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  1. Will attributes make the game slower?

    AlchimiaStudios
    by AlchimiaStudios · March 2015
    Also if 100 attributes exist, I don't think it's in a state where they merely exist (they are probably being used by a rule, and that means they do factor into the rules usage).
  2. Will attributes make the game slower?

    ErikAuranaune
    by ErikAuranaune · March 2015
    How about if i add a self.attribute?
  3. Will attributes make the game slower?

    AlchimiaStudios
    by AlchimiaStudios · March 2015
    However 100 attributes would not cause a project to crash or be poor performing in most cases.
  4. constraining a health bar directly in the middle with changing width

    tatiang
    by tatiang · March 2015
    If you look at the image posted above, "B" is centered (using the vertical line as the center of the scene) but shrinks from both sides while "C" is right-justifie…
  5. constraining a health bar directly in the middle with changing width

    digitalzero
    by digitalzero · March 2015
    THANKS SO MUCH @tatiang let me tell you what i ended up doing though... i ended up making a game attribute that is labeled boss icon x... on the boss icon it spawns at the end of the health bar everyt
  6. Objects not fitting snug in collidable spaces?

    RThurman
    by RThurman · March 2015
    The way I look at it is, if your game uses goofy sounds like "sprong," "boink," or "klunk" then GameSalad's physics engine is for you. If instead
  7. [Solved] Problem with changing scenes.

    tatiang
    by tatiang · March 2015
    Can you explain how these animations get triggered? You'll need to change an attribute value so that they re-trigger when the scene loads.
  8. Objects not fitting snug in collidable spaces?

    Tryangle
    by Tryangle · March 2015
    objects into my project and changed them one attribute at a time until I found what was different. Then I unchecked the box in your project and got the same problem. The reason why your project versi
  9. Objects not fitting snug in collidable spaces?

    Tryangle
    by Tryangle · March 2015
    1. One of the squares always moves off its pixel, leaving a sliver of space between it and a wall, despite any physics properties I give it, and despite any functions I use to reposition them to be ev
  10. Can you auto check from a Table?

    Socks
    by Socks · March 2015
    Agreed, although I can fairly easily work out what a 'varibale' is (an 'attribute'), I am less sure about a 'text back' or an 'auto check' or 'text chart' or what is meant by 'my load text' (etc etc),
  11. constraining a health bar directly in the middle with changing width

    tatiang
    by tatiang · March 2015
    By the way, if you either position the actor at x=240 or add a Change Attribute self.Position.X to 240 at the top of the actor's rule list (outside of any rule), it will left-justify at x=240.
  12. constraining a health bar directly in the middle with changing width

    digitalzero
    by digitalzero · March 2015
    @tatiang C IS EXACTLY WHAT IM LOOKING FOR... but the health bar would be shrinking from the other side... when i constrain its position i change the health for another boss the health bar is not in th
  13. Color Changing Will Not Work

    Quantum Mechanix
    by Quantum Mechanix · March 2015
    So when my player character touches a different actor. That actor is supposed to become a random color. I have other actors running the exact same Change Attribute command: Change self.Color._____ to
  14. constraining a health bar directly in the middle with changing width

    tatiang
    by tatiang · March 2015
    I think you better post a screenshot/sketch at this point. It sounded like you wanted to constrain a health bar to the middle of its width but now it sounds like you want it left-justified, so I'm no
  15. Can you auto check from a Table?

    tatiang
    by tatiang · March 2015
    Is "Axe" the name of your actor? And is "Text" a game attribute called game.Text or a table named game.Text or something else?
  16. Compare actors

    tatiang
    by tatiang · March 2015
    Give each actor an actor attribute of type integer called self.fruit. Double-click on each actor in the scene and change self.fruit to a unique number (e.g. orange could be 1, banana could be 2, appl
  17. constraining a health bar directly in the middle with changing width

    tatiang
    by tatiang · March 2015
    There's nothing tricky about this... just constrain self.Size.Width to game.health. Use a constant as needed (e.g. game.health*10).
  18. constraining a health bar directly in the middle with changing width

    digitalzero
    by digitalzero · March 2015
    so im having trouble constraining my health bar... but heres the secret though;
  19. How can I make my actor's speed move according to the degree of tilt?

    Socks
    by Socks · March 2015
    Not sure what that means, what does 'then' mean in this context, is it a change attribute behaviour ? Obviously 'Accelerator' means Accelerometer, but are you able to say which Accelerometer value you
  20. Dice won't stop

    tatiang
    by tatiang · March 2015
    * For two actors to "communicate" or use shared values, you need to use a game attribute (aka global variable). The purpose of game.row is to store the current row of the table. So
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