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  1. IAP non-consumable starting as true

    AngryBoi
    by AngryBoi · March 2015
    I have followed the video, and the cookbook guide to setup my non-consumable IAP, but in the end, as the game starts, my No Ads attribute changes to true. It is only supposed to change to true once th
  2. Armelline's In-App Purchase Tutorial Template

    iKandy
    by iKandy · March 2015
    Armeline, you mentioned in a GS Workshop that this method doesn't work in an adhoc. Could you clarify this? I've been trying to use your method and have been having a LOT of difficulty. When testing
  3. How to make clock hand rotate?

    Socks
    by Socks · March 2015
    (Quote)
  4. two issues with my game

    Oslm99
    by Oslm99 · March 2015
    Condition 'Attribute' (If) self, released (Is) false
  5. How to make clock hand rotate?

    tatiang
    by tatiang · March 2015
    ttps://forums.gamesalad.com/discussion/75220/fast-constrain-linkmachine-v2.
  6. How to set a rule to change Text color/transparency?

    ElectroFox
    by ElectroFox · March 2015
    As said, the "Coolness" is an integer attribute displaying number. Lets say it is 10, i've added a plain text before it saying Coolness Score, the whole actor shows this:
  7. How to set a rule to change Text color/transparency?

    AJaymz
    by AJaymz · March 2015
    @ElectroFox You have to just put a Display Text behavior under each attribute number:
  8. State of GameSalad on 3-27-2015

    Approw
    by Approw · March 2015
    @omiwebdesign If the tiled attribute is causing the crash, then use replicate instead. This might work out for you.
  9. Character Selection

    ErikAuranaune
    by ErikAuranaune · March 2015
    I have 1 integer attribute: game.selectedball
  10. How to set a rule to change Text color/transparency?

    ElectroFox
    by ElectroFox · March 2015
    Assume I have a game attribute integer called "Coolness" which displays numbers. When another actor is pressed, i want to change the Coolness display to another color/transparency.
  11. Quick Question

    AJaymz
    by AJaymz · March 2015
    @tappwater Yes, save the attribute. Then have it loaded at beginning of game.
  12. State of GameSalad on 3-27-2015

    Franto
    by Franto · March 2015
    I am 90% sure the android crash is related to the graphic attribute "tiled" in an actor. Even having just 1 actor with no graphic on the map with a "tiled" as a gra
  13. Quick Question

    AngryBoi
    by AngryBoi · March 2015
    Do you have to use a save attribute after you buy a non consumable IAP? For example, I have a NoAds boolean attribute. It is false. Then when bought, it changes to true. Do I need a save attribute?
  14. help removing control

    Socks
    by Socks · March 2015
    No, it is not changed by something being pressed, the attribute starts out as true (see the attribute in the left hand column, it is ticked, that means it is true) and when it collides with an object
  15. help removing control

    jameslavis
    by jameslavis · March 2015
    moron moment. Ok had the wrong value for the last change attribute. Your created attribute of "X" looks as if it's a boolean (which is what I've been trying). So you set it to &q
  16. help removing control

    Socks
    by Socks · March 2015
    (Quote)
  17. In-App Purchase Table-- After a purchase is completed the table goes back to "unpurchased?"

    iKandy
    by iKandy · March 2015
    I'm saving the attribute "game unlock" (boolean "true") and loading it back in at reset.
  18. In-App Purchase Table-- After a purchase is completed the table goes back to "unpurchased?"

    RabidParrot
    by RabidParrot · March 2015
    How are you saving the boolean attribute? If you are making another adhoc build you will need a restore purchases behavior button.
  19. Testing In-App Purchase (non-consumable) gets "You've already Purchased this. Would you..."

    iKandy
    by iKandy · March 2015
    It says "Thank You. Your purchase was successful. However, the "unlock game" attribute I set up doesn't change to "true."
  20. In-App Purchase Table-- After a purchase is completed the table goes back to "unpurchased?"

    iKandy
    by iKandy · March 2015
    Yes, RabidParrot... I did all that and it worked well the first time. However, when I make another adhoc build of the game and test it, the message from Apple says "you already bought this it
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