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  1. Using "move to" behavior for orbit?

    Tryangle
    by Tryangle · March 2015
    Make attributes:
  2. Using "move to" behavior for orbit?

    nickname5862
    by nickname5862 · March 2015
    Indeed, when using constrain, it will do anything to remain that constrain and will not collide. I have got two methods, similar, that might work, but I am not sure. They both work without "m
  3. What's the best way to manage a grid based game in GS?

    mysticjim
    by mysticjim · March 2015
    I started by putting in some commands to figure out the x position, again I've not been able to find a single command to ask if the touch occurred between a range, so it I added a command to ask if th
  4. Actor do a 2nd jump while in mild-air when it isn't suppose to.

    winged_box
    by winged_box · March 2015
    Thanks for the suggestions, i managed to solved the issue by removing the first condition "Jump = 1" in my 2nd rule for changing the Jump attribute to 0.
  5. I found there seems to be something wrong with the Accelerate behaviors

    vectorstudio
    by vectorstudio · March 2015
    add a attribute to actor, speed=50
  6. How can I fix a sound delay issue?

    Dell7730
    by Dell7730 · March 2015
    (Quote)
  7. How can I fix a sound delay issue?

    Dell7730
    by Dell7730 · March 2015
    (Quote)
  8. How can I fix a sound delay issue?

    AJaymz
    by AJaymz · March 2015
    A collision can occur multiple times between actors. So a good way to make 1 sound at a time is to make a self boolean attribute.
  9. How to work with the device clock...?

    dj_outlaw2000
    by dj_outlaw2000 · March 2015
    I put a rule to constrain attribute saved_epoch_seconds to current_epoch_seconds to keep resetting the saved_epoch_seconds to stop the counting and it work and the counting stopped and reset...
  10. Activating Behaviors In Other Actors

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · March 2015
    Hi, what you need to do is make a Game Attribute that will watch for the action, then you can use that to trigger an action in another actor. Like this:
  11. An Illustrated Guide to the Display Text Behaviour

    Armelline
    by Armelline · March 2015
    You can also combine these double backers with attributes using the methods described below!
  12. actor direction changed when using spawner.

    ronre
    by ronre · March 2015
    ok so i need to add new attributes and then in the "target" actors i need to change the following?
  13. Loop Over Table

    tatiang
    by tatiang · March 2015
    You could use a Timer and increment an attribute that stores the row number (or column number). Here's a little more food for thought: http://blog.diasina.com/2013/02/creating-fast-loops-in-game-sala
  14. actor direction changed when using spawner.

    ronre
    by ronre · March 2015
    constrain attribute: self.angletotarget to: vectorToAngle( game.targetX - self.Position.X , game.targetY - self.Position.Y )
  15. actor direction changed when using spawner.

    Socks
    by Socks · March 2015
    (Quote)
  16. actor direction changed when using spawner.

    ronre
    by ronre · March 2015
    constrain attribute: self.angletotarget to: vectorToAngle( game.targetX - self.Position.X , game.targetY - self.Position.Y )
  17. I found there seems to be something wrong with the Accelerate behaviors

    Socks
    by Socks · March 2015
    Change the actor's Linear Velocity X attribute to 50.
  18. Free game audio worth over $10,000!

    Lovejoy
    by Lovejoy · March 2015
    So for example if in a year, royalty free changed to the use of material without the need to pay but much attribute the composer, then after the fact you download the library, you must attribute the c
  19. user saving

    tatiang
    by tatiang · March 2015
    A game attribute is often used to store values such as lives, score, money, level, etc. You would save and load the attributes you need in your game or use a table to save and load them all at once e
  20. user saving

    sswisehaupt
    by sswisehaupt · March 2015
    Thanks. So I guess it would be a game attribute behavior.
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