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How can I make sure that the last actor to spawn stays behind the first one?
by tatiang ·Are you asking how to spawn to a different layer? If so, that's not possible. However, you can simulate it by having the "spawner" actor change the value of a game attribute and th -
IAP non-consumable starting as true
by Lovejoy ·(Quote) -
IAP non-consumable starting as true
by AngryBoi ·@Lovejoy I did as you said, but it is still starting as purchased. It has to be, otherwise my no ads attribute wouldn't be true... -
IAP non-consumable starting as true
by Lovejoy ·(Quote) -
IAP non-consumable starting as true
by AngryBoi ·This is a pic of the coding, I made a new no ads attribute just to know for sure if there wasn't something else changing it to true. I think for sure that its instantly changing to purchased because w -
IAP non-consumable starting as true
by Lovejoy ·The attribute should not switch for no reason, there is either a problem with your code or you are using the old deprecated behaviors. -
How can I specify the area of target for collision?
by Socks ·(Quote) -
How can I specify the area of target for collision?
by Dell7730 ·that was actually my original idea but the target actor is programmed to respawn another when killed, so if I constrain another actor to it, i'll have to respawn that also at the exact same time and s -
How can I specify the area of target for collision?
by Socks ·The most straightforward way would be to constrain a smaller actor to the main actor, and use this as the target area. -
Need a tutorial on how i can make actor move by touch
by tatiang ·In your screenshot, you are constraining self.Position.X to self.Position.Y. This means that the X position of the actor will always equal the Y position. So if you place the actor at X=100, Y=250 a -
Universal Build Tutorial with Project File
by Mayhem_Madness ·(Quote) -
IAP non-consumable starting as true
by AngryBoi ·@gingagaming That's what I was thinking too, so I made a new attribute for no ads and started the process over. It still switches to try instantly. -
Armelline's In-App Purchase Tutorial Template
by Armelline ·(Quote) -
Saving and loading attributes
by ErikAuranaune ·Can i load all attributes at same time from the First startup scene? -
IAP non-consumable starting as true
by gingagaming ·Sounds like you have made a mistake somewhere with your "NoAds" attribute. A simple "display text" behaviour on the start up screen will show if the item is showing -
Saving and loading attributes
by tatiang ·Each key stores a single value/attribute and can be used to load that value later. To save and load multiple attributes, consider using a table. -
Saving and loading attributes
by ErikAuranaune ·When saving a attribute i have to save the attribute as a key. Does this key has to be uniqie from all other saved attributes, or can i save 2 different attributes in the same key? -
How come my actor isn't making collision contact with other the actor?
by Dell7730 ·(Quote) -
How come my actor isn't making collision contact with other the actor?
by tatiang ·Use a Timer. So if, for example, you were interpolating self.size.width from 50 to 100 over 2 seconds (25 pixels per second), you could do Timer Every 0.1 seconds change attribute self.size.width to -
Multiple Music & Button State Issues
by Socks ·I see, you want the image on the button to change, that makes sense, it's probably best just to use plain English for these sorts of things, wanting something to enter an 'up state' could mean just ab