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How can I specify the area of target for collision?
by Dell7730 ·(Quote) -
How can I specify the area of target for collision?
by Socks ·A boolean variable/attribute is binary, by that I mean it can exist in only two states, off and on, or 0 and 1, true or false . . . (etc). -
How can I specify the area of target for collision?
by Socks ·Two game attributes game.X and game.Y. -
How can I make sure that the last actor to spawn stays behind the first one?
by tatiang ·Are you asking how to spawn to a different layer? If so, that's not possible. However, you can simulate it by having the "spawner" actor change the value of a game attribute and th -
IAP non-consumable starting as true
by Lovejoy ·(Quote) -
IAP non-consumable starting as true
by AngryBoi ·@Lovejoy I did as you said, but it is still starting as purchased. It has to be, otherwise my no ads attribute wouldn't be true... -
IAP non-consumable starting as true
by Lovejoy ·(Quote) -
IAP non-consumable starting as true
by AngryBoi ·This is a pic of the coding, I made a new no ads attribute just to know for sure if there wasn't something else changing it to true. I think for sure that its instantly changing to purchased because w -
IAP non-consumable starting as true
by Lovejoy ·The attribute should not switch for no reason, there is either a problem with your code or you are using the old deprecated behaviors. -
How can I specify the area of target for collision?
by Socks ·(Quote) -
How can I specify the area of target for collision?
by Dell7730 ·that was actually my original idea but the target actor is programmed to respawn another when killed, so if I constrain another actor to it, i'll have to respawn that also at the exact same time and s -
How can I specify the area of target for collision?
by Socks ·The most straightforward way would be to constrain a smaller actor to the main actor, and use this as the target area. -
Need a tutorial on how i can make actor move by touch
by tatiang ·In your screenshot, you are constraining self.Position.X to self.Position.Y. This means that the X position of the actor will always equal the Y position. So if you place the actor at X=100, Y=250 a -
Universal Build Tutorial with Project File
by Mayhem_Madness ·(Quote) -
IAP non-consumable starting as true
by AngryBoi ·@gingagaming That's what I was thinking too, so I made a new attribute for no ads and started the process over. It still switches to try instantly. -
Armelline's In-App Purchase Tutorial Template
by Armelline ·(Quote) -
Saving and loading attributes
by ErikAuranaune ·Can i load all attributes at same time from the First startup scene? -
IAP non-consumable starting as true
by gingagaming ·Sounds like you have made a mistake somewhere with your "NoAds" attribute. A simple "display text" behaviour on the start up screen will show if the item is showing -
Saving and loading attributes
by tatiang ·Each key stores a single value/attribute and can be used to load that value later. To save and load multiple attributes, consider using a table. -
Saving and loading attributes
by ErikAuranaune ·When saving a attribute i have to save the attribute as a key. Does this key has to be uniqie from all other saved attributes, or can i save 2 different attributes in the same key?