How to reset scene with same score as before?

    Mayhem_Madness
    by Mayhem_Madness · April 2015
    (Quote)
  18. How to reset scene with same score as before?

    tatiang
    by tatiang · April 2015
    Game attributes do not change their value when using Reset Scene or Change Scene behaviors. So just make your score attribute a game attribute and you should be all set.
  19. Question about TableSearch function

    MentalDonkeyGames
    by MentalDonkeyGames · April 2015
    Thanks. I figured out what i had wrong. I had the attribute in quotes. Now it works as it should.
  20. Networking: Retrieve Server Time and Date Example

    Summation
    by Summation · April 2015
    (Quote)
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