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IAP non-consumable starting as true
by AngryBoi ·I have followed the video, and the cookbook guide to setup my non-consumable IAP, but in the end, as the game starts, my No Ads attribute changes to true. It is only supposed to change to true once th -
Armelline's In-App Purchase Tutorial Template
by iKandy ·Armeline, you mentioned in a GS Workshop that this method doesn't work in an adhoc. Could you clarify this? I've been trying to use your method and have been having a LOT of difficulty. When testing -
How to make clock hand rotate?
by Socks ·(Quote) -
two issues with my game
by Oslm99 ·Condition 'Attribute' (If) self, released (Is) false -
How to make clock hand rotate?
by tatiang ·ttps://forums.gamesalad.com/discussion/75220/fast-constrain-linkmachine-v2. -
How to set a rule to change Text color/transparency?
by ElectroFox ·As said, the "Coolness" is an integer attribute displaying number. Lets say it is 10, i've added a plain text before it saying Coolness Score, the whole actor shows this: -
How to set a rule to change Text color/transparency?
by AJaymz ·@ElectroFox You have to just put a Display Text behavior under each attribute number: -
State of GameSalad on 3-27-2015
by Approw ·@omiwebdesign If the tiled attribute is causing the crash, then use replicate instead. This might work out for you. -
Character Selection
by ErikAuranaune ·I have 1 integer attribute: game.selectedball -
How to set a rule to change Text color/transparency?
by ElectroFox ·Assume I have a game attribute integer called "Coolness" which displays numbers. When another actor is pressed, i want to change the Coolness display to another color/transparency. -
Quick Question
by AJaymz ·@tappwater Yes, save the attribute. Then have it loaded at beginning of game. -
State of GameSalad on 3-27-2015
by Franto ·I am 90% sure the android crash is related to the graphic attribute "tiled" in an actor. Even having just 1 actor with no graphic on the map with a "tiled" as a gra -
Quick Question
by AngryBoi ·Do you have to use a save attribute after you buy a non consumable IAP? For example, I have a NoAds boolean attribute. It is false. Then when bought, it changes to true. Do I need a save attribute? -
help removing control
by Socks ·No, it is not changed by something being pressed, the attribute starts out as true (see the attribute in the left hand column, it is ticked, that means it is true) and when it collides with an object -
help removing control
by jameslavis ·moron moment. Ok had the wrong value for the last change attribute. Your created attribute of "X" looks as if it's a boolean (which is what I've been trying). So you set it to &q -
help removing control
by Socks ·(Quote) -
In-App Purchase Table-- After a purchase is completed the table goes back to "unpurchased?"
by iKandy ·I'm saving the attribute "game unlock" (boolean "true") and loading it back in at reset. -
In-App Purchase Table-- After a purchase is completed the table goes back to "unpurchased?"
by RabidParrot ·How are you saving the boolean attribute? If you are making another adhoc build you will need a restore purchases behavior button. -
Testing In-App Purchase (non-consumable) gets "You've already Purchased this. Would you..."
by iKandy ·It says "Thank You. Your purchase was successful. However, the "unlock game" attribute I set up doesn't change to "true." -
In-App Purchase Table-- After a purchase is completed the table goes back to "unpurchased?"
by iKandy ·Yes, RabidParrot... I did all that and it worked well the first time. However, when I make another adhoc build of the game and test it, the message from Apple says "you already bought this it