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constraining a health bar directly in the middle with changing width
by tatiang ·If you look at the image posted above, "B" is centered (using the vertical line as the center of the scene) but shrinks from both sides while "C" is right-justifie… -
constraining a health bar directly in the middle with changing width
by digitalzero ·THANKS SO MUCH @tatiang let me tell you what i ended up doing though... i ended up making a game attribute that is labeled boss icon x... on the boss icon it spawns at the end of the health bar everyt -
Objects not fitting snug in collidable spaces?
by RThurman ·The way I look at it is, if your game uses goofy sounds like "sprong," "boink," or "klunk" then GameSalad's physics engine is for you. If instead -
[Solved] Problem with changing scenes.
by tatiang ·Can you explain how these animations get triggered? You'll need to change an attribute value so that they re-trigger when the scene loads. -
Objects not fitting snug in collidable spaces?
by Tryangle ·objects into my project and changed them one attribute at a time until I found what was different. Then I unchecked the box in your project and got the same problem. The reason why your project versi -
Objects not fitting snug in collidable spaces?
by Tryangle ·1. One of the squares always moves off its pixel, leaving a sliver of space between it and a wall, despite any physics properties I give it, and despite any functions I use to reposition them to be ev -
Can you auto check from a Table?
by Socks ·Agreed, although I can fairly easily work out what a 'varibale' is (an 'attribute'), I am less sure about a 'text back' or an 'auto check' or 'text chart' or what is meant by 'my load text' (etc etc), -
constraining a health bar directly in the middle with changing width
by tatiang ·By the way, if you either position the actor at x=240 or add a Change Attribute self.Position.X to 240 at the top of the actor's rule list (outside of any rule), it will left-justify at x=240. -
constraining a health bar directly in the middle with changing width
by digitalzero ·@tatiang C IS EXACTLY WHAT IM LOOKING FOR... but the health bar would be shrinking from the other side... when i constrain its position i change the health for another boss the health bar is not in th -
Color Changing Will Not Work
by Quantum Mechanix ·So when my player character touches a different actor. That actor is supposed to become a random color. I have other actors running the exact same Change Attribute command: Change self.Color._____ to -
constraining a health bar directly in the middle with changing width
by tatiang ·I think you better post a screenshot/sketch at this point. It sounded like you wanted to constrain a health bar to the middle of its width but now it sounds like you want it left-justified, so I'm no -
Can you auto check from a Table?
by tatiang ·Is "Axe" the name of your actor? And is "Text" a game attribute called game.Text or a table named game.Text or something else? -
Compare actors
by tatiang ·Give each actor an actor attribute of type integer called self.fruit. Double-click on each actor in the scene and change self.fruit to a unique number (e.g. orange could be 1, banana could be 2, appl -
constraining a health bar directly in the middle with changing width
by tatiang ·There's nothing tricky about this... just constrain self.Size.Width to game.health. Use a constant as needed (e.g. game.health*10). -
constraining a health bar directly in the middle with changing width
by digitalzero ·so im having trouble constraining my health bar... but heres the secret though; -
How can I make my actor's speed move according to the degree of tilt?
by Socks ·Not sure what that means, what does 'then' mean in this context, is it a change attribute behaviour ? Obviously 'Accelerator' means Accelerometer, but are you able to say which Accelerometer value you -
Dice won't stop
by tatiang ·* For two actors to "communicate" or use shared values, you need to use a game attribute (aka global variable). The purpose of game.row is to store the current row of the table. So -
Dice won't stop
by DocJ ·* What was the purpose of adding the Game Attribute "Row"?.........I tried deleting it. The game wouldn't work without it. -
Dice won't stop
by DocJ ·The Change Attribute as suggested. -
How do you change an actor's vertical/horizontal anchor point?
by Socks ·There attributes change the image's anchor point rather than the actor's anchor point.