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  1. FOR rule.

    tatiang
    by tatiang · April 2015
         Change Attribute game.score to game.score+1
  2. Help with spawning different actors

    MattSoden
    by MattSoden · April 2015
    Try making an attribute called 'LastRandom' and save the random number to it.
  3. Help with spawning different actors

    Emmett17
    by Emmett17 · April 2015
    Please help me fix the problem that I have encountered or offer an alternative idea. So I have a timer that changes an attribute called PickPlayer randomly from 1 to 7 every 2 seconds to 3 seconds(ran
  4. An Illustrated Guide to the Display Text Behaviour

    Armelline
    by Armelline · April 2015
    game.Attribute.." word"
  5. An Illustrated Guide to the Display Text Behaviour

    motorcycle boy
    by motorcycle boy · April 2015
    If you want to use a game level attribute followed by a space and then a word, how would you do that? When I try typing a space it won't let me. I have the attribute with the word right next to it so
  6. How to make an actor ANIMATE and SHOOT in the desired direction?

    Clock
    by Clock · April 2015
    8 directional D-pad: make 8 images for each directions. You could make 5 images if you use flip horizontal. And then make 8 attributes to tell the actor face 8 directions.
  7. destroying obstacle actors after main actor passed it

    Lovejoy
    by Lovejoy · April 2015
    Constrain a real attribute to your player's position, and on your obstacles make a rule when self.position is < game.playerposition then destroy actor.
  8. Using angular velocity from another actor

    tatiang
    by tatiang · April 2015
    There are two ways to use the value of an actor attribute in another actor:
  9. Actors Stopping Each Other From Running Commands

    Quantum Mechanix
    by Quantum Mechanix · April 2015
    Well I think it's a memory leak because if I turn off any of the rules in the scene. The spawning of notes will begin. The no and yes buttons toggle an accept/deny attribute which I forgot to mention
  10. Don't let actor have go higher or lower than certain angles

    owen_dennis
    by owen_dennis · April 2015
    What I would like to do is make it so it won't go further than 15 degrees upward or downward. So I'd like to constrain the gun from ever going above 15 or below what would be -15, but there is no minu
  11. I have used BBEnk's stretch trick for universal build, but there is one problem

    BBEnk
    by BBEnk · April 2015
    (Quote)
  12. I have used BBEnk's stretch trick for universal build, but there is one problem

    Mayhem_Madness
    by Mayhem_Madness · April 2015
    Constrain attribute game.camsize to game.screen.size.height*768/game.screen.size.width
  13. Every time score increases rule

    Khan56
    by Khan56 · April 2015
    Hi, I'm trying to put a rule into my game that adds 50 coins to a coin attribute every time the score hits the next thousand(1000, 2000, 3000 etc). Can anyone help?
  14. Smoothly increasing speed/amplitude of a Sine wave

    Socks
    by Socks · April 2015
    Constrain Y to A * sin ( S ) +476
  15. Smoothly increasing speed/amplitude of a Sine wave

    AlchimiaStudios
    by AlchimiaStudios · April 2015
    (Quote)
  16. Smoothly increasing speed/amplitude of a Sine wave

    Socks
    by Socks · April 2015
    Not sure I followed all that, I would just do it in a single constrain behaviour, have the amplitude grow using self.time and the angle accelerating, again using something like self.time, so for examp
  17. Smoothly increasing speed/amplitude of a Sine wave

    Manto
    by Manto · April 2015
    constrain attribute speed to speed + 0.05
  18. Smoothly increasing speed/amplitude of a Sine wave

    MattSoden
    by MattSoden · April 2015
    So I am constraining my Y position to the equation:
  19. Smoothly increasing speed/amplitude of a Sine wave

    MattSoden
    by MattSoden · April 2015
    I have a game where the main target is an actor that is constrained in the Y axis to a Sine wave.
  20. How to fix this sound button?

    JelmerHP
    by JelmerHP · April 2015
    well, I kinda did it. I converted my soundfiles (again) to wav, then imported them in GS. I made an integer game attribute 'Sound On' and for every button I made a rule saying:
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