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FOR rule.
by tatiang ·Change Attribute game.score to game.score+1 -
Help with spawning different actors
by MattSoden ·Try making an attribute called 'LastRandom' and save the random number to it. -
Help with spawning different actors
by Emmett17 ·Please help me fix the problem that I have encountered or offer an alternative idea. So I have a timer that changes an attribute called PickPlayer randomly from 1 to 7 every 2 seconds to 3 seconds(ran -
An Illustrated Guide to the Display Text Behaviour
by Armelline ·game.Attribute.." word" -
An Illustrated Guide to the Display Text Behaviour
by motorcycle boy ·If you want to use a game level attribute followed by a space and then a word, how would you do that? When I try typing a space it won't let me. I have the attribute with the word right next to it so -
How to make an actor ANIMATE and SHOOT in the desired direction?
by Clock ·8 directional D-pad: make 8 images for each directions. You could make 5 images if you use flip horizontal. And then make 8 attributes to tell the actor face 8 directions. -
destroying obstacle actors after main actor passed it
by Lovejoy ·Constrain a real attribute to your player's position, and on your obstacles make a rule when self.position is < game.playerposition then destroy actor. -
Using angular velocity from another actor
by tatiang ·There are two ways to use the value of an actor attribute in another actor: -
Actors Stopping Each Other From Running Commands
by Quantum Mechanix ·Well I think it's a memory leak because if I turn off any of the rules in the scene. The spawning of notes will begin. The no and yes buttons toggle an accept/deny attribute which I forgot to mention -
Don't let actor have go higher or lower than certain angles
by owen_dennis ·What I would like to do is make it so it won't go further than 15 degrees upward or downward. So I'd like to constrain the gun from ever going above 15 or below what would be -15, but there is no minu -
I have used BBEnk's stretch trick for universal build, but there is one problem
by BBEnk ·(Quote) -
I have used BBEnk's stretch trick for universal build, but there is one problem
by Mayhem_Madness ·Constrain attribute game.camsize to game.screen.size.height*768/game.screen.size.width -
Every time score increases rule
by Khan56 ·Hi, I'm trying to put a rule into my game that adds 50 coins to a coin attribute every time the score hits the next thousand(1000, 2000, 3000 etc). Can anyone help? -
Smoothly increasing speed/amplitude of a Sine wave
by Socks ·Constrain Y to A * sin ( S ) +476 -
Smoothly increasing speed/amplitude of a Sine wave
by AlchimiaStudios ·(Quote) -
Smoothly increasing speed/amplitude of a Sine wave
by Socks ·Not sure I followed all that, I would just do it in a single constrain behaviour, have the amplitude grow using self.time and the angle accelerating, again using something like self.time, so for examp -
Smoothly increasing speed/amplitude of a Sine wave
by Manto ·constrain attribute speed to speed + 0.05 -
Smoothly increasing speed/amplitude of a Sine wave
by MattSoden ·So I am constraining my Y position to the equation: -
Smoothly increasing speed/amplitude of a Sine wave
by MattSoden ·I have a game where the main target is an actor that is constrained in the Y axis to a Sine wave. -
How to fix this sound button?
by JelmerHP ·well, I kinda did it. I converted my soundfiles (again) to wav, then imported them in GS. I made an integer game attribute 'Sound On' and for every button I made a rule saying: