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  1. Following actor in a scene

    Armelline
    by Armelline · September 2024
    Constrain to Mouse with Collision.gameproj.zip
  2. Gazing for Advice on Improving GameSalad Performance

    uptimistik
    by uptimistik · June 2024
    Frame Rate decreases and Memory spikes: Reduce spawning, remove physics (self.moveable) and use interpolate increase particle use. I've done some special effects at high speed without slowdown using t
  3. Game close on inactivity?

    adent42
    by adent42 · April 2024
    Have an actor to detect a lack of activity. Set up a game attribute for "lastInteraction" and record the game.time whenever someone interacts with the game.
  4. Animation Update and Trick

    adent42
    by adent42 · March 2024
    So we finally got around to implementing Store Animation Frame To Attribute in the HTML5 engine. That's probably handy for someone out there.
  5. Script for examining GS projects, finding where attributes are used, finding unused attributes

    Armelline
    by Armelline · March 2024
    One frustrating thing for stick-in-the-muds like me who insist on still using the Mac version of GS is that, a few years ago, it stopped telling you the actors specific attributes are used in. There'
  6. It's Time @adent42 It's TIME

    adent42
    by adent42 · November 2023
    To communicate back to the engine, there are the 'externalWriteGameAttribute' and 'loadExternalImage' events which let you update an attribute value or to replace / add images to the asset manifest by
  7. Music Not Changing Pitch in Arcade

    Caleb Burns Games
    by Caleb Burns Games · October 2023
    I made a game where the music speeds up and down based on an attribute. It works in the preview, but in the arcade, the music sounds completely normal with no pitch or speed changes whatsoever.
  8. physics not carrying to GM arcade

    Armelline
    by Armelline · October 2023
    to prevent. I'd do what @uptimistik suggests and constraining their X and Y positions at the times they're not supposed to move. That should do the trick. Messing around with density and things isn't
  9. Precise Timers

    MelodyCats
    by MelodyCats · October 2023
    Interpolate Attribute; GameTimer to 60
  10. HTML game in Fullscreen

    adent42
    by adent42 · September 2023
    So if you are using an iframe, you need to add an "allowfullscreen" attribute to the iframe.
  11. Salad News - 2023-08-16

    adent42
    by adent42 · September 2023
    @smurfted thanks for pointing that out, we found the issue and should have a fix up soon. We forgot to add a allowfullscreen attribute on the game's iframe!
  12. HTML5 + Collisions Problems

    pinkio75
    by pinkio75 · September 2023
    that are not seen as well as in the creator, collisions that do not work as in your case.
  13. HTML5 + Collisions Problems

    uptimistik
    by uptimistik · September 2023
    yeah @Armelline , seeing the same thing, they just ignore the collisions...because of this bug I have a character walking over lava like it was a water puddle, instead of frying him LOL (but after the
  14. HTML5 + Collisions Problems

    Armelline
    by Armelline · September 2023
    I'm having an issue with a game where, when played using the HTML5 preview (in a browser) or a published HTML5 version, a lot of actors just ignore their collision shapes.
  15. How to test collision 1 time only

    Armelline
    by Armelline · August 2023
    It uses tables to limit how far actors can move, removing the need to deal with overlaps and collisions at all.
  16. How to test collision 1 time only

    uptimistik
    by uptimistik · August 2023
    Two self attributes:
  17. Using “Magnitude” to calculate distance between objects…

    computerking9979
    by computerking9979 · August 2023
    So would I put the constrain attribute behavior set to self.distanceToTarget in each enemy?
  18. Using “Magnitude” to calculate distance between objects…

    adent42
    by adent42 · August 2023
    * Create two integer game level attributes to store the Target's coordinates. We'll call them targetX, targetY.
  19. Check for Updates Mac OS Greyed Out

    Armelline
    by Armelline · July 2023
    Latest update tends to be posted by adent42 in a thread, though these are "beta" updates. The most recent one has persistent custom device sizes, the new video playback stuff and pro
  20. Device Resolution Help

    NoobDev
    by NoobDev · June 2023
    depth here but is it possible to make a built in attribute that controls the aspect ratio and make it changeable so that we can put in some rules that will change it based on device resolution?
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