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Animation Update and Trick
by adent42 ·So we finally got around to implementing Store Animation Frame To Attribute in the HTML5 engine. That's probably handy for someone out there. -
Script for examining GS projects, finding where attributes are used, finding unused attributes
by Armelline ·One frustrating thing for stick-in-the-muds like me who insist on still using the Mac version of GS is that, a few years ago, it stopped telling you the actors specific attributes are used in. There' -
It's Time @adent42 It's TIME
by adent42 ·To communicate back to the engine, there are the 'externalWriteGameAttribute' and 'loadExternalImage' events which let you update an attribute value or to replace / add images to the asset manifest by -
Music Not Changing Pitch in Arcade
by Caleb Burns Games ·I made a game where the music speeds up and down based on an attribute. It works in the preview, but in the arcade, the music sounds completely normal with no pitch or speed changes whatsoever. -
physics not carrying to GM arcade
by Armelline ·to prevent. I'd do what @uptimistik suggests and constraining their X and Y positions at the times they're not supposed to move. That should do the trick. Messing around with density and things isn't -
Precise Timers
by MelodyCats ·Interpolate Attribute; GameTimer to 60 -
HTML game in Fullscreen
by adent42 ·So if you are using an iframe, you need to add an "allowfullscreen" attribute to the iframe. -
Salad News - 2023-08-16
by adent42 ·@smurfted thanks for pointing that out, we found the issue and should have a fix up soon. We forgot to add a allowfullscreen attribute on the game's iframe! -
HTML5 + Collisions Problems
by pinkio75 ·that are not seen as well as in the creator, collisions that do not work as in your case. -
HTML5 + Collisions Problems
by uptimistik ·yeah @Armelline , seeing the same thing, they just ignore the collisions...because of this bug I have a character walking over lava like it was a water puddle, instead of frying him LOL (but after the -
HTML5 + Collisions Problems
by Armelline ·I'm having an issue with a game where, when played using the HTML5 preview (in a browser) or a published HTML5 version, a lot of actors just ignore their collision shapes. -
How to test collision 1 time only
by Armelline ·It uses tables to limit how far actors can move, removing the need to deal with overlaps and collisions at all. -
How to test collision 1 time only
by uptimistik ·Two self attributes: -
Using “Magnitude” to calculate distance between objects…
by computerking9979 ·So would I put the constrain attribute behavior set to self.distanceToTarget in each enemy? -
Using “Magnitude” to calculate distance between objects…
by adent42 ·* Create two integer game level attributes to store the Target's coordinates. We'll call them targetX, targetY. -
Check for Updates Mac OS Greyed Out
by Armelline ·Latest update tends to be posted by adent42 in a thread, though these are "beta" updates. The most recent one has persistent custom device sizes, the new video playback stuff and pro -
Device Resolution Help
by NoobDev ·depth here but is it possible to make a built in attribute that controls the aspect ratio and make it changeable so that we can put in some rules that will change it based on device resolution? -
Changing height while constraining 'starting point' position
by Armelline ·Calculate the position of the top of the actor in the same way (position+height/2) and then just swap the + in the constrain to a - -
Device Resolution Help
by NoobDev ·but this second one is landscape. Exactly which attribute do I need to change to have it show as intended. Right now I have overscan selected and in my main play scene I have a character that control -
Changing height while constraining 'starting point' position
by Lokitoes ·https://forums.gamesalad.com/discussion/comment/619338#Comment_619338