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Is there another way we can utilize the Accelerometer?
by Dell7730 ·(Quote) -
Is there another way we can utilize the Accelerometer?
by jonmulcahy ·by shaking the device wouldn't you just be tilting really quick? if so you just flag an attribute in that direction and make the player move -
Infinite runner, i could use some help
by myu699 ·create attribute score count=0 -
moving emeny with its own (moving) collision detector - changing speed query
by mysticjim ·Right - after a lot of head scratching I've got a possible solution. I can't see the constrain attribute behaviour working for this for reasons mentioned in my previous post. -
using tables to create health bars
by colander ·Another member posted (I can't remember where) if you spawn the health bar either in front of or behind the actor (I can't remember which) you can use the same game level attribute to constrain x and -
moving emeny with its own (moving) collision detector - changing speed query
by mysticjim ·Hi Socks - yes, that is in essence what I want to do. I can understand the constrain command if I had a singular character, but I'm dealing with an enemy and a collision detection actor are being spaw -
moving emeny with its own (moving) collision detector - changing speed query
by Socks ·Could you sum up your post as "how do I link two objects together so that one always follows the other?", if that is the question then you can simply constrain one actor to another a -
moving emeny with its own (moving) collision detector - changing speed query
by mysticjim ·I sorted that out in the end, weapon gets generated, as does an additional, smaller actor that acts as collision detector. They are linked by a common id attribute number and conditions that destroy t -
using tables to create health bars
by digitalzero ·gun for instance... I know how to do this using attributes but I'm a novice with tables... With attributes it looks like this -
Increase Meter
by jamie_c ·@GamingtilDawn, the attribute name and number I used were for a general idea, not specifically for use with your code. Now that you have said exactly how you are creating your powerup adjust what I sa -
Best way to Spawn 100 objects in a Game Scene size 50,000 x 50,000
by luke2125 ·Change Attribute : game.bubblekidsrandom To random (1,2 ) -
How can I make my actor stop spinning so fast
by Dell7730 ·(Quote) -
An Illustrated Guide to the Display Text Behaviour
by Armelline ·(Quote) -
An Illustrated Guide to the Display Text Behaviour
by ElectroFox ·Great post, very detail. I would like to know if its possible to put a Text along with an Attribute. -
Increase Meter
by mhedges ·If collide then change attribute to skill+13 and powerups+1 -
How can I make my actor stop spinning so fast
by mhedges ·Also, an actor can have a fixed rotation attribute; it's a checkbox under "Attributes". -
Out of curiosity, can too much boolean in your code slow down your app?
by Dell7730 ·(Quote) -
Out of curiosity, can too much boolean in your code slow down your app?
by mhedges ·I've read in some threads that "constrain attribute" is more likely to affect performance; I haven't come up on booleans doing that. -
FireTV app rejections or development issues? Let us (and Amazon) know here!
by jonmulcahy ·Don't have it change on a button press. Have the button press change an attribute and have that attribute change the scene and turn it off. -
Out of curiosity, can too much boolean in your code slow down your app?
by tatiang ·Sometimes one rule is too many. Sometimes 20 rules are just fine. It all depends on things like Constrain Attribute behaviors, Timers, Loops, etc. There's no set number that indicates a problem.