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  1. Is there way we can make the Alpha a part of the condition of contact?

    Dell7730
    by Dell7730 · April 2015
    (Quote)
  2. Is there way we can make the Alpha a part of the condition of contact?

    Socks
    by Socks · April 2015
    Collisions in GameSalad are with the actor and not with the image, hope that makes sense.
  3. Is there way we can make the Alpha a part of the condition of contact?

    Socks
    by Socks · April 2015
    Attribute: Actor 1's alpha = 1
  4. size of my file... saving my game from a laggy piece of crap

    Socks
    by Socks · April 2015
    But because your camera is rotating or spinning (or whatever) all throughout your game, you need to constrain the position of each digit of the score to some trigonometry to keep it in one place relat
  5. Dress Up Game for Girls

    gingagaming
    by gingagaming · April 2015
    Put all the images in the project and then make an interger called game.hat & 1 single actor with a constraint rule constraining the image to an (game.hat).."hat.png"
  6. Dress Up Game for Girls

    motorcycle boy
    by motorcycle boy · April 2015
    So far I'm thinking if I used one actor for the shirts for example, if I have icons for every other shirt so that when the game player picks one, then the actor would need to change it's image, size/w
  7. How can i interpolate my actor with the platform? please help!!

    tatiang
    by tatiang · April 2015
    Create a boolean game attribute called game.shiftLeft. In each actor that will move, create a real attribute called self.newX.
  8. Plotting location on a mini map

    wayback_gamer
    by wayback_gamer · April 2015
    in an integer attribute. Currently when I use a constrain on the Triangle actor Rotation, and constrain it to the heading of the controller attribute, it rotates but does not keep the tip of the tri
  9. HELP! What would I to make and this game?

    Socks
    by Socks · April 2015
    How did you upload this to the attribute ?
  10. Tutorials and Free Stuff from Jamie_C

    jamie_c
    by jamie_c · April 2015
    @Braydon_SFX, thanks. I thought it was kind of cool to use the 'limited' collisions shapes that Gamesalad offers to make it work. In this case the circular collision shape that fits the actor (not the
  11. High score question.

    tatiang
    by tatiang · April 2015
    I don't understand why you're using tables. The typical custom font method is to constrain the self.Image attribute of each digit actor to a mathematical expression that determines the correct value
  12. HELP! What would I to make and this game?

    Armelline
    by Armelline · April 2015
    Have you used the Save Attribute behaviour? Perhaps take a look at this video to help you better understand how they work: http://bit.ly/IqT6zt
  13. HELP! What would I to make and this game?

    tatiang
    by tatiang · April 2015
    @jamie_c I can't find a 0 attribute. Is that a boolean scene? What I want is when the igloo touches the up button then just move at 40 speed to the side but not right or left just to the side. Thx
  14. How to put K instead of 1000

    tatiang
    by tatiang · April 2015
    Also make sure that game.money is in fact a table (in the Tables tab of the Home screen) and that you're selecting game.money from the drop-down Attribute Browser and not just typing it in.
  15. Sound based on rotation speed

    Socks
    by Socks · April 2015
    Constrain pitch to angular velocity.
  16. either/or statement?

    Yonpiece
    by Yonpiece · April 2015
    i hv found one way by using attribute as to solve my problem there.
  17. How can I specify the area of target for collision?

    Socks
    by Socks · April 2015
    Yes, a real attribute can be any numerical value.
  18. How can I specify the area of target for collision?

    Dell7730
    by Dell7730 · April 2015
    (Quote)
  19. How can I specify the area of target for collision?

    Socks
    by Socks · April 2015
    A boolean variable/attribute is binary, by that I mean it can exist in only two states, off and on, or 0 and 1, true or false . . . (etc).
  20. How can I specify the area of target for collision?

    Socks
    by Socks · April 2015
    Two game attributes game.X and game.Y.
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