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How to delete an actor as you execute the pause game behaviour?
by A_Constantin ·When pause button is touched, change attribute paused? to True -
my actor moves by itself when you retry the game, sometimes
by tatiang ·Change Attribute game.moveRight to false -
my actor moves by itself when you retry the game, sometimes
by Mayhem_Madness ·(Quote) -
key input changing problem. please help
by njvdberge@gmail.com ·hey, about that Change Attribute behavior without an attribute specified. -
key input changing problem. please help
by tatiang ·Aside from the fact that you have a Change Attribute behavior without an attribute specified, it might be the fact that you are changing self.jumping to true at the top/start of the rule (depending on -
my actor moves by itself when you retry the game, sometimes
by tatiang ·Using Reset Scene or Change Scene behaviors does not reset the value of any game attributes. You'll need to do this manually with one or more Change Attribute behaviors. -
how to limit received touch on screen?
by tatiang ·When Touch is Pressed AND attribute self.touchCount < 2 -
Difference between device>screen and game>display size
by Franto ·What do these two attributes do and how are they different? At first glance, they both appear to be for changing the resolution of the screen, but what other things can be done? -
GS slows and freezes...
by tatiang ·Version 12.20 was fine for me but with 13.7 this is constantly the case. It takes 30 seconds sometimes to select an attribute from a menu, for example. And it crashes frequently. -
can you save the value of the leaderboard to an attribute ( reversal of uploading the score)
by mshuraih ·So i am working on combined leaderboad for 2 or more games .. if the game A score is 100 uploaded to leaderboard can I sync that score to all other games making their score is 100 as well.? ( i am ta… -
Pull an actor...
by pauljaappdev ·D & A keys affect Actor1's X coordinates w/the accelerate attribute -
problem with move actor straight
by ronre ·constrain attribute: self.angletotarget To: vectorToAngle( game.targetX - self.Position.X , game.targetY - self.Position.Y ) -
How to pause the timer, not pause the game?
by ElectroFox ·* Since I can't create index, so tried integer instead and "change attribute" to 0 to the actor as mentioned. Result is it shows 0 and nothing else happens. -
Using (attribute+1)%3 for adding, How to write out when subtracting?
by KillerPenguinStudios ·(Quote) -
Using (attribute+1)%3 for adding, How to write out when subtracting?
by KillerPenguinStudios ·I was able to accomplish this with some long complex coding that didn't work 100% of the time and caused delays but With using (attribute+1)%10 and (attribute-1)%10 I am able to tell I can simply use -
Using (attribute+1)%3 for adding, How to write out when subtracting?
by Socks ·(Quote) -
Using (attribute+1)%3 for adding, How to write out when subtracting?
by Lovejoy ·mod(game.attribute-1,3) -
Using (attribute+1)%3 for adding, How to write out when subtracting?
by Socks ·(Quote) -
Using (attribute+1)%3 for adding, How to write out when subtracting?
by Socks ·(attribute-1)%3 will give him what he wants (0,2,1), if you wanted negative numbers you would use (attribute-1)%-3. -
Using (attribute+1)%3 for adding, How to write out when subtracting?
by tatiang ·Well, if you try (attribute-1)%3, I think you'll find that you're left with negative numbers. But it's easy enough to test...