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How to make an actor stick to another actor?
by tatiang ·For more complex constraints you might check this out: https://forums.gamesalad.com/discussion/75220/fast-constrain-linkmachine-v2. And here's the original Link Machine: http://forums.gamesalad.com/d -
How to make an actor stick to another actor?
by Mayhem_Madness ·(Quote) -
how to change movement speed when click on actor
by ronre ·i added attribute "increase" (integer) -
How to make an actor stick to another actor?
by tatiang ·Yes. Do you want the actors to have their positions synced exactly? If so, constrain attribute game.leaderX (real) to self.Position.X and game.leaderY to self.Position.Y and then in the "fo -
Gas Meter/ Power Meter question
by tatiang ·Change attribute game.gas to min(game.gas+50,100). The min() function returns the smaller of two values. So if game.gas+50 goes over 100, it will still change game.gas to 100. -
Keyboard Low Pass Filter
by jaredcrogers ·Sort of. Right now I'm using interpolate rather than constrain, and increasing the time (.1 to .15) for any movements +/- 90. -
Cookie Clicker Coding Inquiry
by motorcycle boy ·@tatiang I just tried that but actually it's not the problem I had. Let's say the points over time is 100. I want the speed that I'm tapping to reflect on that attribute. So if I'm tapping 29 points p -
Problem With Blinking/Flashing Text
by RPMGames ·Problem: I have an endless runner type of game where my actor is constrained on the x-axis and everything moves to the left (ground loops on the x-axis and makes it look like the actor is moving). I w -
How do I add these events?
by Lovejoy ·(Quote) -
how to make the actor to move up and down againg and again
by Socks ·(Quote) -
A little bummed about Game performance, memory leaks
by RossmanBrothersGames ·My game does require a bit from gamesalad, it has a timer going, high score being recorded, combos going on, precision collisions being detected. However I believe my code is very efficient for every -
How do I add these events?
by mike206 ·@Lovejoy ok i added the rule and it say when All of the following are happening and added the attribute self.image but where does the =dragon2 come from? because it doesn't even let me select the imag -
Camera shake question
by RossmanBrothersGames ·Change attribute shake to shake * (-1) -
Saving score for each level then taking that score to next level
by Mayhem_Madness ·Hi, sorry about that tatting, i had change attribute game.score to 0 on my scene thats why it wasn't working. Its working now, thanks. -
Saving score for each level then taking that score to next level
by tatiang ·You don't need to transfer it. You just need to make your score attribute a game attribute (e.g. game.score). Game attributes are global variables and do not reset from scene to scene. -
Rotate actor around z axis?
by tatiang ·@mhedges You just Constrain Attribute self.Size.Width to the expression posted above. -
How to make actor jump when touching the screen
by jamie_c ·* Access the Attribute game.Touch.Count from the Attribute Browser, Devices » Touches » Count. -
how to make the actor to move up and down againg and again
by ronre ·thank you. when i use the constrain behavior its canceled the spawner random position. -
Camera shake question
by RThurman ·Or after the camera rotation is kicked, you could use the following constrain behavior to bring it back to 0 with a springy action. -
how to make an attribute the sum of two others?
by imacgs ·Hey thanks the constrain worked perfect