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Out of curiosity, can too much boolean in your code slow down your app?
by mhedges ·I've read in some threads that "constrain attribute" is more likely to affect performance; I haven't come up on booleans doing that. -
FireTV app rejections or development issues? Let us (and Amazon) know here!
by jonmulcahy ·Don't have it change on a button press. Have the button press change an attribute and have that attribute change the scene and turn it off. -
Out of curiosity, can too much boolean in your code slow down your app?
by tatiang ·Sometimes one rule is too many. Sometimes 20 rules are just fine. It all depends on things like Constrain Attribute behaviors, Timers, Loops, etc. There's no set number that indicates a problem. -
How to binding actors together? They are generated together,and they move together
by Socks ·http://forums.gamesalad.com/discussion/75220/fast-constrain-linkmachine-v2 -
FireTV app rejections or development issues? Let us (and Amazon) know here!
by BobD ·Attribute "game.Players.Player 1.Start" = "true" -
Increase Meter
by GamingtilDawn ·@jamie_c A game level attribute? -
Where is Display text's relative to option? (PC version)
by Franto ·You're talking about the position attribute of the text display, right? Yeah, not in version 10. -
slider controls actor in circle movement
by Socks ·(Quote) -
slider controls actor in circle movement
by Gnarly ·Moving the slider right or left would move the orbit actor right and left but not in a straight line..... It moves left and right constrained along the circle. I think the diagram explains it -
Gamescore after gameover
by tatiang ·You'll need two game attributes, game.score and game.highscore. And you'll probably want to load and save at least the high score attribute. You can pause the scene or change the scene to show a gam -
Increase Meter
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coin tally
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High score very weird problem
by http_gamesalad ·Change attribute game.gameoverBoolean to true -
Make Actor Move Left and Right Automatically with Touch
by A_Constantin ·You should constrain attribute self.y to the y position -
High score very weird problem
by AJaymz ·because I couldn't imagine saving and loading an attribute every .1 seconds. That would definitely lag. -
[Solved] Constrain x velocity of objects in scene in relation to y velocity of actor
by Happy Family Games ·nm, I got it.. just had to change the constrain behavior in the player's backstage to a rule where if the player's velocity > 0, the attribute is constrained to -self.motion.linear velocity.Y o -
High score very weird problem
by AJaymz ·@http_gamesalad unchecked at start. Have it checked when game over is true. Or use whatever attribute your using to say that your game is over. -
[Solved] Constrain x velocity of objects in scene in relation to y velocity of actor
by Happy Family Games ·I'm making an endless runner type game where the player only moves up and down, but objects in the scene come from right to left (similar to flappy bird). I'm trying to constrain the speed of said obj -
High score very weird problem
by Thunder_Child ·I fixed this by adding a timer to control both my score and change attribute high score at intervals of .1sec -
Using Self.Motion.Linear.Velocity for Animation
by MattSoden ·I think you'd have to keep a constrained magnitude self attribute (DistanceToTarget) going that shows the characters position to his intended stopping position and when that magnitude gets below a cer