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In-App Purchase Table-- After a purchase is completed the table goes back to "unpurchased?"
by RabidParrot ·Say you have an in-app purchase called "removeAds." You will want to make a boolean attribute called removeAds. -
help removing control
by jameslavis ·it still initializes when you click back on it. so what I'm trying to do is have a drop target (another actor). so when I drag and drop the main actor, I want it to kill it's ability to be dragged whe -
How to compare 2 table cell values are matching or not ?
by Manto ·I didn't see the column1 or column2 attributes used anywhere, they are probably not there on purpose. -
Dice won't stop
by DocJ ·I tried what you suggested by changing the game.Row attribute from Integer 0 to Integer 1 (so the Table would have a row to read from). This worked, but unfortunately this only read row 1. I then ch -
Do i publish first ? Urgent help needed
by RawanAlodeh ·if touch is pressed add IAP change attribute show ads to false and change attribute unlock levels to true -
kill an attribute?
by jameslavis ·I tried that, so when I drag an object it uses an integer and drop it. so my thinking is that when I drop it on the drop actor it would kill the drag attribute of the actor. didn't work. every time I -
kill an attribute?
by jameslavis ·if I want to kill the ability for an object to be dragged, is there a way to disable it once it's dropped on another actor? or anyone know a good workaround? -
help removing control
by Socks ·I'd keep it simple, just have a switch (an attribute) that when off stops the actor from being able to be moved. -
How to compare 2 table cell values are matching or not ?
by NimbleBug ·and you created self attribute column1,column2 but not used any where -
help with simple drag and drop game
by jameslavis ·with the help of a great member here I'm thinking i'd use an attribute (boolean) on an object. when the boolean goes true it execute a drag, and when false use a drop (constrain behavior x/y). So a mo -
help removing control
by jameslavis ·ok so I think I have it. I have the attribute set to true and it allows the drag, when false it sets the x and y to be self. So it stays in place. A mouse down and up change the value of the boolean. -
help removing control
by jameslavis ·ok so I have a double condition rule, with the mouse down triggering and the attribute changing to true. so that works. Now in the cancellation process, rule would be something like mouse up, boolean -
help removing control
by Socks ·(Quote) -
Stopping a movement after spawn
by The_Gamesalad_Guru ·You need to constrain it's position once it can no longer be moved and block out the rule that allows it to be moved with touch. -
help removing control
by jameslavis ·I see you add an attribute to the actor in the properties panel, and make it a boolean. So if I create a rule that has the constraint aspects to drag, how do I connect the boolean to it? is it another -
Move camera with touch
by jsorr2 ·change attribute -> self.Difference TO game.touches.touch1.X - scene.camera.origin.X -
Linear velocity?: is there a specific direction?
by stefdelec ·Yes, I ve tried. But it doesn't answer properly. Don't really know why. Thanks for the answer, and thanks for the suggestion with "constrain". -
How to delete an actor as you execute the pause game behaviour?
by Mayhem_Madness ·(Quote) -
Next app while I wait.
by tatiang ·Yes. In the Move behavior, use an angle attribute in the Direction expression and then change that attribute's value from your control button actors. -
help removing control
by Socks ·Give the actor a self attribute, let's call it 'X'