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How can I make 9 or more or fewer actors orbit around a single actor?
by Socks ·P.S. For moons travelling around planets, that travel around the Sun, you just need to add the moon's constrains (in relation to the planet) to the planet's constrain values (in relation to the Sun). -
Spawn actors to fill Y axis...
by Socks ·In the wall actor, make an integer attribute 'A' -
How can I make 9 or more or fewer actors orbit around a single actor?
by Dell7730 ·(Quote) -
How can I make 9 or more or fewer actors orbit around a single actor?
by Socks ·Constrain position X to -
How to pause the timer, not pause the game?
by tatiang ·.....Change Attribute game.Pause Timer to true -
Converting keyboard controls to touch controls
by A_Constantin ·Make left_touched, right_touched and jump_touched attributes and inside the button actors, have a rule that says, when touch is pressed, change attribute "whatever_touched" to true a -
Using "move to" behavior for orbit?
by nickname5862 ·First: Can you please send the project where you put all those attributes and codes in. It is much better to see that way. Only if you want, if this is already answered (by me, yeah!!), you don't have -
Using "move to" behavior for orbit?
by Socks ·Here's another idea, it's a bit rough, but it gives you the basic idea, a guide actor (which would be made invisible) uses Constrain to plot out the path and a second actor that handles the collisions -
Adding and Subtracting integers from a TableCell
by mrskidd ·Hello everyone I was hoping you all could help me. I want to put game lives in my table and when I get hit subtract 1.I know I can do it as a game attribute.But is it possible to do it in a table? -
Scene Attributes - I think they're what I need to use but I'm hitting a problem.
by jamie_c ·@tatiang, agreed. I don't think I've ever created a single custom scene attribute either. I'm sure I would use them if they could be reached in a more natural way... -
Introducing Casino Slots House - Now In The Play Store
by omiwebdesign ·So does the number "attribute" change to 1.06423e+ after you reach 10 million. Meaning you just lost all the credits? -
Scene Attributes - I think they're what I need to use but I'm hitting a problem.
by tatiang ·Shocking truth: I've never used custom scene attributes. I can't stand the fact that I have to unlock actors to use them. Everything can be done with game attributes or tables. At the start of each -
Scene Attributes - I think they're what I need to use but I'm hitting a problem.
by mysticjim ·However, I'm struggling as to what sorts of attributes to use. I keep reading that game attributes are good for things that are persistent throught out the game, such as an overall score or the number -
An Illustrated Guide to the Spawn Actor Behaviour
by Armelline ·A good tip for keeping track of when things have actually spawned is to make an integer game attribute, and every time you spawn the actor, add one to that attribute. That way you can easily see if a -
Change actor position on another scene
by tatiang ·There is but what you really need to do is change the value of a game attribute. That way both actors have access to that value and can either constrain an attribute to it or change an attribute depe -
Using "move to" behavior for orbit?
by Tryangle ·at a certain speed to enact a bounce. When constraints are used in an orbit, if the object that needs to bounce lacks a certain threshold of velocity, it will simply get pushed, not bounce, despite t -
Using "move to" behavior for orbit?
by Socks ·Actors do collide with constrained objects ? -
Using "move to" behavior for orbit?
by Tryangle ·Make attributes: -
Using "move to" behavior for orbit?
by nickname5862 ·Indeed, when using constrain, it will do anything to remain that constrain and will not collide. I have got two methods, similar, that might work, but I am not sure. They both work without "m -
What's the best way to manage a grid based game in GS?
by mysticjim ·I started by putting in some commands to figure out the x position, again I've not been able to find a single command to ask if the touch occurred between a range, so it I added a command to ask if th