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How to binding actors together? They are generated together,and they move together
by Socks ·http://forums.gamesalad.com/discussion/75220/fast-constrain-linkmachine-v2 -
FireTV app rejections or development issues? Let us (and Amazon) know here!
by BobD ·Attribute "game.Players.Player 1.Start" = "true" -
Increase Meter
by GamingtilDawn ·@jamie_c A game level attribute? -
Where is Display text's relative to option? (PC version)
by Franto ·You're talking about the position attribute of the text display, right? Yeah, not in version 10. -
slider controls actor in circle movement
by Socks ·(Quote) -
slider controls actor in circle movement
by Gnarly ·Moving the slider right or left would move the orbit actor right and left but not in a straight line..... It moves left and right constrained along the circle. I think the diagram explains it -
Gamescore after gameover
by tatiang ·You'll need two game attributes, game.score and game.highscore. And you'll probably want to load and save at least the high score attribute. You can pause the scene or change the scene to show a gam -
Increase Meter
by jamie_c ·If you have an attribute for the power ups, lets call it PowerUp, you would set up a rule like this: -
coin tally
by jamie_c ·Create an Integer Game Attribute named Coins, starting at 0. -
High score very weird problem
by http_gamesalad ·Change attribute game.gameoverBoolean to true -
Make Actor Move Left and Right Automatically with Touch
by A_Constantin ·You should constrain attribute self.y to the y position -
High score very weird problem
by AJaymz ·because I couldn't imagine saving and loading an attribute every .1 seconds. That would definitely lag. -
[Solved] Constrain x velocity of objects in scene in relation to y velocity of actor
by Happy Family Games ·nm, I got it.. just had to change the constrain behavior in the player's backstage to a rule where if the player's velocity > 0, the attribute is constrained to -self.motion.linear velocity.Y o -
High score very weird problem
by AJaymz ·@http_gamesalad unchecked at start. Have it checked when game over is true. Or use whatever attribute your using to say that your game is over. -
[Solved] Constrain x velocity of objects in scene in relation to y velocity of actor
by Happy Family Games ·I'm making an endless runner type game where the player only moves up and down, but objects in the scene come from right to left (similar to flappy bird). I'm trying to constrain the speed of said obj -
High score very weird problem
by Thunder_Child ·I fixed this by adding a timer to control both my score and change attribute high score at intervals of .1sec -
Using Self.Motion.Linear.Velocity for Animation
by MattSoden ·I think you'd have to keep a constrained magnitude self attribute (DistanceToTarget) going that shows the characters position to his intended stopping position and when that magnitude gets below a cer -
High score very weird problem
by AJaymz ·-save attribute game.Highscore -
Dynamic Level Select
by tatiang ·I would think that would do the trick. Did you verify that the attribute in fact changed back to 0? What happens when you add a Log Debugging Statement to the rule with the Spawn Actor behavior? Do -
Dynamic Level Select
by Sowsh ·@tatiang Even if I change my attribute back to the original setting before a scene change, the level select icons will not respawn in my preview. This may or may not have to do with the way I'm dynami