GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. How can I make sure that the last actor to spawn stays behind the first one?

    tatiang
    by tatiang · April 2015
    Are you asking how to spawn to a different layer? If so, that's not possible. However, you can simulate it by having the "spawner" actor change the value of a game attribute and th
  2. IAP non-consumable starting as true

    Lovejoy
    by Lovejoy · April 2015
    (Quote)
  3. IAP non-consumable starting as true

    AngryBoi
    by AngryBoi · April 2015
    @Lovejoy I did as you said, but it is still starting as purchased. It has to be, otherwise my no ads attribute wouldn't be true...
  4. IAP non-consumable starting as true

    Lovejoy
    by Lovejoy · April 2015
    (Quote)
  5. IAP non-consumable starting as true

    AngryBoi
    by AngryBoi · April 2015
    This is a pic of the coding, I made a new no ads attribute just to know for sure if there wasn't something else changing it to true. I think for sure that its instantly changing to purchased because w
  6. IAP non-consumable starting as true

    Lovejoy
    by Lovejoy · April 2015
    The attribute should not switch for no reason, there is either a problem with your code or you are using the old deprecated behaviors.
  7. How can I specify the area of target for collision?

    Socks
    by Socks · March 2015
    (Quote)
  8. How can I specify the area of target for collision?

    Dell7730
    by Dell7730 · March 2015
    that was actually my original idea but the target actor is programmed to respawn another when killed, so if I constrain another actor to it, i'll have to respawn that also at the exact same time and s
  9. How can I specify the area of target for collision?

    Socks
    by Socks · March 2015
    The most straightforward way would be to constrain a smaller actor to the main actor, and use this as the target area.
  10. Need a tutorial on how i can make actor move by touch

    tatiang
    by tatiang · March 2015
    In your screenshot, you are constraining self.Position.X to self.Position.Y. This means that the X position of the actor will always equal the Y position. So if you place the actor at X=100, Y=250 a
  11. Universal Build Tutorial with Project File

    Mayhem_Madness
    by Mayhem_Madness · March 2015
    (Quote)
  12. IAP non-consumable starting as true

    AngryBoi
    by AngryBoi · March 2015
    @gingagaming That's what I was thinking too, so I made a new attribute for no ads and started the process over. It still switches to try instantly.
  13. Armelline's In-App Purchase Tutorial Template

    Armelline
    by Armelline · March 2015
    (Quote)
  14. Saving and loading attributes

    ErikAuranaune
    by ErikAuranaune · March 2015
    Can i load all attributes at same time from the First startup scene?
  15. IAP non-consumable starting as true

    gingagaming
    by gingagaming · March 2015
    Sounds like you have made a mistake somewhere with your "NoAds" attribute. A simple "display text" behaviour on the start up screen will show if the item is showing
  16. Saving and loading attributes

    tatiang
    by tatiang · March 2015
    Each key stores a single value/attribute and can be used to load that value later. To save and load multiple attributes, consider using a table.
  17. Saving and loading attributes

    ErikAuranaune
    by ErikAuranaune · March 2015
    When saving a attribute i have to save the attribute as a key. Does this key has to be uniqie from all other saved attributes, or can i save 2 different attributes in the same key?
  18. How come my actor isn't making collision contact with other the actor?

    Dell7730
    by Dell7730 · March 2015
    (Quote)
  19. How come my actor isn't making collision contact with other the actor?

    tatiang
    by tatiang · March 2015
    Use a Timer. So if, for example, you were interpolating self.size.width from 50 to 100 over 2 seconds (25 pixels per second), you could do Timer Every 0.1 seconds change attribute self.size.width to
  20. Multiple Music & Button State Issues

    Socks
    by Socks · March 2015
    I see, you want the image on the button to change, that makes sense, it's probably best just to use plain English for these sorts of things, wanting something to enter an 'up state' could mean just ab
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla