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  1. In-App Purchase Table-- After a purchase is completed the table goes back to "unpurchased?"

    RabidParrot
    by RabidParrot · March 2015
    Say you have an in-app purchase called "removeAds." You will want to make a boolean attribute called removeAds.
  2. help removing control

    jameslavis
    by jameslavis · March 2015
    it still initializes when you click back on it. so what I'm trying to do is have a drop target (another actor). so when I drag and drop the main actor, I want it to kill it's ability to be dragged whe
  3. How to compare 2 table cell values are matching or not ?

    Manto
    by Manto · March 2015
    I didn't see the column1 or column2 attributes used anywhere, they are probably not there on purpose.
  4. Dice won't stop

    DocJ
    by DocJ · March 2015
    I tried what you suggested by changing the game.Row attribute from Integer 0 to Integer 1 (so the Table would have a row to read from). This worked, but unfortunately this only read row 1. I then ch
  5. Do i publish first ? Urgent help needed

    RawanAlodeh
    by RawanAlodeh · March 2015
    if touch is pressed add IAP change attribute show ads to false and change attribute unlock levels to true
  6. kill an attribute?

    jameslavis
    by jameslavis · March 2015
    I tried that, so when I drag an object it uses an integer and drop it. so my thinking is that when I drop it on the drop actor it would kill the drag attribute of the actor. didn't work. every time I
  7. kill an attribute?

    jameslavis
    by jameslavis · March 2015
    if I want to kill the ability for an object to be dragged, is there a way to disable it once it's dropped on another actor? or anyone know a good workaround?
  8. help removing control

    Socks
    by Socks · March 2015
    I'd keep it simple, just have a switch (an attribute) that when off stops the actor from being able to be moved.
  9. How to compare 2 table cell values are matching or not ?

    NimbleBug
    by NimbleBug · March 2015
    and you created self attribute column1,column2 but not used any where
  10. help with simple drag and drop game

    jameslavis
    by jameslavis · March 2015
    with the help of a great member here I'm thinking i'd use an attribute (boolean) on an object. when the boolean goes true it execute a drag, and when false use a drop (constrain behavior x/y). So a mo
  11. help removing control

    jameslavis
    by jameslavis · March 2015
    ok so I think I have it. I have the attribute set to true and it allows the drag, when false it sets the x and y to be self. So it stays in place. A mouse down and up change the value of the boolean.
  12. help removing control

    jameslavis
    by jameslavis · March 2015
    ok so I have a double condition rule, with the mouse down triggering and the attribute changing to true. so that works. Now in the cancellation process, rule would be something like mouse up, boolean
  13. help removing control

    Socks
    by Socks · March 2015
    (Quote)
  14. Stopping a movement after spawn

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · March 2015
    You need to constrain it's position once it can no longer be moved and block out the rule that allows it to be moved with touch.
  15. help removing control

    jameslavis
    by jameslavis · March 2015
    I see you add an attribute to the actor in the properties panel, and make it a boolean. So if I create a rule that has the constraint aspects to drag, how do I connect the boolean to it? is it another
  16. Move camera with touch

    jsorr2
    by jsorr2 · March 2015
    change attribute -> self.Difference TO game.touches.touch1.X - scene.camera.origin.X
  17. Linear velocity?: is there a specific direction?

    stefdelec
    by stefdelec · March 2015
    Yes, I ve tried. But it doesn't answer properly. Don't really know why. Thanks for the answer, and thanks for the suggestion with "constrain".
  18. How to delete an actor as you execute the pause game behaviour?

    Mayhem_Madness
    by Mayhem_Madness · March 2015
    (Quote)
  19. Next app while I wait.

    tatiang
    by tatiang · March 2015
    Yes. In the Move behavior, use an angle attribute in the Direction expression and then change that attribute's value from your control button actors.
  20. help removing control

    Socks
    by Socks · March 2015
    Give the actor a self attribute, let's call it 'X'
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