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  1. Out of curiosity, can too much boolean in your code slow down your app?

    mhedges
    by mhedges · March 2015
    I've read in some threads that "constrain attribute" is more likely to affect performance; I haven't come up on booleans doing that.
  2. FireTV app rejections or development issues? Let us (and Amazon) know here!

    jonmulcahy
    by jonmulcahy · March 2015
    Don't have it change on a button press. Have the button press change an attribute and have that attribute change the scene and turn it off.
  3. Out of curiosity, can too much boolean in your code slow down your app?

    tatiang
    by tatiang · March 2015
    Sometimes one rule is too many. Sometimes 20 rules are just fine. It all depends on things like Constrain Attribute behaviors, Timers, Loops, etc. There's no set number that indicates a problem.
  4. How to binding actors together? They are generated together,and they move together

    Socks
    by Socks · March 2015
    http://forums.gamesalad.com/discussion/75220/fast-constrain-linkmachine-v2
  5. FireTV app rejections or development issues? Let us (and Amazon) know here!

    BobD
    by BobD · March 2015
    Attribute "game.Players.Player 1.Start" = "true"
  6. Increase Meter

    GamingtilDawn
    by GamingtilDawn · March 2015
    @jamie_c A game level attribute?
  7. Where is Display text's relative to option? (PC version)

    Franto
    by Franto · March 2015
    You're talking about the position attribute of the text display, right? Yeah, not in version 10.
  8. slider controls actor in circle movement

    Socks
    by Socks · March 2015
    (Quote)
  9. slider controls actor in circle movement

    Gnarly
    by Gnarly · March 2015
    Moving the slider right or left would move the orbit actor right and left but not in a straight line..... It moves left and right constrained along the circle. I think the diagram explains it
  10. Gamescore after gameover

    tatiang
    by tatiang · March 2015
    You'll need two game attributes, game.score and game.highscore. And you'll probably want to load and save at least the high score attribute. You can pause the scene or change the scene to show a gam
  11. Increase Meter

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · March 2015
    If you have an attribute for the power ups, lets call it PowerUp, you would set up a rule like this:
  12. coin tally

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · March 2015
    Create an Integer Game Attribute named Coins, starting at 0.
  13. High score very weird problem

    http_gamesalad
    by http_gamesalad · March 2015
    Change attribute game.gameoverBoolean to true
  14. Make Actor Move Left and Right Automatically with Touch

    A_Constantin
    by A_Constantin · March 2015
    You should constrain attribute self.y to the y position
  15. High score very weird problem

    AJaymz
    by AJaymz · March 2015
    because I couldn't imagine saving and loading an attribute every .1 seconds. That would definitely lag.
  16. [Solved] Constrain x velocity of objects in scene in relation to y velocity of actor

    Happy Family Games
    by Happy Family Games · March 2015
    nm, I got it.. just had to change the constrain behavior in the player's backstage to a rule where if the player's velocity > 0, the attribute is constrained to -self.motion.linear velocity.Y o
  17. High score very weird problem

    AJaymz
    by AJaymz · March 2015
    @http_gamesalad unchecked at start. Have it checked when game over is true. Or use whatever attribute your using to say that your game is over.
  18. [Solved] Constrain x velocity of objects in scene in relation to y velocity of actor

    Happy Family Games
    by Happy Family Games · March 2015
    I'm making an endless runner type game where the player only moves up and down, but objects in the scene come from right to left (similar to flappy bird). I'm trying to constrain the speed of said obj
  19. High score very weird problem

    Thunder_Child
    by Thunder_Child · March 2015
    I fixed this by adding a timer to control both my score and change attribute high score at intervals of .1sec
  20. Using Self.Motion.Linear.Velocity for Animation

    MattSoden
    by MattSoden · March 2015
    I think you'd have to keep a constrained magnitude self attribute (DistanceToTarget) going that shows the characters position to his intended stopping position and when that magnitude gets below a cer
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