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Make App Free For First World But Pay For All The Rest But People Have Already Bought It.
by RabidParrot ·Or you could save the Unlocked levels as another attribute. So when the game starts up, if the value of that saved attribute is > 1, it will unlock the Pie level. Or the ham sandwich level. -
Bug priority level zilch
by BBEnk ·Just a text attribute can display 14 places after that it goes to the crazy numbers. -
How do i... deal damage?
by Summation ·It's a little different. You have to make the boss shoot the lasers only when the special attack is false, so maybe create a special attack attribute. If you want the boss to stop attacking for a few -
How do i... deal damage?
by mike206 ·show animation on top of boss and then add the attribute that deals damage? I'm thinking that might work lol but only thing is I don't want the boss to keep shooting when it's hit by the players spec -
Bug priority level zilch
by Socks ·Don't you remember me telling you about this a month or so back, I even suggested the same application (to find a specific attribute)? (Image) -
Bug priority level zilch
by Armelline ·I couldn't get it to work either. Ultimately, it seems GameSalad isn't currently running string.format("%.0f",x) to convert the string from scientific to decimal notation before retu -
How to de-spawn or remove a spawned actor
by tatiang ·change attribute game.destroyOldActor (boolean) to true -
Bug priority level zilch
by tatiang ·Hmm. When I created a score text attribute and then added each digit to a table row and then displayed the merged table values, it worked. But I then went back to make this PC-friendly (converting n -
How to de-spawn or remove a spawned actor
by tatiang ·Another option is to consider NOT spawning an actor and instead just constraining an attribute to a table cell based on the rotation. So you'd display row 1 if the rotation is a certain value and row -
Bug priority level zilch
by Armelline ·Make a text attribute. Before displaying the score, constrain the text attribute to the integer attribute holding the score. Display the text attribute, not the integer attribute. -
Android SDK which do you have installed?
by Franto ·After removing all actors with their graphics set to tiled, and only having actors with the stretch attribute, I was able to get the game level working again. -
How to make an actor stick to another actor?
by Mayhem_Madness ·I tried when attribute self.position.x is less than or equal to 76 move in direction 360. -
How to make an actor stick to another actor?
by tatiang ·If you constrain the position AND try to Move the actor, those will conflict with each other. Constrain keeps the X and Y positions locked so the actor can't move. You might try switching those out -
how to change movement speed when click on actor
by tatiang ·The modified demo I posted should work that way already. If you increase the speed and it's a single game attribute for all cars, they will spawn at that speed and continue to increase afterwards. -
how to change movement speed when click on actor
by tatiang ·You need to use a game attribute (not an actor "self" attribute) for the speed. That way both actors can access that attribute. -
how to change movement speed when click on actor
by ronre ·change attribute game.increase To: 1 -
Any ideas about how to respond to this?
by Summation ·I believe "read the contents of or modify a USB storage" means that your game needs permission to use the save function, like if you're saving an attribute or a table. -
Move to, but keep moving
by AngryBoi ·I have an actor in my gamer that follows your finger, but if the actor reaches your finger, it stops and you have to press again for it to follow you again. How can I make it so the actor keeps follow -
How to make an actor stick to another actor?
by tatiang ·Okay, well, you'd need to constrain the x and y positions to be offset from the center. The self.Position.X and self.Position.Y values are at the center of an actor in the scene. So just subtract or -
How to make an actor stick to another actor?
by Mayhem_Madness ·(Quote)