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  1. Dynamic Level Select

    tatiang
    by tatiang · March 2015
    This is most likely due to the fact that game attributes do not reset when you use a Change Scene (or Reset Scene) behavior. You have to manually reset their values using one or more Change Attribute
  2. Another collision detection query!

    mysticjim
    by mysticjim · March 2015
    Hold on, I know what to do - I think. I've been going about this the wrong way, because I started with the actual weapon actor having a health attribute, and that being lowered with collision, I was s
  3. Another collision detection query!

    mysticjim
    by mysticjim · March 2015
    (weapon or enemy) and its that that determines collisions. When a collision occurs I have figured out how to relay that it's happened back to the original actor, but I can't figure out how to determi
  4. Linear velocity?: is there a specific direction?

    tatiang
    by tatiang · March 2015
    You could also constrain linear velocity Y to max("a",linear velocity Y) which will always pick the larger of the two values.
  5. What should the media buttons mapping be on remotes?

    Armelline
    by Armelline · March 2015
    Unless I'm misunderstanding, there are generic button mappings in the attribute list. These apply to most controllers. The Fire TV remote isn't a standard controller, though, so the GS team just map
  6. Linear velocity?: is there a specific direction?

    stefdelec
    by stefdelec · March 2015
    if attribute linear velocity Y < "a" => change attribute linear velocity to "a"?
  7. How to create a looping list?

    tatiang
    by tatiang · March 2015
    @AsOfLatte Anything that works with text will also work with images since you can use text in a Change/Constrain Attribute self.Image expression.
  8. Oh Dear, another question! Look ahead collision detection.

    mysticjim
    by mysticjim · March 2015
    Ah! I wasn't thinking straight, I hadn't quite grasped that a change attribute action placed at the start of an actor's rule list, but not in a rule, would only occur once. It's late, I evidently need
  9. Oh Dear, another question! Look ahead collision detection.

    tatiang
    by tatiang · March 2015
    I admit I didn't read all of this but in terms of connecting two actors, right before you spawn them, increase an integer game attribute called game.spawnID by 1. In your spawned actors, change an in
  10. Question on a jewels game

    dapion
    by dapion · March 2015
    I think your problem is a global attribute.
  11. Angle to vector? (opposite of vectorToAngle)

    Tryangle
    by Tryangle · March 2015
    (Quote)
  12. Oh Dear, another question! Look ahead collision detection.

    mysticjim
    by mysticjim · March 2015
    are spawned from prototypes, I don't have an attribute that links them together and am not sure how to manage it. I've been trying to figure out some kind of indexing system so that every weapon and
  13. FireTV app rejections or development issues? Let us (and Amazon) know here!

    jonmulcahy
    by jonmulcahy · March 2015
    (Quote)
  14. FireTV app rejections or development issues? Let us (and Amazon) know here!

    blue_elephant
    by blue_elephant · March 2015
    @jonmulcahy @BlackCloakGS I changed my buttons to change scenes with attributes but I'm still having problems. All the scenes work fine but when I go back to the menu it is frozen.
  15. How can I make a ball actor roll like a real ball?

    Dell7730
    by Dell7730 · March 2015
    (Quote)
  16. How can I make a ball actor roll like a real ball?

    Socks
    by Socks · March 2015
    Ok, that makes sense, to make it work you would need render a 3D sphere turing through a whole cycle (360°) and constrain it to the direction and speed of the actor within GameSalad.
  17. Angle to vector? (opposite of vectorToAngle)

    Socks
    by Socks · March 2015
    http://forums.gamesalad.com/discussion/75220/fast-constrain-linkmachine-v2
  18. Angle to vector? (opposite of vectorToAngle)

    Socks
    by Socks · March 2015
    That's probably one of the most confusing descriptions I've ever read of wanting to constrain two objects together so they both move and rotate as a single object ! (Image)
  19. Angle to vector? (opposite of vectorToAngle)

    Tryangle
    by Tryangle · March 2015
    In more concrete terms, Object B constrains to Object A's rotation 64 pixels away. Object A can rotate anywhere and Object B will always stay 64 pixels away from Object A at Object A's rotation.
  20. How to delete an actor as you execute the pause game behaviour?

    tatiang
    by tatiang · March 2015
         Change Attribute game.paused to true
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