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  1. moving emeny with its own (moving) collision detector - changing speed query

    tatiang
    by tatiang · March 2015
    For that, I would create a table and use the self.actorID as the table row. Set the speed in the first column of the table row for that pair, constrain each actor's speed to that table cell value, an
  2. moving emeny with its own (moving) collision detector - changing speed query

    mysticjim
    by mysticjim · March 2015
    together. With every spawning, we increment an attribute called actorID by 1 and assign that number to the newly spawned pair. So the first instances of ActorA and ActorB have the self.actorID of 1,
  3. moving emeny with its own (moving) collision detector - changing speed query

    tatiang
    by tatiang · March 2015
    If you want to link two spawned actors together, increase an integer game attribute (e.g. game.spawnID) by one right before spawning both actors and then in each spawned actor's rule list at the top a
  4. Is there another way we can utilize the Accelerometer?

    Dell7730
    by Dell7730 · March 2015
    (Quote)
  5. Is there another way we can utilize the Accelerometer?

    jonmulcahy
    by jonmulcahy · March 2015
    by shaking the device wouldn't you just be tilting really quick? if so you just flag an attribute in that direction and make the player move
  6. Infinite runner, i could use some help

    myu699
    by myu699 · March 2015
    create attribute score count=0
  7. moving emeny with its own (moving) collision detector - changing speed query

    mysticjim
    by mysticjim · March 2015
    Right - after a lot of head scratching I've got a possible solution. I can't see the constrain attribute behaviour working for this for reasons mentioned in my previous post.
  8. using tables to create health bars

    colander
    by colander · March 2015
    Another member posted (I can't remember where) if you spawn the health bar either in front of or behind the actor (I can't remember which) you can use the same game level attribute to constrain x and
  9. moving emeny with its own (moving) collision detector - changing speed query

    mysticjim
    by mysticjim · March 2015
    Hi Socks - yes, that is in essence what I want to do. I can understand the constrain command if I had a singular character, but I'm dealing with an enemy and a collision detection actor are being spaw
  10. moving emeny with its own (moving) collision detector - changing speed query

    Socks
    by Socks · March 2015
    Could you sum up your post as "how do I link two objects together so that one always follows the other?", if that is the question then you can simply constrain one actor to another a
  11. moving emeny with its own (moving) collision detector - changing speed query

    mysticjim
    by mysticjim · March 2015
    I sorted that out in the end, weapon gets generated, as does an additional, smaller actor that acts as collision detector. They are linked by a common id attribute number and conditions that destroy t
  12. using tables to create health bars

    digitalzero
    by digitalzero · March 2015
    gun for instance... I know how to do this using attributes but I'm a novice with tables... With attributes it looks like this
  13. Increase Meter

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · March 2015
    @GamingtilDawn, the attribute name and number I used were for a general idea, not specifically for use with your code. Now that you have said exactly how you are creating your powerup adjust what I sa
  14. Best way to Spawn 100 objects in a Game Scene size 50,000 x 50,000

    luke2125
    by luke2125 · March 2015
    Change Attribute : game.bubblekidsrandom To random (1,2 )
  15. How can I make my actor stop spinning so fast

    Dell7730
    by Dell7730 · March 2015
    (Quote)
  16. An Illustrated Guide to the Display Text Behaviour

    Armelline
    by Armelline · March 2015
    (Quote)
  17. An Illustrated Guide to the Display Text Behaviour

    ElectroFox
    by ElectroFox · March 2015
    Great post, very detail. I would like to know if its possible to put a Text along with an Attribute.
  18. Increase Meter

    mhedges
    by mhedges · March 2015
    If collide then change attribute to skill+13 and powerups+1
  19. How can I make my actor stop spinning so fast

    mhedges
    by mhedges · March 2015
    Also, an actor can have a fixed rotation attribute; it's a checkbox under "Attributes".
  20. Out of curiosity, can too much boolean in your code slow down your app?

    Dell7730
    by Dell7730 · March 2015
    (Quote)
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