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  1. Patrol

    GrimmGhosts
    by GrimmGhosts · January 2019
    How could I make my enemy when an attribute is a certain value go a random direction and rotate to that direction as well?
  2. Is there a bug in GS? Common behaviors not working!

    Armelline
    by Armelline · January 2019
    @Sheba's Jewels Glad you got it sorted out! I use a game attribute in a similar way when adding a parental gate. Your solution could be done a bit more efficiently using Pause Game rather than Change
  3. Is there a bug in GS? Common behaviors not working!

    Sheba's Jewels
    by Sheba's Jewels · January 2019
    Also @Armelline is adding the Parent Gate attribute true the best way to run the in app purchase with the parent gate?
  4. Is there a bug in GS? Common behaviors not working!

    Sheba's Jewels
    by Sheba's Jewels · January 2019
    scene with a challenge question and an boolean attribute to confirm Partenal Gate question was answered correctly. I am using @Armelline In App Purchase template and added the parental gate attribut
  5. Help with advanced layering anyone?

    Cutscene Entertainment
    by Cutscene Entertainment · January 2019
    That's an interesting solution- but how does it automatically hide the ones you don't want to see? Do you have some kind of alpha attribute coming into play somewhere that I missed?
  6. IAP not working (android alpha test)

    tatiang
    by tatiang · January 2019
    I don't have much experience with IAP but I believe you need to check the value of the game.Callback attribute and determine whether to award coins based on that.
  7. Loop Behavior and Timer Behavior Don't Go Together Well?

    tatiang
    by tatiang · January 2019
    One problem with Timers is that they do not update their expression values during runtime. So if you use an attribute or tableCellValue for the timer duration and then change that value later, the tim
  8. Loop Behavior and Timer Behavior Don't Go Together Well?

    AlchimiaStudios
    by AlchimiaStudios · January 2019
    (Quote)
  9. Loop Behavior and Timer Behavior Don't Go Together Well?

    ukcdnmafia
    by ukcdnmafia · January 2019
    until it reaches the end of the table. I have an attribute that keeps track the row position of the table (it acts as a pointer, purposely for tableCellValue function), the value of this increments b
  10. multi touch in Gamesalad, Windows.

    four8games
    by four8games · January 2019
    I am working on Gamesalad in windows, I saw a video on how to setup multitouch on the mac version, But in windows there is no game level attribute for the "Active touch" Boolean? How
  11. Player's name

    tatiang
    by tatiang · January 2019
    Note that if you are checking user input, text attributes and expressions are case-sensitive. So yes, Yes, and YES are three different values. That means you either need three different rules to check
  12. Player's name

    Two.E
    by Two.E · January 2019
    Create a new Game.Text Attribute. Lets call this attribute Player Name.
  13. Your feedback on this (free) template, please!

    JB makin' a game
    by JB makin' a game · January 2019
    What I meant to say, is that I find text-attributes quite buggy in general. Getting them from tables is indeed one of the things that works as expected. It's been a while since I was struggling with t
  14. Armelline's In-App Purchase Tutorial Template

    Armelline
    by Armelline · January 2019
    Try taking it out. The attribute is only changed to 1 if the purchase happens, so it doesn't need to be in another rule.
  15. Multitasking game

    tatiang
    by tatiang · January 2019
    invisible in parts of the camera area (change attribute self.Color.Alpha to 0).
  16. animation using tables it's possible ?

    tatiang
    by tatiang · January 2019
    When attribute self.Image is [whatever the animating jewel's starting image name is]
  17. change attribute to table search with the key "Not"

    CMR Interactive
    by CMR Interactive · January 2019
    hi, i've been learning the table search function and have been using it for a while now. my problem is i cant seem to get a certain key working. the key i am trying to use is "Not" …
  18. Making an app that will only work between the hours of 6pm and 6am...

    tatiang
    by tatiang · January 2019
    The game.Clock.Hour attribute is in 24-hour format so you'd want to do something like this:
  19. Making an app that will only work between the hours of 6pm and 6am...

    Lokitoes
    by Lokitoes · January 2019
    I've read a bunch of threads concerning the clock attribute but can't find any tutorial info in the cookbook - does anyone know if such a thing exists?
  20. random flipping of cards

    patricia.brady
    by patricia.brady · January 2019
    (Quote)
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